

![]() |
Enemy Territory: Quake Wars | |
| Developer: Nerve Publisher: Activision Release Date: Out Now Players: 1-16 |
![]() |
|
360 owners have been inundated since launch with a wealth of FPS and racing games, and it's hard to choose between them sometimes. With established franchises receiving luke-warm responses (Medal of Honor) and criticised for becoming stale, a new period of re-invention has dawned. But, as Elizabeth Taylor's cosmetic surgery shows, that change is not necessarily pretty.
The quick-trigger close-quarters gameplay has been replaced by hurling missiles at enemies 1 mile down the road and spraying a hail of bullets all over the place until the auto-aim kicks in. The humans (GDI) and the Strogg do fight against each other but despite the best efforts of the intro movie to make the evil Borg-like invaders look all merciless and nasty, on the battlefield there's little or no atmosphere and since everything is moving so fast you could be fighting off an invasion by an army of Jamie Olivers and you wouldn't even know. But it would be a lot scarier.
The classes are nicely balanced, as the soldier can plant bombs but the engineer can defuse them. The medic can instantly revive any team-mate recently killed and field ops can call in airstrikes on positions. In addition, the engineer and field ops classes can install structures in held territory. The engineer's anti-infantry and vehicle turrets are invaluable when defending objectives.
In addition to the foot classes both sides have a wide array of vehicles to use on all terrains, although land vehicles are used the most. The GDI use contemporary Humvees, battle tanks and ATVs to get to the front but the Strogg vehicles are by far the most fun and unique. Their scout vehicle is an armoured jetpack which drops grenades from above, their tank is a massive walking armoured vehicle and the aerial vehicle looks scarily insect-like in appearance. However, the handling is twitchy and awkward with the faster vehicles and are not very responsive with others. Someone must have been on crack when they mapped the controls for the aerial vehicles, as keeping them steady and actually hitting something is harder than sitting through a full episode of Big Brother.
The biggest kicker of all is that when you do actually go online to play what is the bulk of the game there's no-one around! My first expperience went like this: after sitting in the only open lobby, which was half-full, the game starts only to judder around and crash after only a few minutes. Then the lobby closes as a new host can't be found. Not a good start. After ten minutes more I've managed to find a better populated game and am under way. But the problems mentioned earlier are only worsened online as the human opponents are much more astute at exploiting the game's weaknesses than the bots.
Enemy Territory: Quake Wars feels like a game that has been released too late. The PC version has been out for six months and since then a number of great team-based online FPS have come on the market, all of which either do something different to or much better than Quake. It is by no means a bad game, but it has too many errors and not enough depth to warrant purchase over a number of good quality games already out there.
|
||
- Nice Graphics - Interesting vehicles - Good soldier class variation |
- Doesn't feel 'Quakey' enough - Poor SP mode and no offline Multiplayer - Awkard vehicle controls - Gameplay objectives too much in favour of defenders |
![]() |
|
