In a world where the American Civil War continued, where cowboys wield steam-powered rifles on motorbikes against crazed gunmen, clockwork robots, zombies... How cool does that sound? With such outlandishly entertaining source material, imagine what fun could be had with such a game? Imagine no longer, as you now have the chance to find out by playing Damnation.
It is a sign of how much I have been grabbed by the game’s scenario that I have had to poke around online for plot detail. If I had to go to these lengths, then I doubt my going into much detail about it here will be of much interest. Suffice to say that there's a really bad guy with an army of steam-powered thingummyjigs and you're a dark, broody cowboy chap who's looking for his missus who may have been abducted, presumably by the very bad person with the army. He is joined by some other guys who dislike the bad guy just as much, one of whom can be played by another person in a co-op game.
Damnation is a third person shooter with a bit of athletic jumping around bits of dramatic scenery. It's a lot less sophisticated than any number of other platform games out there, and it suffers from moments where you find yourself not seeing where your character is jumping to as the camera fails to give you a proper view. Apart from that it feels like an awkward way of splitting up the shooting bits, which in turn leave a lot to be desired. Either the weapons in this alternate timeline are a lot less effective than our own, or the bad guys must have been made of tough stuff in olden times. At one point in the game I saw one of the main character's companions standing feet away from a bad guy, face to face, shooting each other with machine guns with no visible effect of either of them getting shot...
Another one of the big issues with this game is that it's so unpolished. Graphically it looks like a PS2 game. The cut scenes are clumsily made with dodgy lip-syncing and shocking dialogue: "Torture him slowly until he dies so that he'll remember it"? Loading screens pop up at what appear to be arbitrary times. At one point in the game the main character comes across an obstacle and his companions stop for a chat. Rather than listen to any more of the awful dialogue, I went for a wander around. However, I could still hear the dialogue despite being a couple of rooms away.
Other excellent examples of the lack of thought in the game's production are the sections where you get to ride a motorbike. Any of the companions that are with you in the game ride on the back, and may take pot shots at any passing bad guys. Given the inadequacy of the weapons in the game and the speed of the bike very little is achieved by doing so. Should you ride away without waiting for any of the characters to join you on the back of the bike, the passengers appear as if by magic after a couple of seconds. Another problem arises because you can't turn the bike around. This means that if you should slow down before a jump over a chasm the only way of continuing the game would be to hurl yourself into the nearest crevasse and play from the last auto save point! Also, God forbid that while driving up the walls you should come back to the ground at the wrong angle and stop moving. If this happens the bike will stop, whilst remaining vertical. Without being able to get the bike on the ground, the nearest crevasse gets another visit to allow the game to progress!
Should you wish to share the joy with anyone else, co-op play via a split screen or on Live is an option, and there are some generic multiplayer options but I had job finding other players.
There is very little in this game that can justify it being a good buy. More than anything, I find myself disappointed by something that could have been so good. If it looked better, sounded better, been designed better, had decent writers, been adequately tested...
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