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Assassin’s Creed | |
| Developer: Ubisoft Publisher: Ubisoft Release Date: Out Now Players: 1 |
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Hmmm. It looked so good in promo movies shown a year ago, even though you could spot some horrible tearing as the camera swivelled and a few other glitches as well. Ah whatever, the animation was so damn good and the intense fighting action looked to be well done too, Assassin’s Creed promised to be some sort of Last Ninja/Tenchu/Prince of Persia/GUN/heck, maybe even a hint of GTA hybrid - set in the Holy Land in medieval times, and it looked good, damned good. Okay, so the setting of the game is the Holy Land in 1191, and you play Altair, a highly trained killer out to assassinate the leaders of the Third Crusade - except no it isn’t, and no you’re not. In some bizarre, last-moment-tacked-on-feeling mess of a scenario you find yourself playing some dorky guinea pig of a relation (named Desmond for goodness’ sake) of a 12th century assassin involved in some preposterous plot involving a search for an artefact via a computer simulation/time warp animus experiment thingy. Yes I know… Groan… and Sigh etc. I really can’t be bothered to give you a proper description, let’s just assume that the developers feared they might offend some religious denomination/faction/race/government/sexual persuasion/minority/majority/U.S. Agency/cult or another and bottled it big time in a frenzy of politically-correct gutless wankyness. Whatever the case the “simulation” part of the game constantly wrenches you out of the amazingly detailed Middle Eastern world that the impressive game engine creates, and at regular intervals slaps you in the face with Matrix-esque virtual walls and a cool, clinical modern laboratory setting that you get dumped back to when you come out of the animus simulation and return to being dorky-Desmond. It’s annoying, badly done and for this someone at Ubisoft needs a good slap.
The cities all have a few loonies, drunks and beggars dotted around to act like moving hazards as well, and they add hugely to the random element during missions as obviously you nearly always want to remain as anonymous as possible, and even simply bumping into someone at the wrong moment can cause them to drop their water jug and create a commotion. Too much violence or trying to enter somewhere you shouldn’t will result in dozens of soldiers/guards chasing you, but whatever happens Altair can usually fight his way out with fists, sword or daggers, or more simply run for it and escape to the rooftops and hide for a while until they lose interest.
I have to say that despite the horizontal tearing AC looks wonderful. The game has huge draw distances (and plenty of heady climbs to admire them from), with superb use of blurring and lighting create Middle Eastern warmth and make AC ooze atmosphere. The game’s textures are good throughout, and stony/earthy colours abound. Remarkably, an immense number of buildings and objects doesn’t mean there’s a lot of repetition either, and the authentic architecture looks amazing as you contrast the slums or the poor districts with the palaces and cathedrals. It’s not all about vastness of view and buildings though, graphical flourishes like the fabrics in the game, weeds growing out of cracks or the beautifully animated horses also deserve mention. Only AC’s intentional “anomalies” and the tearing blemish what is a superb looking game.
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- Altair’s animation and free running manoeuvres - Remarkably detailed realisation of Holy Land locations - You can get truly medieval on enemies with some brutal, realistic moves - Individuals and crowds actually feel like they have some weight - Occasionally provides great atmosphere and sweeping vistas - Plenty to do and find if you don’t get bored easily |
- Some tearing and the odd glitch - Being an assassin is not as varied as it should be - Not enough stealth - Missions become samey after a while - The animus plot “twist” in the game is underdeveloped and frankly, crap |
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