Wallace & Gromit's Grand Adventures
Developer: Telltale Games
Publisher: Telltale Games/Xbox Live Arcade
Release Date: Out Now
Players: 1
Words By:

Well here’s a grand idea; make Wallace & Gromit’s latest series of games everyone-friendly puzzle-based point & click adventures, and make them episodic downloads so you don’t pay a fortune for them or get fed up before the end!

Yep that’s right, I said “Point & Click”. Yes, I know you can’t really point & click with a joypad but that’s how the game plays, in the same vein as Monkey Island, Broken Sword and all the other classic pointy-clicky puzzle adventures. Things are obviously a little different in a Wallace and Gromit game though, because Wallace designed the interface himself: Interact-O-Vision™ (which works about as well as all Wallace’s other inventions by the way). It works like this; the camera always stays at a fixed point or points within an area, and as you move the right stick around the screen, if an object or person can be interacted with, then they’ll be surrounded by a white cursor. The right stick selection mode seems a bit umm… random so fortunately you can also scroll through any usable inventory items or people and objects in range with the D-pad or LB and RB. You can then select items from your inventory and try and combine them, give them to someone et cetera in order to solve the puzzles and problems that the game throws at you. Simple eh? This may sound like a bit of a backward step after Frontier’s excellent 3D platform adventures with W&G (Project Zoo and Curse of the Were Rabbit), but the game style actually suits W&G perfectly.

It’s all a matter of interacting with things, taking them to another room or making use of them in some useful way, often a different way than Wallace intended them… Puzzles could be as simple as getting Wallace out of bed and making him breakfast when playing as Gromit, or when playing as Wallace finding the constituent parts to solve a puzzle or make one of Wallace’s weird contraptions work properly…

Episode 1: Fright of the Bumblebees
Following a less than successful career as a baker in their last movie A Matter of Loaf And Death, in Fright of the Bumblebees, Wallace's cracking idea for accelerating his honey business' (called From Bee To You) growth with supersized flowers has unintended side effects… The inventor and his loyal pooch are faced with a big problem. They need 50 gallons of honey by tonight – far more than their single beehive can produce! When Wallace’s plan to step up production goes horribly wrong, naturally it falls to Gromit to fight off the angry swarm and sort things out.

Episode 2: The Last Resort
Wallace’s holiday plans are ruined by a monsoon and so he has a brilliant idea; bring the beach to 62 West Wallaby Street! Yep, Wallace’s plan means creating the perfect weatherproof resort — in their house. Keeping the customers satisfied isn’t easy though, and when Duncan McBiscuit gets knocked on the head and abducted by assailants unknown, Wallace And Gromit set off on a whodunnit with a little help from Wallace's latest useless invention, the Deduct-o-matic!

Episode 3: Muzzled!
The suave and rather sickly Monty Muzzle is a new face in town and is holding a grand fundraising funfair, supposedly to help rebuild the local dog shelter. Our hero Gromit discovers that the shifty-looking Monty's intentions are sinister and sets out to foil conman’s devious plan and rescue his canine friends along the way. Puzzles include trying to beat a chicken at noughts and crosses (tic-tac-toe) and guessing the number of jellybeans in a jar.

Episode 4: The Bogey Man
Through the previous episodes it’s become clear that Wallace’s neighbour Felicity Flitt has a “thing” for him, and Gromit sets out to make sure that there aren’t any wedding bells on the horizon. Miss Flitt hates golfers and so Gromit engineers Wallace a membership to ‘Prickly Thicket’ Golf and country club. Wallace sets about becoming the club’s best player and saving his home from demolition, while naturally Gromit, yet again, saves the day as he figures out how to save everyone from a horrible death while outwitting a devilish security system...

The four episodes are beautifully written and the games have the same visual appeal, slapstick humour and gentle charm that W&G fans love – there are plenty of chuckles along the way but if you’re a W&G fan it will make you positively laugh out loud on more than one occasion. The voices (and Lancashire accents) sound authentic but the guy who voices Wallace seems to be trying just a bit too hard at times, and sounds overly anxious – sometimes to the point of irritation. The graphics do a perfect job of recreating West Wallaby Street and parts of the town, but although there are only a few locations the frame rate isn’t perfect (just like in W&G’s early adventures) and some controls and movement feel a bit hit-and-miss. While I’m having a moan some of the brass band music made me want to poke my eardrums out with a rusty nail, so a separate volume control would have been nice. The later episodes don’t feel quite as polished as the first; some dialogue seems disjointed and we had the game lock up on one occasion - there’s also a typo in the subtitles at one point. In The Bogey Man the town is also signposted ‘Town Center’ – shame on you Telltale for using the American spelling! But the regardless of a few gripes, the games win you over with an easygoing appeal that means you’ll want to play all 4 episodes right to the end, and at 800 MS points a piece they won't break the piggybank. Cracking. Grand.


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Best Bits

- It’s Wallace and Gromit
- Fun puzzles
- Some “laugh out loud” humour
Worst Bits

- Woolly controls
- Some of the music made me want to self-harm

by: Masonic Dragicoot

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