Developer: Rockstar San Diego
Publisher: Rockstar
Release Date: Out Now
Players: 1, 2-16 online
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Six years after Rockstar's Red Dead Revolver, a cracking Western shooter slightly let down by some weird boss battles and linear gameplay, comes Red Dead Redemption, Rockstar’s not-really-a-sequel second Western. Set in the year 1911, just as civilisation starts to encroach on the Wild West, the game follows John Marston, a former outlaw trying to go straight as a rancher. As is the way with these things, that doesn’t quite work out as hoped and before long his wife Abigail and son Jack have been kidnapped by Federal Agents who want John to take down his old gang. With his idyllic new lifestyle and his family under threat, John has no choice but to play along. In truth it’s not dissimilar to the plot of every GTA game ever, but Rockstar have polished it to perfection while adding a liberal dose of Spaghetti Western to the recipe. The story is very well told, although it gets off to a fairly slow start. The number of NPCs who string you along for what starts to seem like an endless series of missions without any real plot advancement does get tiresome around the mid-point of the game though. The last couple of acts of the game are particularly well done however, bringing a total change of pace and revealing a whole new side to John Marston before building up to an excellent ending that, whether you love it or hate it, will certainly leave a lasting impression.
After a slightly over-long, but very watchable cinematic intro, the game proper starts. At first it feels very much like GTA: Tex-Mex 1911—GTA with horses, but it soon becomes apparent that tagging it as such would be selling it terribly short. For starters, the environment looks simply gorgeous and the game is fantastically atmospheric. The graphics have a crisp, clean and extremely detailed look to them that hasn’t been seen before on the 360, certainly not in an open-world sandbox game. Scenery, buildings, fabrics, machinery and wagons all look completely authentic. When some developers can’t even make a car look like it’s moving realistically, a 4-horse stagecoach must have been a real challenge both animation and physics-wise, but they’ve pulled it off superbly. The train is probably the best yet seen in a game, including Microsoft’s train simulator. Pots and pans swing from the wagons and stage coaches, which leave wheel tracks in the dirt, horses stir up dust and leave bloody hoof prints if you walk through a puddle of blood (and there will be a lot of those). Trees sway in the wind, critters move the undergrowth as they pass through it, and tumbleweed drifts past amidst clouds of dust in the desert. In the daytime, landscapes are lit with stark, clear sunshine (from an utterly fantastic looking Sun), very evocative of the southern USA and Mexico, or at least the parts of Spain that used to pass for them in the classic Spaghetti Westerns. There are beautiful sunsets and sunrises which look good enough that people walking past will stop and watch them with you; they’re so realistic you won’t believe your eyes. The weather effects are also excellent, particularly the thunderstorms; the way the lightning flash occurs just before the crack of thunder and the flashes illuminate the clouds from within are just spot on. The water looks even better than GTA IV’s, with waterfalls and flowing rivers looking lovely… but it’s disappointing that wading out of your (or your horse’s) depth leads to instant death in this game, even if swimming was never any fun in GTA this hydrophobia feels like a leap back in time to the days of Vice City and Tommy Vercetti.
Once all areas are unlocked via story progression you can go where you want within the game's huge landscape, and it really does give you a feeling of freedom quite unlike other games in the genre - it makes both Gun and Call of Juarez 2 look like cheapo TV movies next to Read Dead Redemption’s Cinemascope epic. The characters in the game also have real personality, a thing so badly lacking from the recent Alan Wake. John Marston is full of character even outside the excellent cutscenes (he swats mosquitoes, dusts his clothes off, shines his dirty boots on his trouser legs, pats his horse, stretches his neck as if stiff from a long ride, sticks his finger in his ear…) and the voice actor (the gravelly Rob Wiethoff) does a great job, as do the rest of the cast, which unlike the GTA games, doesn’t contain any big stars. Facial animations are extremely impressive; even though the actual models can’t match the detail level of recent Unreal 3 engine games, the amount of emotion and expression in the character’s faces and movements is worlds ahead of the competition, not just in the sandbox genre, but even in dedicated RPGs like Mass Effect 2.
The game’s ragdoll physics are really outstanding, combining the Euphoria natural motion and Havoc physics engines to great effect; shot enemies fall from high ledges exactly like in the movies, or topple off wagons, or get dragged by their spurs as they get stuck in the stirrups falling from their horses. People react to gunshots with a real feeling of impact and die in all manner of different ways; sagging to their knees, flopping slowly, or firing their weapons with one last trigger finger spasm, or crawling away mortally wounded, begging for help. You can even shoot their hats off, or disarm them by shooting the weapons from their hands, while shooting an enemy in the leg will make him limp, not just for a second before he starts sprinting again, but until you kill him. It’s not just the humans either; the way animals drop dead in mid-run and then tumble limply is excellent, especially horses with riders on; every death is unique due to the realistic physics and some exceptionally well-rigged models.
The first game pioneered the slow-mo ‘Dead-Eye’ shooting mechanic, enabling you to take down half a dozen enemies in the blink of an eye, in true gunslinger style, and has since been copied with varying degrees of success by every other Western game. It returns here with three levels; Dead-Eye Level 1 is slow motion bullet time for a limited period, Level 2 allows you to ‘paint’ an enemy with automatically placed target markers, while Dead-Eye Level 3 is genius, allowing you to place the target markers manually before hitting them all allowing for great accuracy as well as some amazing fast, panicky shoot-out escapes—and this is much better on “Expert” targeting mode with no aim assist. The downside of Dead-Eye is that many shootouts are made extremely easy by using ”Novice” or “Normal” aiming, while even the simplest of encounters can be deadly if you run out. It’s almost indispensable when being attacked while riding your horse for example; to keep moving on horseback you need to be pressing ‘A’, but you also need to aim at enemies using the right thumbstick which, unless you hold the pad in a very weird way, means you can’t keep moving and aim at the same time. The only way to reliably survive these situations is to use Dead-Eye to pick everyone off before you come to a halt surrounded by enemies shooting you in the face from point blank range. You can obtain consumables to regain your health (medicine and vittles) and top up your Dead-Eye gauge (moonshine, chewing tobacco and snake oil) but selecting these from a sub-menu is fiddly in the heat of battle, and even just pulling up the in-game map (you’ll be using that a lot) requires 2 button presses—this is an area in which the game could have been improved significantly.
The horses are probably the stars of the game and are easily the most realistic in-game horses ever, both in appearance and in their animation and how they feel to ride (sorry, Barbie Horse Adventures!) There are 20 different breeds, each with different stats and recognisable by their different markings. You can find wild horses wandering the land and break them in via a bucking bronco mini-game before claiming them as your own, or buy deeds to new ones in stores; tie one to a hitching post and it becomes your trusty steed and can be summoned by whistling. You steer your horse with the left stick and press the ‘A’ button to spur them on. Holding ‘A’ makes them maintain whatever speed they’re at, while tapping it rhythmically makes them accelerate forward at the cost of replenishing stamina—spur them too hard and they’ll audibly grumble, slow, and eventually buck you off! You can play the game GTA-style and steal a horse or wagon every time you need to get somewhere quickly, it's neither necessary or wise to do so as your own faithful horse is only a whistle away. There are also dozens of other creatures; wild birds ranging from brightly coloured songbirds to the sinister vultures which circle fresh kills, and wild animals, from cute bunny rabbits to bison, all of which can be killed and skinned for cash. There are also a number of top of the food-chain predators to watch out for, including grizzly bears, wolves and cougars. Each animal has unique animations and makes different noises; you soon learn to fear the growl of a nearby cougar or the barks of a roaming wolf pack, especially if you’re on foot.
As well as the wide range of animals to hunt, there are also numerous types of flowers and herbs growing in the wilderness which can be gathered for cash or for several of the ‘Stranger’ sub quests; these are short self-contained stories handed out from encounters along the way. To further break up the long (but skippable, via stagecoach or your campsite, which you can setup anywhere) horse trips, there are also random mini-missions; stopping a robber or horse thief, rescuing a prostitute from a crazy client, and saving a man from coyotes are just a few examples. Collecting herbs, hunting and simply exploring are all surprisingly relaxing, unlike most other games that include such options where they quickly become a chore. In another improvement over GTA IV, the lack of mobile phones in 1911 means your needy cousin can’t constantly pester you to go bowling with him. It’s a real surprise that a game in which you play an ex-outlaw turned hired killer could feel so therapeutically tranquil. There’s something about the rhythm of the horse, the beautiful lighting, the realistic weather and the awe-inspiring scenery that just feels incredibly peaceful. The music also helps with this mood due to an excellent interactive music system that rises and falls as the action intensifies or dies away, sometimes playing no more than a couple of notes at a time, or even going completely silent before blending perfectly into an up-tempo section when the action picks up. It’s a shame there isn’t any genuine Ennio Morricone in the score, but the soundtrack is certainly evocative of his work and fits the atmosphere very well (with the exception of one Country track with vocals about throwing yourself under a train that seems totally out of place).
The majority of the missions are similar to the typical GTA template; ‘go there’, ‘shoot them’, ‘protect her’, ‘run home’ but with a Western spin, which helps make them feel fresh and new, even if they are basically the same thing you’ve done in Rockstar games for years. Although a few missions involve long rides at the start, these are often used to add to the backstory as the characters chat to each other, which serves pretty well to pass the time. Most non-interactive trips (with you riding shotgun on a wagon, for example) can be skipped entirely if you don’t care for hearing the chatter. Some of the missions are very different to other games in the genre however; lassoing and breaking in horses and herding cows are both important parts of life in the West, but have never been done before. It’s actually a shame they weren’t available as constant job options; after all, roundups are what cowboys are all about. The missions are almost all very entertaining and offer a wide variety of experiences, from incredibly hectic gun battles and chases to peaceful cow herding. Naturally a few missions are little more than time wasters and feel like filler, but other than that they’re a great bunch. There are several pastimes to break up the action or even to win money at, including Poker, Blackjack, Liar's Dice, Horseshoes, Arm Wrestling and the painful 'Five Finger Fillet'.
It also makes a nice change to be playing someone who is (mostly) an honourable character with decent manners in a Rockstar game, rather than being the ‘bad guy with good intentions’ or the ‘good guy forced to be bad’ from the GTA games and the ilk. If you want to, you can still do extremely bad things, and some very dirty deeds are mandatory, particularly during the Mexican Revolution missions which are much more thought-provoking and moving than you’d expect, actually leading you as the player as well as John Marston the character to question your actions. It’s not just John Marston who provides a more polite world view than GTA players will be used to; the in-your-face, overly obvious smutty humour from GTA IV has almost entirely gone, in keeping with the more genteel times. No more ‘Pisswasser’ posters or unfunny TV and radio ads. There are still joke adverts in the newspapers, but they’re much more subtle and almost believable, to the point that some people might not even notice them. Although the overall tone of the game is pretty dark, this being a Rockstar game it does still contain plenty of adult material used for comic effect, from a disturbingly realistic looking horse cock close-up, to necrophilia, bestiality, intravenous drug use and a sex scene with a brief flash of partial female nudity complete with jiggling boobies. This is not a game for children; in the words of Rockstar’s Lazlow Jones, ‘If you buy one of our games for your kids, you’re a terrible parent’. You have been warned!
A welcome change from Rockstar’s normal ethos and an improvement even on GTA IV’s system are the regular checkpoints within missions rather than the usual “epic fail” which often saw you having to repeat a boring 5 minute journey back to the start of the actual action after getting killed. You can also retry any completed mission from the main menu this time, another first for a Rockstar sandbox game. Also a first for a Rockstar game is automatically recovering health; no more having to search for a hotdog stand before you can start a mission, as just avoiding damage for a time will replenish health. The portable campsite not only allows you to fast travel without looking for a taxi, it also lets you save anywhere in the wilderness, cutting out on pointless journeys to and from your safehouses. Redemption really does let you see the long or the short of it.
A Western game would be a Western game without lots of weapons and these include revolvers, new-fangled semi-automatic pistols, lever or bolt-action rifles, various shotguns, a large hunting knife, stealthy throwing knives, dynamite, fire bottles, lasso, mounted Gatling guns (which are pretty accurate and never overheat or run out of ammo, making them less realistic but much more fun than in most games) and even cannons. You can use the lasso for capturing NPCs and then hogtie them, allowing you to take bounties in alive, earning double the reward but making your task much harder as the rest of the gang will hunt you down on the way. You can even lasso people and drag them behind your horse for fun, although this may be seen as murder and get you a bounty on your head.
Instead of GTA’s Wanted star levels, there’s a bounty-based mechanic more in keeping with the game’s theme. Each crime you commit adds to the bounty on your head, with higher bounties attracting more dangerous and determined pursuit, culminating in posses of Marshalls chasing you down every time you’re recognised. You can choose to either pay off your own bounty or use a pardon letter to reset the level. You can even kill witnesses to stop them alerting lawmen, with both line of sight and distance taken into account when determining who saw your crimes. As well as your bounty level, the game also tracks your current Fame and Honor levels; completing missions and various collection and combat based Challenges increases your fame, while saving innocents and not stealing or murdering (more than you have to) increases your Honor. A higher Fame level means people are more likely to turn a blind eye to your crimes, whereas your Honor level affects how NPCs react to you.
The game also has a very impressive multiplayer component (once you get hooked up – we’ve experienced several inexplicable disconnects with the game getting stuck in an infinite loop of loading screens after each one, which often also occurs when switching game modes, meaning a tiresome reboot). Once it’s up and running, the game runs very smoothly and seems almost entirely lag-free, even with two players sharing a connection. Multiplayer starts off in Free Roam, which acts as the game’s lobby for up to 16 players. You get the entire environment to play in, all the dust effects, most of the NPCs, day/night/weather cycles and several specific challenges that can earn you XP for simply picking flowers or hunting animals, as in the main game, as well as specific multiplayer Challenges. There’s no need to actually leave Free Roam if you don’t want to; you can gain plenty of XP by killing NPC gangs or other players and completing the Free Roam-specific Challenges. People will often join in and help you without requesting party or posse invites, although you can easily invite anyone in your free roam session to join your posse of up to eight players.
You can simply treat the posse as a Free Roam team if you want, but the real point of it is to keep your group together when you enter the competitive multiplayer modes. You can start up a competitive game at any time in Free Roam, either free-for-all or team based (which will automatically bring the rest of your posse with you). The team games, which include a couple of ‘Capture the Bag’ variants and several Deathmatch style scenarios, work really well for the most part. Unfortunately, it seems to be impossible to select a specific one of the competitive modes, with the only choice being between preset playlists of free-for-all or team based games which cycle through all the types, which is a bit odd, but should be easily patchable in the future. Although players can vote to skip unpopular game types in the cycle, that’s not much comfort if you only want to play the last one and everyone else wants to play all the others, then skip your favourite… The game also puts high-level players and compulsive campers (how is that even fun?) in with total n00bs, which is a shame and a little disheartening, although someone will probably take you under their wing and invite you to make up the numbers in their posse soon enough. Teaming up in a posse is great fun, and they’ve thought about ways to keep you together, with the option to spawn on the posse leader and quick travel across the massive play area, or just by piling six of you into a stagecoach. Although you can have up to eight members in a posse, the ideal size for the free roam missions is probably more like four or five if you actually want clearing a gang hideout to last more than a minute. Perhaps with that in mind, the forthcoming free DLC co-op missions are all designed for 2-4 players. There are 50 levels of character progression in the multiplayer, with regular rewards for levelling up, ranging from more powerful free roam weapons, to new character models and mounts, from the lowly donkey to the mighty buffalo. On reaching Level 50, you are given the choice to ‘pass into Legend’, which acts much like the Prestige mode in CoD: Modern Warfare, resetting your rank but giving you a new title and allowing you to unlock Legendary characters and mounts as you move back up the levels, culminating in the chance to ride a Zebra!
The game does have a few problems, from the multiplayer loading screen loops and disconnects to the inevitable glitches in a game of this size and scope; horses occasionally get stuck in buildings and despite pretty good pathfinding most of the time, occasionally your horse can't find you fast enough to catch a fleeing enemy, costing you a mission fail. Very occasionally you might see a floating animal or an NPC sitting on thin air and during multiplayer several NPCs spawned or fell into the scenery from where they could shoot you but you couldn’t hit them. It would be nice if the in-game map was a single button press away and it’s irritating that pressing the trigger button doesn’t automatically draw your weapon, especially since you automatically holster it within a few seconds of drawing it unless you’re aiming. As in the GTA games, the text for the tutorials appears in small boxes in the top left of the screen while the game’s action is still going on. It really is ridiculous that none of the testers have ever said 'you need to pause the action or at least put the text in the gamer's eye line'. This time it’s worse than ever, with several occasions where you’re in mortal danger if you actually stop to read it. These are all pretty minor points which are far outweighed by the numerous good parts of the game.
Red Dead Redemption references dozens of Westerns in one way or another; the station from the start of the game looks very like the one from the beginning of ‘Once Upon A Time in The West’; Marston’s outfits are obviously influenced by Clint’s wardrobe as the Man with No Name from the Dollars Trilogy, and there are similarities with The Outlaw Josey Wales in John’s peaceful life gone wrong and the dodgy Miracle Cure salesman. It’s not just the widely recognised classics though; the Mexican Revolutionary leader and several of the Mexican missions are familiar from Franco Nero’s Il Mercenario and there’s even a brief reference to Cuchillo, the expert Mexican knifeman played by Tomas Milian in Run, Man, Run and La Resa dei Conti, a movie so obscure it’s currently only available on DVD in Germany. It’s clear from the care they’ve taken in every aspect of the game world that Rockstar staff don’t just watch these great movies, they understand and love them. That’s the real beauty of the game; it’s not necessarily the ultimate realistic simulation of life in the Wild West, but it is the perfect Spaghetti Western simulator.
Best Bits
- The environment and atmosphere are unbelievable. - Character animations are excellent. - Surprisingly relaxing at times. - Wagonloads of side missions and challenges. - Massive multiplayer component.
Worst Bits
- Can’t choose a specific game type in multiplayer. - Dead-Eye and ‘Normal’ aim mode makes the game feel a bit too easy. - Lack of Dead-Eye makes the game too hard. - Some NPC missions just seem designed to drag the game out. - No Ennio Morricone tracks.