Mirror’s Edge
Developer: DICE
Publisher: EA
Release Date: Out Now
Players: 1, online leaderboards and ghost downloads
Words By:

With the rising popularity of free running and Parkour it’s not surprising that it’s become the basis for a game, in fact maybe it’s surprising that more games haven’t used it. Leading up to E3 (where it won an award for “Best Original Game”) everything I’d seen had led me to believe that Mirror’s Edge would be portrayed in some sort of cel shaded, cartoony Jet Set Radio third-person kind of way. So you could have knocked me off a high building with a feather when I found out that the game would in fact be played from a first person viewpoint, and have detailed, realistic visuals instead. “Well that won’t bloody work” I thought...

And as usual, how wrong I was. The cut scenes that link the levels and tell the story are indeed done in a Manga style, and seem a bit at odds with the rest of the game – but if it’s good enough for Quentin Tarantino then who am I to criticise. The gameplay visuals are staggeringly vivid and almost tactile as played from the viewpoint of the game’s main character, the stunning Faith (who would surely be played by Lucy Liu if a movie is ever made). The graphics are at times quite spectacular, mostly set atop high buildings the structures are highly detailed and most missions are played against the backdrop of a stunning blue sky and dazzling sunshine. The dizzying heights are often reinforced by the view of teeny cars and pedestrians going about their business hundreds of feet below.

Mirror's Edge is set in an unnamed metropolitan city where a totalitarian regime does a good imitation of Big Brother, keeping tabs on its citizens via invasive surveillance and tracking all forms of electronic communication in order to reduce crime, whilst keeping any threat to its domination well under control (a bit like our “Labour” government appears to be trying to do right now then). The mayoral election is just around the corner and so there’s plenty of work for Faith to do.

Faith is a ‘runner’, trained in Parkour, which allows her to stay out of sight or to evade the regime’s cops by using the rooftops, building sites and storm drains to deliver messages and info for revolutionary groups within the city. Faith has two close allies who work with her; a more experienced runner named Celeste, and Mercury, who also provides radio support for the two girls.

Faith’s control system is unique, and will take a bit of getting used to. For a start the L button is the ‘jump’ button, and the L trigger is ‘crouch’, or ‘slide’ if pressed while you’re running. The R button does a quick 180° turn, and the R trigger is your attack button, this can either be a punch or a kick, depending on your position relative to the enemy, and can also be used to barge or kick open doors, or even fire a weapon if you pick one up from a downed enemy – but make no mistake, Mirror’s Edge is no first person shooter. Faith is - I suspect purposely - a rotten shot and much as in Condemned: Criminal Origins, the weapons you pick up (Faith doesn't carry her own) never have more than a few rounds of ammo in them.

You interact with objects by pressing ‘A’ (elevators and valves mainly) and can disarm an opponent with a well-timed press of ‘Y’. Faith has her own version of good old Max Payne’s bullet time (‘Reaction Time’) that can be triggered with ‘X’; this is simply built up by running around and can be vital when taking on more than one opponent, they don’t mess around and Faith has no body armour to protect her from flying bullets. Combinations of moves can result in some feats of agility that Lara Croft would be proud of (like jumping onto a wall, doing a 180° turn then jumping again) and also makes for some spectacular and satisfying attacks and disarms on enemies. You can also use the L button to ‘crouch’ during a jump and extend it, or the L trigger just before landing from a long drop to do a somersault ‘roll out’ and cushion what would otherwise have been a hard, damaging landing. I’d have honestly thought that a lot of these moves would have been dizzying and disorientating when viewed from a first person viewpoint, but it all looks and feels just right, and if anything makes the game more intuitive than certain third person adventures that have unruly, unhelpful cameras. I should also say that once you get the hang of the control setup it works beautifully, and needed to be mapped the way it is because you need both thumbs and index fingers to be available for some jump/turn/jump moves.

If the campaign isn’t long enough for you (and it’s not the longest) there are two race modes to pad the game’s lifespan out, and more importantly help you to perfect your skills. There are Time Trials in which you have to pass through checkpoints scattered around the rooftops, and Speed Runs, in which you have to complete an actual level from the game under a certain time, similar to Tomb Raider’s time trials. It might have been better if these modes had been incorporated into the main game as practice or training, as most people I’ve talked to seem to finish the story mode at least once and then discover the race modes on the menu... As these modes hone your skills, it’s obviously a bit of a daft way round of doing things and the designers should have thought of that.

Mirror’s Edge has some extremely atmospheric sound and the music is simply perfect too, building volume as a chase sequence starts and raising the tension, often reminiscent of some of the best foot chase movies (Run Lola Run and District 13 kept coming to mind). There’s also the stunning title song by Lisa Miskovsky called “Still Alive” – I’m sure you’ll have heard a few bars from it on the TV ad.

To all intents and purposes Mirror’s Edge is an urban, first person Tomb Raider, but the first person view and free running aspect makes it unique and fresh. I’d never have believed that movement like this could feel so right or even be playable, but it does work, and the dynamic sensation as you sprint around the rooftops fleeing from armed enemies, or stealthily sneak up on one to disarm him is highly atmospheric, as only a first person game can be. The game’s failings are that it sometimes feels like one long ‘real time event’, as one mistimed button press can cause death. That, along with its short-ish campaign and a lack of true multiplayer modes are the reasons for its less than amazing score. Mirror’s Edge is hugely stylish and polished, and I could imagine that if developers DICE and EA both put their weight behind Faith she could become a huge franchise.


Best Bits

- Great visuals
- Stylish, tense and exciting
- Addictive race modes
- Quality music & sound
Worst Bits

- The controls take some getting used to
- Short-ish story mode
- I’m not a fan of the animated cutscenes

by: Diddly

Copyright © Gamecell 2008