Deadly Premonition
Developer: Access Games
Publisher: Rising Star Games
Release Date: Out Now
Players/Online features: One disappointed player.
Words By:

This game is terrible.

There is no aspect of this game that is worth any of your time playing or your money buying. Please don't encourage this sort of thing by assuming that it might be fun to try for a laugh in an it's so bad that it's good way, as it's not. Really. Just play something else, or watch TV, or go for a walk, or anything. Just don't.

Coming from Japanese developer Access Games the game itself purports to be a survival horror game with a plot lifted from Twin Peaks, where an FBI agent investigates a murder in a small town where lots of odd things happen. Most of the game is seen from the camera just behind the main character view, except when the view unexpectedly switches to a third-person view arbitrarily, yet keeps the same controls.

For example, very early on in the game the main character is making his way through a wood following a car crash and hears the sound of a dog being attacked/chewed a bit by a malevolent spirit. When carefully edging around a corner, the player sees the poor beast's remains and the view changes to a third person view. Reflexively pressing left on the stick to keep your character moving then causes him to start turning left on the spot. It does take the impact out of the moment.

Other control flubs are when flicking from movement to combat. When running forward by pressing up on the control stick and something jumps out, holding down the right trigger then makes the left stick the aiming control. This means that more often than not, you won't have released the left stick in time and you'll find yourself aiming at the sky rather than the ghost that's about to thump you.

These flaws are mirrored by other problems with the interface. Other examples are the informational or dialogue windows that slowly scroll onto the screen like an old-school JRPG that can only be slightly speeded up by pressing the start button (but not much). During this scrolling, you may not move the character or do anything else. Everything stops for the text.

Speaking of dialogue... Where to start? Even allowing for some things being ‘lost in translation’ the writing is clunky to the point where all dialogue feels stilted. If you listen carefully, you can almost hear the voice actors wince as they delivered their lines. If you're lucky, some of the dialogue might be obscured by some of the musical loops that pop up during the game at unexpected moments. You'll get to know these pretty well during the course of the game, like the grating whistling-and-acoustic-guitar tune that kicks in whenever something “wacky” happens to inform you that this is the bit where you are supposed to laugh. Like I said, maybe it lost something in translation…

This game is hardly a feast for the eyes either. The lip-synching and facial animation doesn't really fit the speech and emotion of the characters. It feels as though there are a lot of unfinished and sloppy mistakes. For example, when the main character is in darkened areas, he can switch on a torch. The light steadily shines out in front of him yet his hands will be visibly empty or holding a weapon while swinging by his sides.

As an example of bad dialogue and animation, a quick visit to YouTube will see you right. Please watch the “Sinners Sandwich” video below and let the results serve as a warning.

Gameplay-wise, the game alternates between wandering through levels shooting or running away from various sorts of evil spirit, quick-time-events when avoiding the advances of the games main villain, the “Raincoat Killer”, driving around the local town in a police car, and to a lesser extent pointless mini games like fishing or playing darts... and none of it seems to be any fun. It all feels like a struggle with the controller to do much of anything.

Of course, the line between genius and lunacy is thin and blurred, and many a ‘cult hit’ has been revealed to be no more than rubbish when analysed carefully in the cold light of day. This game is one of two things; either it’s a clever pastiche of gaming elements designed to restrict player action to fit the story and built to amuse the player by littering with references to other media, specifically Twin Peaks, and I've missed the point entirely. Alternatively, it is a clumsy jumble of gaming elements with no sense of cohesion shoe-horned with Twin Peaks' plot to give it depth it does not have. Perhaps the line isn't that thin and blurry after all. If you like the sound of this sort of game, Alan Wake or Heavy Rain might be your cup of tea. While not perfect games at least they’re coherent and consistent.

If you value your time on this planet then avoid Deadly Premonition like the plague, even if it's going really cheap, and it will be...


Best Bits

- Kudos from your alternative game-playing buddies for enduring this garbage?
Worst Bits

- Too many to list in this little box.

by: Jason Rainbird

Copyright © Gamecell 2011