Lara Croft Tomb Raider: Legend
Developer: Crystal Dynamics
Publisher: Eidos
Release Date: Out Now
Players: 1
Words By:

Without wanting to dwell on the past too much, I think it’s safe to say that the last Tomb Raider game, Angel of Darkness didn’t exactly do the series justice. In fact I think it’s fair to say it very nearly killed the franchise off in one swoop. The last two TR games on PlayStation weren’t exactly stellar titles, but AoD really messed things up badly, and most people thought that was the end for poor Lara. Luckily for us, after original developer Core Design’s tired effort with AoD, Eidos tasked a different developer with making the latest in the series, and the world is keen to see what they have come up with, and expectations are high for Tomb Raider 7 (yup 7, count them).

Crystal Dynamics have clearly looked at exactly what players loved about the old Tomb Raider games whilst creating ‘Legend, because it really feels and plays very much like old school Tomb Raider. Jumping, swinging and shuffling along ledges feels how it used to be, as is the gun combat and boss fighting. Of course it isn’t exactly how it used to be, because if you remember it was quite awkward at times to set jumps up accurately, and you had the weird grid system where you walked/jumped too – this has been replaced by completely free movement and responsive, fluid and precise animation making it very smooth to control. In addition to this, the developer has taken elements from modern adventure games such as Prince of Persia, Resident Evil 4, Shenmue and even Metroid Prime, which fit in really well with the new game.

Lara’s first location is Bolivia, which is set high in the mountains in an Aztec tomb. Without wanting to give away the story and surprises too much, she is looking for a very powerful artifact that in the wrong hands will see the end of the world, and it’s all linked to the King Arthur legend and Excalibur. I really liked how the game’s story uses a real life myth and classic story to base its game on; it’s much better than some random mystical weapon that nobody can relate to. Everybody knows the story of Excalibur, and it certainly makes for an entertaining and interesting setting.

You’ll later visit Peru, Japan, England, Russia, Nepal and Africa. The majority of the levels are classic tomb raiding, but two of them, Japan and Russia are set in buildings in a modern environment. All of the levels have some very interesting layouts, and some feature clever puzzles which use the games detailed physics system effectively. Anyone that enjoyed Half Life 2’s physics puzzles will love what Crystal Dynamics have done with Tomb Raider. I think the large outdoor environments still suit the game better than ones which are set within buildings, as they are what sets the game apart from being like just any other old third person adventure game you care to think of.

At certain points in the game cut scenes will take over and deliver either story or an interactive section where you must quickly press the button displayed on screen which will make Lara perform an action. They work in a similar way to those that Sega featured years ago in Shenmue, or more recently Capcom used in Resident Evil 4, and they fit in equally as well here too. No longer are cut scenes “put your controller down” moments, so you have to prepare for these quick time sections which occur throughout the game.

Alongside her classic moves and abilities, Lara now has a magnetic grapple (think: Batman’s Bathook) which allows her to reach pillars and blocks far away from her, either allowing her to swing from them, or in some cases pull those objects closer to her. It’s used quite heavily throughout the game, and is also used during puzzles and boss fights. Another new piece of equipment is binoculars, which other than their normal use, you can scan certain items Metroid Prime style to look out for objects that can be moved, or if they are a mechanism of some kind. After a while you don’t really need to use them as the puzzles are all fairly logical (obvious, even), but it's a nice addition to Lara’s kit.

There are numerous boss fights in ‘Legend', and apart from one they are all as simple, basic and forgettable as each other. If you can run, jump and shoot at the same time then you won’t have any problems nailing them, and even the ones that require either the use of the grapple or a couple more brain cells, will still be downed within the first couple of tries. Some would argue that these are in keeping with the classic Tomb Raider feel by having poor bosses, but if all games stayed the same and didn’t move on we’d be in a right pickle. For a game that has taken so many elements from other fantastic action/adventure games, I would have liked to have seen more imaginative boss fights.

The gun combat is very basic too, but you now have a lock-on system that targets the enemy next to you so you generally always shoot accurately. As always seems to be the case with lock-on systems, on occasion it’ll target the wrong enemy or object (either a petrol tank or interactive object like rocks) which can get a little frustrating during big battle sequences or the boss fight in England, but you can switch targets using the L trigger so it’s not too bad. Hilariously, Lara still gets to kill some indigenous wildlife; big cats like Jaguars still take about 15 rounds from a gun to kill, and during these moments if they hit you they take off a huge chunk of ammo – perhaps the enemy trained them up with close combat and gave them invisible bulletproof vests huh? Surely they could have come up with a more convincing or logical predator or hazard? The first level made me chuckle too; Lara risks her life to free-climb up a mountain and dodge traps and big boulders to arrive at the entrance to a tomb, and the enemy arrive at the same time in a couple of SUVs that they simply drove up a road to get there… Something to think about in the future; a local road map maybe Lara?

There are two motorbike sequences in the game in which Lara must race along a road shooting at enemies (also on motorbikes, or in jeeps) and get to a destination at the end. They are very easy sections, and much like the boss fights quite uninspiring, but they break the two levels up well enough and at least do fit in with the story.

Tomb Raider: Legend is a very pretty game on Xbox 360, with simply stunning texturing and lighting. The levels that are set in proper tombs look outstanding, with incredibly detailed rock textures which look very, err… rocky and give off a very realistic damp appearance. The water also looks lovely both on the surface and underwater, and the fast moving water like on streams and huge waterfalls is amazing. Then there is the neon-lit Tokyo skyscraper which looks very realistic, again featuring excellent lighting and you really get a feel of being very high up – the view down below with the street lights and moving traffic is something that makes you stop and look around. It really is a great looking game.

Unfortunately if you run your Xbox 360 in either high definition 720p or 1080i you pay the price for it as the framerate takes a serious dip, with some sequences like the motorbike sections and some boss fights suffering from constant slowdown which is a real shame, especially when it starts to affect the controls and aiming. Switch to 480p or standard TV settings and it pretty much stays stable throughout. The game does look a lot better in HD though, so you’ll have to pick your poison with what setting you decide to play with. As the game is effectively a port of the PlayStation2 version with high res texturing and more detailed models I think its fair to say that a constant 60fps display shouldn’t be out of the question on Xbox 360, but perhaps Crystal Dynamics simply ran out of time to try and optimize it.

So did I enjoy Tomb Raider: Legend? Well after finishing it on Normal difficulty, I went back through it straight away on Hard, and when I finished that I started Time Trial mode and completed the game again. To finish a game twice these days is impressive, but to play it through three times says something about the quality of the game. I even spent 3 hours hunting around Lara’s mansion finding all the secrets, and I spent a good 10 hours on Hard mode finding them all in the main levels too. The game will take around 8hrs to finish first time through, but then if you go back to find all the secrets, and complete Time Trial mode you’re looking at a good 20 hours or so.

Crystal Dynamics really have done a fantastic job bringing back Lara Croft, and along with the classic feel that Legend has (a feat in itself if you think about it when you look at many sequels of old classics), and the new things that the developer has added to the game, what you have is basically an incredibly enjoyable adventure game that plays well, has some beautifully designed levels and clever puzzles, and a genuinely interesting story. Finally, Tomb Raider is back, can I have some more please!


Best Bits

- Excellent level design and puzzles
- Interesting story that uses a legend everyone knows
- Feels like classic TR
Worst Bits

- Basic boss fights and combat
- Framerate issues in HD resolutions
- No big moments like the T-Rex or Sphinx from the original game
- Should have been longer

by: DC

Lara Croft Tomb Raider: Legend -
The Complete Guide
Publisher: Piggyback Interactive
RRP: £12.99
Words By:

If one game series down the years has demanded that you explore it fully and find all its secrets, then it's probably Lara's Tomb Raiding exploits. To coincide with her latest adventure and return to form, renowned guide-writers Piggyback Interactive have published this superb 194-page guide to make sure you find all those rewards and unlock all those extras and outfits.

'The Complete Guide' may seem to be a pretentious title but I've never seen anything quite like it, it took six months to pruduce and it looks like it. Beginning with a highly detailed manual/instruction book section for the game, it gives you an extensive, accurate and helpful walkthrough of the game (complete with detailed maps and relevant screenshots), locates every single Gold, Silver and Bronze reward (in a separate section to avoid spoilers), and includes a complete recap of Lara's previous adventures and a behind the scenes feature with developers Crystal Dynamics.

   

Whilst Tomb Raider Legend isn't exactly the toughest game around to complete and you can probably find walkthroughs on the net, this is a high quality publication from start to finish, with accurate maps, quality screenshots and easy to follow walkthroughs. If we had one criticism it's that the secrets section is separate from the main walkthrough, and not indexed or linked in any way. This may be a good way to avoid "spoilers", but surely if you're using a guide for a Tomb Raider game then it's in order ot find the secrets anyway? Regardless of that quibble this is a 'must have' companion to the new game for anyone who can't find all those cunningly hidden secrets or is just a big Lara Croft fan, especially although it has an RRP of £12.99, it's currently only £7.99 from our affiliate play.com. A good read to boot, it actually made us go back to the game to play it through again and even had us searching out our PlayStation and the original Tomb Raider adventure...

For more info and downloads visit PIGGYBACKINTERACTIVE.COM

by: Diddly

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