Dead Rising
Developer: Capcom
Publisher: Capcom Europe
Release Date: Out Now
Players: 1
Words By:

It had to happen at some point, someone had to make a game based on Dawn of the Dead. Trapped in a mall with thousands of zombies roaming around in search of fresh human flesh. I can’t think of a better developer to pull this idea off than Capcom; their Resident Evil series has carved a niche all for itself, and the most recent (Resident Evil 4) is regarded as one of the best games of its generation. In comes Dead Rising.

I think only now with the power and performance of a “next generation” machine is this game possible. You simply could not have done this game on a current gen machine such as Xbox or PlayStation2, so Dead Rising for me really is the first proper next-generation game on Xbox 360, doing something that was simply not possible before.

The story behind Dead Rising is a simple one. You play as Frank West, a butch American photojournalist, who has been given a heads up that something is up with the small town of Willamette (population: 53,594). He gets a ride in a chopper, which takes him directly to the mall where there is a heliport. He arranges with the pilot to meet with him in 3 days at 12 noon at the heliport for the pickup. And so it begins…

Armed with simply a camera, and the ability to pick-up and use many, many items in the mall you have the choice of playing the game in a variety of ways. Dead Rising plays in a similar way to Grand Theft Auto; you have this huge area, with lots of missions and objectives to complete, and a story to play through, but if you don’t want to do them, you don’t have to. You could simply mess around throwing CDs at zombies all day if you wanted to, or grab a car (or skateboard, shopping cart, motorbike, bicycle, van, or jeep) and have a drive in the park, maintenance tunnels, or the mall itself. However the kicker is that the game is split into ‘Case Files’. These form the story to the game, and if you want to know what the story is about and why it’s all happened, then you do have to follow them, and you do have to be at the right place and the right time to be able to start and complete them. But again, you don’t have to do them if you don’t want to. So it's a kind of open-ended and freeform, whilst still being a story-based adventure game - or something.

Between the Case Files, you get new missions and objectives beamed to you by a guy called Otis (the mall’s janitor, no less). He talks to you via CB radio, and tells you about people that need rescuing, strange things happening, and subjects to investigate. These are completely optional, but they do of course give you lots of rewards if you do complete them. Along with the case files, these can be viewed on the map screen, and you can set a waypoint to show you exactly where you need to go. Current Case Files and Missions are also displayed on-screen at all times, with a coloured background behind the mission name which signifies the time left before they expire.

Dead Rising features an accelerated time system, where one game minute equates to about 5 seconds in the real world. The game ends after 72 game hours, so each play through will last roughly 6 hours. The game has a complete day and night cycle, which is really well done. If you stand still you can see the game getting gradually darker, and at night the mall is completely dark, and the zombies are much more aggressive too. Then the timer on the lighting system in the mall switches off, and it gets even darker and the atmosphere becomes quite menacing, uncomfortable and eerie.

Frank starts out as a normal guy; he has a bit of health and can carry a few items. He can throw a couple of punches and kicks, but generally he is a rather weak hero. However the game has a very neat leveling system where the player gains PP (prestige points) by taking cool photos, rescuing people, completing objectives, Case Files, beating bosses and many other things. When Frank levels up he gains abilities in various areas. You might get another segment of health, or be able to carry another item for example. However later in the leveling (you max at 50) you gain new attacks such as throws, aggressive wrestling moves, the ability to run much faster, and generally turn into a nails-hard no-nonsense dude.

The character leveling works in conjunction with the replaying of the game. As previously mentioned, you do not have to complete the Case Files if you don’t want to. At the point of missing one, you’re given three options: Reload Save, Continue the game, or Restart from the beginning. The obvious choice is to reload the save, but if you spend ages messing around, then saved the game, and then you ran out of time, there is no way to go back to a previous point in the game – there is only one save slot given. If you re-enter the game you can carry on messing around making the time up until the chopper comes on the third day, but of course doing this, you won’t find any more story information so you wont get a decent ending. The third option is an interesting one. If you restart the game, you take over your leveled up version of Frank, so when you begin you have a much higher leveled up character, making it much easier to progress through the early parts of the game which might have previously given you problems. The same goes if you die. You can either reload the game, or begin again with your leveled-up Frank. It works really well, and the game has been deliberately made like this so you do restart multiple times. At first I thought it might be annoying, but it’s really not.

Dead Rising is kind of overwhelming at the start; you have all these Case Files and Missions being thrown at you, people calling for help, thousands of zombies with nowhere to hide, and a game that to begin with can be quite challenging difficulty-wise. However if you just sit back and enjoy the Case Files first time through, and ignore anything else you’ll find yourself enjoying the experience so much more. Then when you complete it, you’ll be very eager to get straight back into it and complete it again and again, trying to save more people and complete the optional missions.

It’s really quite an unusual trait in a game, to encourage you to quit out and start again, I have never come across anything like that before, and from taking a look on Internet forums regarding the game, it seems most other players haven’t either. Surprisingly it does work though, and I was never annoyed when faced with the prospect of restarting as a result of dying. I could of reloaded but I chose to restart to help build up Frank’s level, and it's a really good idea to do that.

Of course one of the best parts of the game are the items you can use as weapons to harm and kill the zombies. Ranging from handbags, teddy bears and orange juice cartons, to LCD TVs, chainsaws, plant pots, electric guitars and meat cleavers. There are literally hundreds of items in the game that can be used as weapons, and they all have their own character, animations, and secondary attacks. The chainsaw is fantastic for running through a group of zombies and chopping them up, where as other weapons have a more comical element attached to them over a real advantage to taken hoards of zombies. Traditional weapons such as Uzis, 9mm handguns, and shotguns are included in the game, but thankfully they aren’t really that effective, so the game encourages the player to be a bit more imaginative about how they take zombies out. And what’s fun about a gun when you can use a lawn mower to kill a zombie? At many points during the game I felt like Bruce Willis did in Pulp Fiction when he was in the hardware store going through all the weapons; Knife, no baseball bat, ohh chainsaw!, no wait, a hedge trimmer.. Then you spot the battle-axe sitting on a shelf and equip that instead.

The sheer amount of zombies on screen at any time is nothing short of astonishing. Early on you see large groups of them together and it’s impressive, but later on you see literally hundreds and hundreds piled together, and the game for the most part stays rock solid with it – an incredible feat considering the amount that is going on on-screen. There are many unique zombies too, and some of them carry weapons and have different animations etc – it’s really very impressive stuff. This is the first game to use Capcom’s next-generation game engine, so I cannot wait to see what else they do with it. Dead Rising in general looks very slick indeed, with a highly detailed environment with equally high detail interiors on shops and the goods within them.

There are a surprising amount of different areas for what is a shopping mall. From the movie theatre with its neon lights, dark carpets and large posters, to the shiny tiled floor of the supermarket. The meat processing plant underneath the supermarket is disgusting, with a real gritty, murky look to it, with cow carcasses hanging up ready to be chopped up, and a huge swarm of zombies surrounding them. The park in the centre of the mall is cool too, with a large lake, loads of trees surrounding it, and a variety of vehicles to drive around.

Capcom being Capcom have gone to town with boss fights, and they are all very interesting characters and they all have pretty unique patterns and attacks too. Some are part of the main Case Files, whereas others are side missions, which you might miss out on the first time through. This on its own gives you another reason to play through the game again. Unfortunately there are couple of annoyances with some of the boss fights, where if you get knocked to the floor sometimes as soon as you stand up you getting knocked down again, which can get rather frustrating.

Despite some people not being over happy with the save system in the game (which really isn’t so bad once you get into the game), the poor AI on the people you are trying to rescue, and the frequent loading, Dead Rising really is an outstanding piece of entertainment which is also incredibly deep – much deeper than you might imagine. I am on my 8th play through of the game now, and I have still not seen every boss fight, met every character, and I’ve not even been to every shop in the mall. It wasn’t until right at the end of the first play through that I found the huge hardware store with some very interesting weaponry.
Capcom have once again delivered a triple-A videogame, which is completely fresh and unique, and also very different from what they or anyone else has done before. This is potential game of the year material right here, and I can’t recommend it enough. Xbox 360 is desperately in need of some solid single player games, and Dead Rising is bloody superb. Go get it.


Best Bits

- Zombies - thousands of them
- Vast array of weapons and items to use and play with
- Huge story mode
- Way too much to see and do on one play through
- Incredibly detailed visuals
Worst Bits

- Frequent loading
- AI on characters you’re rescuing can be a pain at times
- Boss fights are good, but some have annoyances


by: DC

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