Colin McRae: DiRT
Developer: Codemasters
Publisher: Codemasters
Release Date: Out Now
Players: 1, system link and online "multiplayer"
Words By:

It’s been nearly 3 long years since I got my hands on a new Codemasters rally game and I must say I’ve missed getting my axels dirty, and with no new Rallisport challenge on the horizon this is Mr McRae’s chance to dominate the mudslinging race market for a while. The last few McRae Rally games have been slickly presented but DiRT really excels, with attractive menus and race selection screens, and a string of your career stats displayed as you load an event (which I suppose is fine as long as you aren’t a terrible driver).

Your main options are Career, Championship, Rally World and Multiplayer.
Career works in a pyramid system, racing a variety of different types of vehicle and earning cash to buy new vehicles, unlocking tougher events and new stages/tracks/vehicles as you rise up through the tiers. There are 46 vehicles in all divided into 12 classes spanning CORR (Championship Off Road Racing), Rally, Crossover (head-to-head races on super special stages), Rally Raid (Dakar-style vehicles), Rallycross, Hillclimb (including the legendary Pike’s Peak run in all its glory), and 5 difficulty settings; rookie, clubman, amateur, pro-am and pro drivers of all skill levels are catered for, and having tried a few ‘pro’ events I can safely tell you that you’ll require Godlike skillz to beat all the events on that particular setting! A full choice of control setups and available views, and even the option to customise your own controls mean everyone should be happy in this department too.

Championship is a slightly leaner version of the classic McRae Rally mode, with National championships (Italian, German or UK), a European championship and a Global championship to win. There are some cool cars to drive, but sadly no current WRC cars, and the Citroen C4 concept (with its glass roof) and the stunning New Stratos (mid-engined rear wheel drive) are about as likely to really go rallying as I am to go run a marathon.

Rally World encompasses all the other types of discipline; CORR, Crossover, Rally Raid, Rallycross and Hillclimb. You can do a single race with any suitable unlocked vehicle, time trials or make up your own mini-championships with a series of races – there’s even a ‘randomise’ button - both nice ideas.

Colin McRae: DiRT is the first game to be created using Codemasters Studios’ brand spanking new proprietary engine, Neon. According to the blurb Neon is said to allow for impeccable car handling, incredibly detailed vehicles and fantastic living environments. Developed from the ground up for next-generation formats, there is no previous McRae tech in DIRT – some might say that’s a good thing as it dated back to the original PlayStation. The moment you load up a stage or race you get an ultra-close-up look at your vehicle and can immediately see what Codies were talking about, the vehicles look awesome in terms of detail with fully-modelled engines that move on their mounts, rotating driveshafts and suspension springs that actually compress as you take a bump or land from a jump. To put it simply they knock PGR3, Test Drive Unlimited and even Forza 2’s into next week.

Added to the insane level of detail, and typically for a McRae game, you can seemingly severely damage each and every corner/panel/wheel/window/nut or bolt, and a heavy high speed crash resulting in a rollover can totally destroy a vehicle, with wheels, body and suspension parts, smoke dust and shards of glass going every which-way – once the disappointment of losing is over a horrendous crash is a joy to behold in the excellent replay mode (complete with Fast-Forward, Rewind and Slow-Motion buttons). The scenery looks lush too, with massive draw distances and richly detailed buildings, structures, trees and other flora. DiRT’s ummm… dirt effect is really good too, vehicles progressively get grubbier and grubbier as a stage/race progresses, and should you knock a panel off even the chassis underneath shows dirt – an impressive bit of attention to detail. Mostly the game looks superb and sticks to 30fps, but the particle effects are the only bit of the game that don’t really look “this gen”, there still isn’t enough dust billowing around and now and then horizontal tearing raises its ugly head which is a shame, but it rarely affects the gameplay.

The handling in McRae games has always been a point of huge debate, and I’ve always thought it was arcade-like and unfussy (unlike Gran Turismo’s rally handling) but realistic enough to please even someone who’s actually driven a car off road. DiRT’s handling again favours the arcade-end of the market but you can still easily spin with over-enthusiastic use of the throttle or handbrake. Wheels lock under heavy braking, you’ll get understeer and oversteer and you really feel like you have to balance a vehicle’s weight to get the best out of it, the bottom line is that every vehicle in the game, from front wheel drive rally cars to four wheel drive trucks feels just about right. There is still a slight lack of weightiness to the vehicles and the brakes are probably unrealistically effective on all surfaces, but the overall feel is good. In certain events the AI of the opposition is pretty believable too, you always know they’re there and they’ll pass you back if you mess up, and even overdo it and spin themselves from time to time.

Although it seems well supported at the moment, personally I found DiRT’s online mode hugely disappointing, you basically just race against other driver’s split times on rally or hillclimb stages chosen by a vote in the lobby, there is no head-to-head racing, despite the fact that there’s plenty of events that have it in the career mode. Rallisport 2 on the Xbox managed to make racing along narrow stages and rallycross short tracks playable so I don’t really know why DiRT’s online mode is based purely on time and on the events least suited to a multiplayer mode – a very odd choice. I felt like I may as well be playing time trials on my own in vehicles and stages of my choice. I believe voice communication is possible but I couldn’t even get anyone to speak to me in a lobby to see what they thought, and there’s only a bizarrely impersonal multiple-choice chat room facility – NOT the way to go Codies, it’s awful.

A lack of filters for online games also means that guys like me who like to use in-car views (and DiRT’s head cam “virtual cockpit” is superb) have to race against chase cam girlies who never get their vision affected by obstructive scenery, broken windscreens or flapping hoods/bonnets. It’s not a huge problem but some way of levelling the playing field would have been cool.

One thing I feel I have to point out, despite enjoying the career mode immensely (97% complete as I speak), is the co-driver in rally events; the guy is an annoying (to use the American vernacular) asshole - to use mine I'll just call him an embarassing wanker. I understand there was a problem with the British co-driver voice, and I don’t want to sound anti-American but there’s no option to change it. This guy is an over-enthusiastic pain in the ear, and I cringe before and after every stage, as he’s likely to utter such over-the-top encouragement and dumbassed celebratory phrases as “we were the best ‘cause we were the fastest”, well duh! “excellent, I’m so stoked, we won”, “smooth and steady, I’m Mr Smooth and you’re Mr Steady” (no, really he does!) and the unforgettable “YES! You won, enjoy that champagne, ahhh... all that champagne”… yes, unbelievable isn’t it? and he says it in such an odd tone of voice that he sounds like an alcoholic, longing for his next champers binge… Which could explain why some of his pace notes are downright dangerous, as some arrive way too late, particularly if you’re using the faster cars. You can turn him off and just use the map or colour-coded arrows, but that distances the game even more from being the rally sim the franchise once seemed to want to be. I doubt it will happen but personally I’d like Colin McRae’s long-time co-driver Nicky Grist (who used to do the game’s pace notes as if he was navigating a real stage) patched in please, a McRae game without him just isn’t the same. We're talking about a truly excellent offroad racing game here, but sadly I suspect its longevity will suffer with many due to a lack of proper online racing and that co-driver.


Best Bits

- Looks superb, and the cars are the star
- Some thrilling stages and racing
- A nice variety of race types
- Great new handling & physics engine.
Worst Bits

- Not 60fps, and has occasional shearing
- Pointless online mode doesn’t allow for proper racing
- That co-driver
- No current WRC cars

by: Diddly

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