Ridge Racer 6
Developer: Namco
Publisher: Namco
Release Date: Out Now
Players: 1, 2-14 online
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Out of sight and out of mind, Ridge Racer 6 on Xbox 360 has completely bombed. It was officially the worst selling 360 game in North America around Christmas time, and apart from the odd gamer on your Friends List it has sank without a trace. The likes of Project Gotham Racing 3 and Need for Speed Most Wanted have both eclipsed it in sales, and it's a real shame as in some ways Ridge Racer 6 is better than both of them…

One very important thing needs to be cleared up now regarding this game: This is a true and proper Ridge Racer game. Driving round corners is a no-no - drifting is king, there are no licenced machines (cars), real racetracks or licensed music in the game; it’s all about brightly-coloured Solvanous, Downtown Rave City and Rotterdam Nation. It’s 1993 inside this game and nothing much has changed handling-wise, but Namco have tuned the Burnout-style nitrous system since Ridge Racer on PSP, and the single player game has been completely overhauled.

The main part of the offline game is the World Xplorer, where you enter 235 events to become the champion. The structure to this is incredibly well designed, and it shows that although it takes a very long time to complete (35-40 hours), Namco have kept to their arcade roots. The events are split into hexagon shaped entries on one huge map. They all link together, and you can select to do between one and six races at a time. What this means is if you only have a spare 15 minutes you can just select to do one race, but if you have an hour or so you can select to do six in a row. The end result, and prize is always the same, it’s just a very flexible system and it works really well.

Nitrous boost now plays a much more significant part in the game, with some events not allowing any usage at all, and some only letting you charge it at certain points. Whereas in the PSP version you had 3 tanks to fill up, and you could use any one tank once it was full, you can now use one, two, or three tanks in one go if you have them all full. Using two tanks at once gives you a much bigger boost than using one, and obviously using all three tanks gives you a huge and lengthy boost. You charge the nitrous by drifting around corners (approach corner at full speed, let go of accelerator, steer slightly, floor it, slide around corner). The bigger and longer the drift, the faster the gauge fills up, although certain vehicle types require a slightly different style of driving.

Beyond this is another new addition to the Nitrous mechanic which is called “Ultimate Charge”. When you are about to run out of nitrous the tanks will flash red. During this time, if you execute a drift the gauge will fill up very quickly. Obviously this requires careful and quite strategic usage of the nitrous – use it well and you can boost around an entire lap, constantly filling your boost gauge up. Races, both offline and online are won and lost around the nitrous system, and it really adds something to the racing.

The handling is unique, and you feel like you’re almost being pulled around the corner by the game – like a slot car. As you begin to slide you do not lose any speed whatsoever, and your car is pinned to the tarmac with the back-end almost overtaking the front of the car as your nose is pointing directly at the inside of the corner. It’s incredibly unrealistic, but can be very, very satisfying when you get it right.

Racing takes various forms, but the most common one involves a full grid of fourteen machines, over three laps. Other events are Duels, and later on, events with four machines. The racing is very Ridge Racer, and very arcadey. You always start at the back of the grid, and you must make your way to first position (you have to come first in every single event in the game to complete it). Early races involve using the slower Class 1 machines, and to be honest it’s really rather slow-paced – we’re not talking Gran Turismo Mazda Demio here, but the feeling of speed and a challenge is completely lacking. You can be first place by the end of the first lap if you’re good, and you then spend the rest of the race on your own slowly driving around the tracks. Soon enough though, you get into quicker machines (Class 1, 2, 3, 4, Special) and the racing becomes more challenging. Towards the end of the game it is incredibly fast and very tough, and one race can take you hours to win – it’s really very hard – RR6 certainly explores both ends of the speed and difficulty scales.

The tracks are beautifully designed, with perfectly designed corners, chicanes and tunnels which work so well with the handling, just like all Ridge Racers before it. There are various themes too, such as nighttime cities, harbors and hillside races, and they are all very pretty and well detailed. Admittedly nowhere near the detail of a PGR3 city, but then Ridge Racer 6 runs at a constant 60 frames per second and has fourteen cars on a track. Panoramic views, long draw distances, huge skyscrapers in the distance, vast suspension bridges, lush sandy beaches and bright blue skies fill the screen up, and it looks so polished and sharp, it really is a lovely looking game, and one that certainly benefits from the 360’s HD output.

Machine audio is nothing special really, with quite a few sounding like hedge trimmers, lawn mowers or woodworking tools. However classic Ridge Racer rave music and a love or hate commentator will give your speakers something to play. Personally I love the music and I think fits in well with the game, but I can see some people heading towards the custom soundtrack option.

Technically there are over 130 machines in the game, and although there may look like there are hundreds of different ones, in fact most are just duplicates of the same model. However there is plenty of choice, and there are different handling types too. Some cars have lots of grip and react strangely if you try to do huge drifts in them, whereas others are more classic RR, with very little grip allowing huge, controllable slides. I sticked with the “Standard” grip type until I reached the Special car classes, which have their own handling type. The majority of the cars are new to the series, with just some familiar manufacturers making a return. However there are some classics in the game too, such as the Angel car from Ridge Racer Revolution, and a certain black car makes an appearance as well…

After the huge single player mode, there is of course the online racing mode too. I am really pleased because it works incredibly well. The lobby has many, many features that match and even surpass PGR3’s in places, with options like; random track setup, spectator mode, catch-up settings, ongoing win/lose indicators, and machine class lockouts. Basically everything you can think of is here, and it’s really great to see. There are also Ranked games too, which go towards the world leader board. Racing is always smooth and lag-free, even with 14 humans in a race. I have raced Japanese and North American gamers at the same time and there are no lag issues at all, in fact the only had a noticeable “online moment” was when there was a split second pause when someone dropped out of a race whilst it was in progress. Everyone in the race can talk to each other, and voice comms are clear and stable. There are even 23 cars to win online too, which when used in certain offline races will unlock Achievement points.

There really isn’t much else to say. If you love Ridge Racer you will adore this game, and will enjoy every second of it. I really think that this is the greatest and most complete Ridge Racer game ever; it has a huge and very challenging single player mode, time trials, unlockable Pac-Man, and of course the superb online mode. The game feels and plays superbly, it looks lovely, and it’s just a really polished game. If you’re a fan of Need for Speed and Burnout, I really recommend picking this up, I am sure you won’t be disappointed. For the rest of you who stubbornly refuse to give Ridge Racer a chance, well I think you’re genuinely missing out on an excellent update of a classic game series.


Best Bits

- Proper Ridge Racer handling
- Lovely track design and themes
- Huge and challenging single player
- Excellent online
Worst Bits

- You might hate the music
- You might hate the handling
- It (probably) won’t convert non-fans


by: DC

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