GoldenEye 007 Reloaded
Developer: Eurocom Entertainment
Publisher: Activision
Release Date: Out Now
Players/Online features: 2-4 split screen, 2-16 online
Words By:

GoldenEye 007 Reloaded is a reimagining of the classic 1997 N64 game by Rare, and is a HD upgrade of the game that was released originally in Wii form last year. The update means you’ll be playing as the current, rugged Bond Daniel Craig and not the suave Pierce Brosnan from the original (so there’s a downgrade for a start), and while Activision say it’s a brand new engine make no mistake, this looks exactly like you’d expect a HD version of Wii game to look and it runs at a slick 60 frames per second for the simple reason that neither the Xbox 360 or the PS3 have to work very hard to produce visuals like this. Let’s get this out of the way right from the start: Compared to some of the mammoth competition that this remake has been released close to (Battlefield 3, Halo: Combat Evolved Centenary and Modern Warfare 3) it looks basic and at times tatty, with some paper thin objects and unfinished scenery.

If you buy the PlayStation 3 version then you get Move and Sharp Shooter peripheral compatibility, but whatever the platform or control setup GoldenEye’s aiming feels similar to the original game, although the aiming has aim assist (you can turn it off) and there’s no in-built weapon inaccuracy to add realism (and irritation) – so while you can shoot the nuts off a gnat a 700 yards with a silenced pistol, you have realistic reload animations that can seem to take an week when in a busy firefight, but can’t always look down enough to shoot people below you. It’s a bizarrely confused mess of realism and fantasy that doesn’t make for consistent or satisfying gameplay.

The game features a few sections where stealth is the best course of action, but the AI is flawed and enemy guards sometimes sense you or can see through walls regardless of how careful you’ve been sneaking around in the crouched position, taking them out stealthily from behind, shooting all the security cameras etc. This means a lot more shooting than there needed to be and spoils the balance of the game. The opening level at the dam will feel vaguely familiar to N64 veterans, although the exit from the level may have changed you still need to crawl around a few air ducts and get to shoot the guy who’s taking a dump. Later on the tank-chase scene from both the movie and the original game also gets re-imagined, and while this is a nice variation in the gameplay it had to look and play better than this to get any plaudits from us. As for the movie plot well you can forget about that, and most other levels use a lot more ‘poetic licence’ and modern gameplay staples like verticality and destructible scenery than the original, and I’ve got to say that even allowing for ‘rose tinted specs’ not all of them are an improvement, but then if you dare update a classic you’re always going to fall foul of complaints such as this.

The absence of a jump button will flummox some, but the original game didn’t have one and if level design is clever enough you can get away without one. You do get a “vault” button (‘A’) but this only works on certain objects and it’s annoying that while you can hop over one 3ft object another handrail or crate will be impassable.

Visually the 60 frames per second means the game runs smoother than a greasy weasel, and there’s nothing substantially wrong with GoldenEye to look at, but you can never get away from the Wii-ness of it and the stark simplicity of some of the scenery. At times Eurocom’s graphic artists do such a stunning job you could almost think this was developed for Xbox 360 and PS3, but in the main it doesn’t really bear comparison to the other current releases and overall looks inferior to some Xbox Live Arcade and PSN titles.

Enemy characters are well modelled and animated and this sort of thing shows some love and care went into the game but as soon as they’re shot they disappear, and I mean ‘as soon’ – some of the poor saps even vanish before they’ve hit the ground! – Is there really any need to clear bodies away this quickly when you have a 16 certificate, or is this more to do with the game’s Wii origins, or is it just staying faithful to the original??? Whatever the case it drains immersion from the game like someone drilled big holes in its bottom. I have no idea and don’t really care who the new 006 is but Sean Bean was a MUCH better 006/Trevelyan/Janus than this guy (whoever he is), and Sukovsky’s lost a lot of weight too (Robbie Coltrane in the movie). Natalya, the Bond girl and love interest is a bit plain facially too, and any amorous Bond-like thoughts you may have had towards her will soon wane when you follow closely behind her in the penultimate battle; she runs like a Dickensian street urchin with rickets.

The game sounds good with all the right sound effects and suitably Bond-ey music but I was surprised and disappointed to see that there are no subtitles for the deaf or those, like me, with noisy families. I thought subtitles were a standard fixture these days and the omission is a disappointment in a game with so much dialogue.

In an attempt to modernise the game your laser watch from the original has been replaced by a Smartphone-come computer hacking tool and tracking/guidance device and in another try at updating the gameplay Eurocom copied CoD’s QTEs slow-motion door breach sequences, but it’s okay because the gameplay at least tries to mix up the stealth and run ‘n’ gunplay as much as possible. Sadly the game eventually regresses back to the bad old days and ways, and we actually found the end of the game impossible to complete on 007 difficulty. As confirmed FPS-aholics we’ve had enough of this sort of thing over the years; nearing the climax of the game we’re subjected to yet another of those awful ‘standoff’ missions (protecting Natalya while she hacks computer terminals in the Nigeria Cradle level) that will have you chewing your joypad sticks and buttons off in frustration. This is a HUGE difficulty spike in the game and is way more difficult than the scene from the original game on which it is loosely based. After countless attempts by various GC reviewers we found it un-doable on the ‘007’ setting so restarted the mission on the default ‘Agent’ difficulty setting. I have no idea why level designers keep on and on and on making levels like these; gamers hate them, reviewers hate them even more, I guess they’re easy to code in and often re-use a location, so it’s cheap padding, and no more than that. I actually gave up on the solo campaign for a few days at this point, and I can’t remember the last time I did that with a FPS.

Returning to the game I managed to complete this intensely annoying section on ‘Agent’ only to be faced by another, seemingly impossible section that the solution to is not stand and fight as there’s a countdown, but run & gun to the end ASAP-this is made all the more frustrating by the fact that our super-fit 007 can’t sprint (L3 button) more than 7 or 8 paces before running out of puff, and he also can’t reload a weapon while sprinting!! The dramatic chase/fight finale with Trevelyan I remember from the original game has been replaced with more of those tedious QTE (Quick Time Events) fights, only these come so slowly and the prompt icons are placed so low in the screen they just become a distraction to a cut-scene, and should really be termed a ‘STE’! I was also staggered to find that the Eurocom hadn’t thought to shift the notifications window during this part of the game, so if you have a friend sign in their Gamertag will obscure the QTE prompt!

If that sounds bad then wait; this Trevelyan fist fight is followed by another short chase, and then possibly the stupidest boss battle I’ve played in years (and that’s really saying something), with you running around like a blue-assed fly trying to shoot a literally bulletproof Trevelyan (you can shoot him in the face a thousand times and the only result is that he calls in more guards!) while he and numerous minions try to kill you. You are literally wasting your time and ammo shooting Trevelyan most of the time and the two of you just run around taunting each other for five minutes while you shoot his sidekicks... until eventually an elevator inexplicably arrives at which point you can exit. To be blunt, it’s annoying, unimaginative hackneyed crap, and I’m stunned that Activision let the game go on the shelves with gameplay as basic, flawed and downright OLD as this. And shame on you Eurocom, you spoiled a decent game.

To pad out the campaign levels there are some collectible emblems to search for (and most of these are really well hidden so they’ll take you forever) and intel to find and download with your phone from various plans, maps, laptops and terminals throughout the game

In addition to the story mode, you get a variety of single-player levels called ‘MI6 Ops Missions’, set in various environments from the campaign and challenge you to complete different Assault, Elimination, Stealth and Defense objectives. These are probably the most fun I had in the game, but don’t really make up for the seriously flawed campaign.

The multiplayer mode is without doubt the game’s saving grace, and whether you play objective-based games online with 2-16 players (there don’t seem to be many people playing the game online due other current releases) or re-live the N64 days with the excellent 4-player split-screen mode, GoldenEye 007: Reloaded does a great job of entertaining Bond fans with more maps, weapons, characters and game modes than any Bond game before it. As with the original you can play as legendary Bond villains such as Jaws, Oddjob, Baron Samedi, Scaramanga and Goldfinger to add to the atmosphere.

Finally, to end on a bum note the GoldenEye theme from the movie was re-recorded by Nicole Scherzinger and sounds... well... like it was rather hard work for Lewis Hamilton’s ex, she gets a bit umm... piercing at times and I didn’t want to hear too much of her caterwauling. One thing’s for sure, rose-tinted specs and/or headphones or not, it doesn’t bear comparison to Tina Turner’s original, and sadly, especially with so much quality competition around neither does the game.

>Buy GoldenEye Reloaded from ShopTo.net<

Best Bits

- Feels and sounds like a proper Bond game.
- Slick and smooth gunplay.
- Excellent multiplayer modes.
Worst Bits

- Bullet-resistant enemies.
- Psychic and/or blind enemy AI sucks the immersion away.
- As hard as it tries, it’s a prettied-up Wii game.
- Difficulty spikes and a tedious, old-school boss battle.

by: 'Big Tony' Bolognese

Copyright © Gamecell 2011