Okay let’s not mess about with intros and preambles - this game is really, REALLY bad. So bad it makes reviewing it difficult, as I never like to slag anyone off (no, really I don’t). I haven’t seen the movie featuring Samuel L. Jackson but wanted to catch it on DVD sometime, after this I’m not so sure. The confusing story goes something like this: Jumpers are time and space warping warriors, and Paladins are their enemies, who seem to be in a right mood and want Griffin dead (maybe they bought his game too). I think there’s something in there about Paladins killing the titular Griffin’s parents, but I couldn’t be sure because the story is told in a bizarre mixture of rendered cutscenes, game engine graphics and static comic book-style strips – none of which bear any relation to each other visually or stylistically. If you look up the word "mess" on Wiki I suspect there might be a picture of Jumper in there somewhere.
Now we all know that nobody sets out to make a bad game, but the guys at developers Brash Entertainment (an unfortunate name, as they certainly shouldn’t feel brash after producing this non-entertaining game) must be genuinely gutted, because there was an opportunity to give us some innovative “warping” around levels, but for whatever reason(s) Jumper fails in nearly everything it set out to do. Jumping can only be done over short distances simply to attack an opponent with the face buttons (A, B, X & Y to represent the points of the compass relative to the opponent), or with RB (Right Bumper) to set points in certain positions (usually on an unavoidable route to get you through a level, or a obvious shove in direction of some power up or another). This simple, automatic one-button attack command doesn’t always work either, as the game’s camera and the enemies’ orientation to the attack indicator doesn’t always stay in synch – heck, sometimes the camera is so bad that you’ll be left staring at a blank wall or someone’s foot while you’re fighting for your life! You can click the right stick to reposition it back behind Griffin, but it’ll soon find another useless position to plonk itself in, either too distant, or too low, or stuck behind some scenery…
The main character (Griffin) is so lacking in detail and malformed that he looks like a mutant, lolloping along like some sort of ape-creature who’s pooped his pants. I don’t know if Brash have heard of motion capture but it’s really good, honest. The 2 or three types of enemy all lope into the arenas in perfect step like some sort of tech demonstration in synchronised animation from the early days of PlayStation or Saturn. And strangely, they don’t have the license to use Mr Jackson’s likeness (or voice) in the game – Samuel L. Jackson, a great actor who’s made some great movies, but readily admits that he’ll appear in anything for the right money – the fact that video game fan Jackson isn’t in Griffin’s Story says it all. Jamie Bell, who plays Griffin in the movie, does however supply his voice – presumably they held his family hostage. Unsurprisingly Jamie’s unfunny quips and “banter” will soon get on your wick, not least because the man who as a boy played Billy Elliott has developed an odd, transatlantic/North East accent, hard to imagine? Think: if Alan Shearer, Ant or Dec did a John Wayne impression - it's very odd.
As flash as the movie looks, the gameplay is basic scrolling beat ‘em up fare. Simplistic controls and combos mean that the fights are fast and plentiful - there are literally hundreds of enemies – I’d say it harps back to the days of Double Dragon but that would sully the memory of a great game. The best bits of the whole game are the bits where Griffin zaps himself and an enemy off to some point in time or space, and then leaves them there to die. It could be in a car that’s about to be compacted at a scrap yard, or at the sight of an atomic explosion, or under the sea near a shark, next to a hungry Polar bear or simply thousands of feet in the air – one thing’s for sure, the Paladin is gonna die and Griffin is outa there! Sadly these are completely random events and are pre-rendered too, so you get no say in what happens or when.
So anyway, back to the visuals – it is a VIDEO game after all. Well… this car crash of a game looks bad, really bad… but the worst part is that what could have been a clever game mechanic (jumping to distant points and for fast, one-button attacks or combos) is totally underdeveloped. How cool would it have been to jump to raised platforms to explore, or to stage an attack from? Nope, there’s nothing like that, the game engine is so basic that you can’t even jump through an open fence or railing – just over clear flat ground, or to set, predetermined points that the game decides for you. The game is buggy too (you'll get stuck if you're daft enough to "explore" too much), and so texture-lacking it looks like a PS2 game most of the time. Jumper makes me feel bad because I’ve criticised some games lately for looking “Xboxy”, but even with graphics this bad Jumper still manages to exhibit frame rate problems whenever there’s anything to look at.
The rendered Paladin drop death sequences are the only redeeming feature, but even they could have been done on PlayStation 15 years ago. On the positive side, if you’re not discerning in any way and love this sort of game you might get some brief fun out of it, and achievement junkies could do a lot worse because they are so easy as to make a joke of the entire Gamer Points system; I got 300 or more points-worth in the first 10 minutes of play - and that includes reading the manual… Thankfully the game isn't all that long either, but its life is extended by some annoyingly tough boss characters whose minions constantly try and mess you up by restraining you with their cool-looking plasma tethers - unfortunately for them these can be easily broken by pressing any button at the right moment as a cursor moves across an old golf game-style power bar. It's not exactly a radical idea but at least it relieves the tedium of button bashing for a second or two.
Well yet again I've managed to yammer on for ages about a game barely worth your or my time, so let’s put us all out of our misery; this is the WORST 360 game I've played - by some distance. One day in the future I can imagine my grandchildren asking me "Grandiddly, did you fight in the war against terrorism?"...and I'll say "no kids, I played Jumper, it was a much tougher assignment". Jumper should have its own category, giving this one out of ten feels like I'm being too generous, and may be misleading you. AVOID.
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