Need For Speed Shift 2 Unleashed
Developer: Slightly Mad Studios
Publisher: EA
Release Date: Out Now
Players/Online features: 1, 2-12 online
Words By:

Shift 2 is likely to frighten the life out of racers who didn’t play previous Need For Speeds Pro Street or Shift, because Slightly Mad Studios’ take on motor racing bears no relation to the acadey Undercover/Underground/Hot Pursuit side of the family and in fact even makes the two major players in the console “racing sim” market right now (Gran Turismo 5 and Forza 3) feel tame in comparison. I refuse to argue about whether this tameness is more or less realistic and as far as a game or simulation goes it is of course a totally subjective matter of personal preference, but I defy you to scream around a circuit in Shift 2 and not feel excited at some base level, a level that can be best described as the “seat of your pants.”

Shift 2’s handling seems to have polarised opinion like few other racing games, with many thinking it’s sluggish and unresponsive and others complaining that “it’s too twitchy”, I even saw one comment that it was “like driving a boat”! Many have fiddled with the settings and control bindings (which are now almost infinitely customisable) with pleasing results, and personally, having disliked the slightly dull feeling of the game’s default settings, a quick fiddle with dead zones (they seem way too big) has given me a much more responsive and believable driving experience. If I wanted to immediately point a finger at what I think some gamers won’t like about Shift 2’s handling and physics, it’s the way the weight of a car sometimes seems to lurch (or shift) rather violently from one side to another, occasionally catching you off guard. The game’s physics also actively discourage any substantial contact with another car, as this will usually result in both of you leaving the track. Also, if you think you should be able to point a car at a spot half a mile away and not steer again until you get there then Shift 2 isn’t the game for you.

This is because Shift 2 has the liveliest set of physics I’ve experienced outside of a Grand Theft Auto game, and it’ll live or die by them. But in a game where the tune-up options and upgrades really do make a noticeable difference, and every single race provides challenge and excitement I always found myself prepared to tweak a car to get it handling like I thought it should. Stiffening suspension from the stock settings and buying better tyres seems to cure a lot of unpredictability problems, but Shift 2 is never going to feel as safe and predictable as Forza 3, so if you thought that was edgy and exciting then you best stay well away from Shift 2, which is just about as intense an car-related experience as I’ve had with my pants on, and I suspect that’s exactly what the game’s designers were trying to achieve.

Shift 2’s camera views are: chase cam (which seems quite close to me), a GT-style full screen with dials at the bottom, bonnet cam, in-car and the new helmet cam, which is clearly meant to amplify this intensity but is basically the in-car with a glimpse of helmet lining around the edges and some cunning coding that adds focus blurring and makes it look at the apex of upcoming corners. I found that, rather than providing me with an elevated level of immersion like the in-car view does over the chase cam, the helmet view actually just makes it more difficult to place the car accurately on tight circuits and generally makes driving feel a little too detached for my liking.

Shift 2 retains Shift’s XP (eXperience Points) system and you’ll still get XP for everything from passing to leading to mastering corners and the racing line on each circuit. The award of badges and achievements for beating in-game rivals (you’ll win their car too) and mastering each and every track both day and night (that means getting every corner right) will keep NFS fans with OCD busy FFA (For Flippin’ Ages).

The career mode is sizeable and split into 9 sections made up from several events each, featuring vehicles grouped into 10 classes (Modern D, C, B, A, Retro, Muscle, Drift, GT3, Works and GT1) with vehicles usually capable of being tuned and converted into multiple classes. This vast amount of XP-gathering capability means a lot of people have capped themselves out at the max level of 20 in a couple of sessions of play, and we can only presume this will be raised at some point with an update, and hopefully not a premium DLC pack. The problem with this is that you get used to the hefty cash bonus that you get every time you ‘level up’ and when you reach the cap vehicles seem a lot more expensive as the prize money for winning races and drift events is significantly smaller.

Shift 2 also has the best crashes in any racing game this side of Burnout Paradise. No more "who kicked a plastic dustbin?" noises and bumpercar (dodgem) physics; get it wrong in Shift 2 and it's going to HURT, with a jarring, painful smash where the screen fades to grey and it takes a few seconds for you to gather your senses after any contact. This feels slightly overdone at times as even just creasing a barrier at a very acute angle can result in the colour fading, but it all encourages you to drive as cleanly as possible. And yes, if you have a smash you're probably going to want to watch a replay, which you can, because Shift 2 has a proper, full-featured replay mode (you can even save 'em). You can also get an instant replay during a race and take a photo at any time – photos and even replays can then be saved to your Autolog and shared with friends-a very cool feature. The replay mode does occasionally show signs of frame rate problems, but that’s the only complaint I’d have.

The extent and believability of the collision damage modelling makes nonsense of certain other racing games and their pitiful efforts; in Shift 2 you can start off a race with a shiny, showroom model only to have it reduced to a smoking pile of twisted junk by the first corner of a race. All the body panels, the roof, windows and lights show damage, and it’s even possible to lose a wheel (or four) if you’re involved in a violent enough crash (see Gumpert Apollo damage screen sequence). At times Shift 2’s physics truly look realistic; especially when a car hits a wall leaving visible damage on the concrete or Armco, or slithers into a gravel trap sideways, a wheel digs in and the car flips over—ouch!

I’ve never seen a developer dedicate so much time to simulating crash damage so realistically while designing a racing mechanic that, as I mentioned earlier, so obviously discourages any sort of contact while racing. Yes, you can gently bump door handles with other cars and tap them in the rear and spin them out, but at speed any heavy collision realistically destabilises the car so you seem just as likely to come off worse and so, for me at least, Shift 2 soon became an exercise in accurate cornering and clean passing, making it a very different experience to the original Shift. This will without doubt be far too demanding for some, and come as pure frustration for Forza and GT fans who are just used to pushing the opposition out of the way.

The ‘Autolog’—that was a popular feature of Need For Speed Hot Pursuit—now encompasses all of Shift 2’s online features and acts like a server/hub. Autolog saves every Shift 2 player’s times on every track and allows you to compare yours with the best in the world or just your friends; you can spur friends on to better performances by beating their times the same way they can you. It’s a shame some tedious arseholes have seemingly hacked or “glitched” the game already (posting impossible lap times of literally less than a second!) You can of course ignore all this online interaction completely, but if you’re not signed in to Autolog then you can’t race online, and the good news is we haven’t come across anyone visibly cheating when racing online.

Online you can play ranked or unranked, specify just about everything, even excluding everything but cockpit or helmet views (which will please a lot of racers), but it won’t let you specify manual gearbox for some reason. Online ‘Driver Duel’, ‘Catchup’, ‘Manufacturer Showdown’ and ‘Old vs New’ modes means there’s more to do than just race in a pack. When forming a party from the competitors in a Shift 2 lobby it’s clear that some racers are experiencing an annoying glitch that means they sometimes get ‘spun out’ as someone passes them—to them it feels like they were hit, whereas the person passing will think they did a clean pass. This is almost certainly lag/connection quality issue and this isn't the only game I've seen that in. Both I and a few other Gamecell racers haven't yet experienced any such problems, but have had a few random disconnections. Thankfully the game lets you finish a race and get credit for the win even if all the other competitors D/C, so that makes a refreshing change.

As far as I’m concerned, some racing games make driving a high-powered vehicle near the limit too easy. All 3 Forzas would have me believe I could jump in anything, regardless of the horsepower or setup, and master a track within 2 laps with no problem. Not Shift 2 though. It feels, like I’ve heard from real racing drivers and experienced myself, that you control a race car as much with the throttle as you do with the steering, as much with the rear wheels as the front wheels (particularly if you use a manual gearbox), and the fact is that gamers brought upon tamer driving models that pass themselves off as simulations won’t be able to handle it. In order to nurse yourself gently into the game you can lower the difficulty and have assists on like ABS, traction & stability control and even automatic brakes that limit your speed as you approach a bend, but to be honest emasculating a game like this that way is a crime.

Shift 2 Unleashed seems to be much more solid than the 2009 Shift and relatively bug-free, but it's the way the game viscerally depicts motorsport that I find so engaging, we had Forza 3 and Shift 2 running side by side (Corvettes racing around Laguna Seca) and frankly it made Forza look and feel tame and fake. As for looks, the car models don’t possess quite the same photo-reality of GT5's, but the tracks are vastly superior and the cars themselves manage to look much ummm… cooler thanks to some smart modelling and individual body kits (that must have taken a great deal of time to model and consist of a lot more than generic rear spoilers ala GT5.) Intelligent use of aftermarket parts and tuning make a noticeable difference too (because of the different performance classes that have to be stringently adhered to), and fiddling with your cars makes much more sense than in both Forza 3 and GT5 (both of which were full of anomalies, contradictions and loopholes). You can even save individual setups for each track or groups of tracks, and these setups load automatically when you compete at that track-how cool is that? GT5 has none of this. Tuning options are also explained and you can use either ‘Quick’ or ‘Advanced’ modes (in which every single facet of adjustment is explained in language that we can all understand) so you no longer have excuses for not bothering to have a quick twiddle to get the best out of your car. Slightly Mad even thought to include a “Live Tuning” option that allows you to take a car straight out of your garage, go to any track and tune the setup on track, without the need for any of the soul-destroying too-ing and fro-ing from menu to menu that other, lesser games expect you to tolerate (I’m looking at you again, GT5). Much kudos and many thanks to Slightly Mad for that.

The track selection includes a whole load that were in the original Shift plus a selection of new ones and many variations. Real circuits like: Brands Hatch, Spa, Monza, Silverstone, Hockenheim, Laguna Seca, Catalunya, Zolder, Enna Pergusa, Dijon-Prenois, Brno, Suzuka, Road America, Nurburgring and Mount Panorama (Bathurst), and also a selection of tracks set in London, Miami, Tokyo, Dubai and “Riviera” (which is Monaco in all but name), as well as various ovals and fantasy tracks. It’s probably the best selection of circuits I’ve ever had the pleasure of racing around, and I can’t remember having a single instance of “oh no, not here again” syndrome that I regularly got in both Forza 3 and GT5.

The opposition AI is a lot more active than most racing games too. On ‘Medium’ they’ll push but give you room to race, and make mistakes of their own; and on ‘Hard’ I’ve seen a leading car spin on the last lap! On one occasion a car even span out at the start in one race implying that the AI has as many problems balancing grip levels and powerful rear wheel drive cars as anyone does.

Shift 2’s presentation is of a typically high EA standard. The intro depicts a GT race at Spa with a crash occurring at the spectacular Eau Rouge bend, and this crash sequence becomes a stunning 3D backdrop for the game’s main selection screen. The game’s sound is also amazing, with raucous engine samples and everything sounding right, from chattering turbo gates to squealing tyres and crunching metal when cars collide.

There are well over 100 cars in Shift 2, and they come in all shapes and sizes without bothering to include obscure Japanese shopping trolleys, German war vehicles or hideous American gas guzzlers that only ‘60s throwbacks and Jay Leno could possibly want in their collections. There are no Ferraris as the license is sown up elsewhere right now, but you’d have to be a complete prancing horse-head to be too sad about their absence with this lineup:
• Acura NSX
• Alfa Romeo 8C Competizione
• Aston Martin DB9 Coupe
• Aston Martin V8 Vantage N400
• Aston Martin Racing DBR9 GT1
• Aston Martin Racing DBRS9 GT3
• Audi R8 Coupe 4.2 FSI Quattro
• Audi R8 LMS
• Audi RS 4
• Audi S3
• Audi S4
• Audi TT Coupe 3.2 Quattro
• Bentley Continental Supersports Coupe
• BMW 135i Coupe
• BMW Alpina B6 GT3
• BMW M1 Procar
• BMW M3 E30 Sport Evolution
• BMW M3 E36
• BMW M3 E46
• BMW M3 E92
• BMW M6 Coupe
• BMW Z4 M Coupe
• BMW Z4 sDrive35is
• Bugatti Veyron 16.4
• Caterham Superlight R500
• Chevrolet Camaro SS
• Chevrolet Cobalt SS
• Chevrolet Corvette C6.R GT1
• Chevrolet Corvette Stingray
• Chevrolet Corvette Z06R GT3
• Dodge Challenger Concept
• Dodge Viper SRT10
• Dodge Challenger R/T
• Dodge Charger R/T
• Ford Escort RS Cosworth
• Ford Focus RS
• Ford Focus ST
• Ford GT
• Ford Shelby GT500
• Matech Ford GT GT1
• Matech Ford GT GT3
• Gumpert Apollo
• Honda Civic Si
• Honda S2000 CR
• Infiniti G35 (V35)
• Jaguar XKR
• Koenigsegg CCX
• Lamborghini Gallardo LP560 GT3
• Lamborghini Gallardo LP560-4
• Lamborghini Murcielago R-SV GT1
• Lamborghini Reventon
• Lancia Delta HF Integrale Evoluzione
• Lexus IS F
• Lexus LFA
• Lotus Elise 111R
• Maserati GranTurismo S
• Maserati MC12 GT1
• Mazda MX-5
• Mazda RX-7 (FC3S)
• Mazda RX-7 (FD3S)
• Mazda RX-8
• McLaren F1
• Mercedes-Benz 190E 2.5-16 Evolution 2
• Mercedes-Benz SL 65 AMG
• Mercedes-Benz SLS AMG
• Mercedes-Benz SLR McLaren 722 Edition
• Mercedes-Benz SLR McLaren Stirling Moss
• Mitsubishi Lancer EVOLUTION IX MR-edition
• Mitsubishi Lancer EVOLUTION X
• Nissan 200SX (S14)
• Nissan 240SX (S13)
• Nissan 350Z (Z33)
• Nissan 370Z (Z34)
• Nissan GT-R (R35)
• Nissan GT-R (R35) Need For Speed Edition
• Nissan GT-R SpecV (R35)
• Nissan Skyline GT-R (R32)
• Nissan Skyline GT-R (R34)
• Pagani Huayra
• Pagani Zonda F
• Pagani Zonda R
• Porsche 911 GT2
• Porsche 911 GT3 Cup R
• Porsche 911 GT3 RS
• Porsche 911 GT3 RSR
• Porsche 918 Spyder Concept Study
• Porsche Carrera GT
• Porsche Cayman S
• Radical SR3 RS
• Renault SPORT MEGANE R.S.
• Scion tC
• SEAT Leon CUPRA
• Shelby Cobra 427
• Shelby GT500
• Subaru Impreza WRX STI
• Toyota Corolla GTS (AE86)
• Toyota Supra
• Volkswagen Golf GTI
• Volkswagen Golf Mk1 GTI
• Volkswagen Scirocco


Plus Limited Edition specials & some of the prize cars we unlocked while reviewing Shift 2:
• Nissan Silvia spec.R AERO (S15)
• Alfa Romeo Giulietta QV
• Lamborghini Murcielago LP640
Monster Energy/ Falken Tire Ford Mustang GT
• Need For Speed SHELBY Terlingua Ford Mustang
• Lotus Exige S
• McLaren MP4-12C
• Team Need For Speed AWD SCION tC
• Team Need For Speed Toyota Corolla GTS (AE86)
SUMO POWER Nissan GT-R GT1

There are also Legends Pack DLC cars and rather cool but daft loyalty bonuses of a Pagani Zonda Cinque (a topless Zonda) and a Lamborghini Reventon Cop car if you use the same EA account as you did for Hot Pursuit (there’s also bonus cash and XP available for Shift and Undercover veterans).

One problem I can see arising comes from Shift 2’s almost relentless intensity, and that’s the fact that a lot of gamers have to play games in a family/living room—with a game that requires as much focus and concentration as this, you don’t want distractions – any distractions, and a wife/girlfriend/daughter/little sister/brother walking between you and the TV screen while you’re fighting for control of a race car really won’t help your blood pressure.


Shift 2 isn’t all about speed, shiny paint and sexy engine noises either, Simply Mad have been extremely careful to include a host of incidental effects that add immeasurably to the game’s overall look and feel. For the first time that I can recall in a racing game on the edges of corners you’ll notice marbles (bits of rubber that roll off the edge of racing tyres and gather off the racing line) and other debris like leaves and bits of hose and trim from collisions, and when tailing another car, its wheels will actually throw crap at your windscreen! You’ll also soon recognize that the quality of the lighting effects in the night time racing are something special; if you're being followed closely and get dazzled you can actually see the silhouette of your car being cast by the headlights of the car behind! (You also really don't want to smash your headlights in on some tracks as you won't be able to pick out the upcoming apex.) Then there are the less noticeable but just as vital peripheral details like helicopters, hot air balloons and stunt planes in the sky, spectators that wave flags and photographers that lean over the barriers to get a snap of you, seemingly trying to get their telephoto lenses knocked off. The tyre smoke and dust hangs around for a realistic length of time (unlike other racing games), cars dirty-up during a race, and then there’s the way that rear view mirrors and wiper blades oscillate in the airflow, the dash gets reflected in the windscreen, and look down when using the in-car views and you’ll notice that the entire driver’s body has been modeled in and animated accurately so that when you change gear, he depresses the clutch and shifts the gear lever. Or there’s the varied lighting (races can be held at in the daytime, at dusk, when the sunsets are amazing or as I mentioned earlier at night), but the skies, the clouds, the trees that sway in the wind, the cars….. Oh yes, the back to the cars.

The cars are not only extremely customizable in terms of performance but appearance–wise too. There’s a paint job & vinyl editor with several preset sponsor-covered setups for each car, which is just as well as doing your own is extremely fiddly thanks to a set of basic tools that lack finesse. If there’s one department that Forza 3 beats Shift 2 hands down in then it’s this. We’ve also had the game lock up solid a couple of times when simply changing wheel rims but that could be down to our overused 360 Elite I suppose.

Need For Speed Shift 2: Unleashed may have the daftest title of any racing game this year but we love it. I’m not sure what the “Unleashed” is for either as if anything the game seems more “Leashed” than before due to the new physics and the open road “speed racing” from Shift has been dropped. It’s definitely not going to be everyone’s cup of tea, but if you give it a chance I think you might find that the Shift 2 disc spends an awful lot of time in your 360 this year.


Best Bits

- Incredible, guttural racing with a remarkable level of subtlety just beneath the surface.
- A huge selection infinitely customisable and damageable, beautiful cars.
- Amazing selection of circuits and race tracks.
- Tuning options make sense and are fun to do.
- Extremely adjustable difficulty settings.
- Superb presentation.
Worst Bits

- The handling is demanding, and won’t suit everyone.
- The default settings seem a bit ‘dead.’
- The levelling & progression seems messed up.


by: Jensen Buttons

Copyright © Gamecell 2011