Sesame Street: Once Upon A Monster
Developer: Double Fine Productions
Publisher: WB Games
Release Date: Out Now
Players/Online features: 1-2
Words By:

When Sesame Street: Once Upon A Monster landed on my doorstep I knew the only kid in my house still young enough to appreciate it would be my 5 year-old daughter.

I have boys aged 11, 13 and 15 who all gave it a cursory look but quickly dismissed it. They had all grown up watching the show, and even I wasn’t TOO old to remember the programme.

The interesting angle to make it a plausible Xbox title is the fact it is a Kinect game, making it instantly more accessible for the younger age groups less familiar with the console’s handset controllers. The whole game is controlled by the Kinect interface, using arm sweeps and jumps etc.

You can either play the part of Elmo (Well known to the younger audience due to "Tickle me Elmo") or Cookie Monster (My personal fave - perhaps it's my similar penchant for biscuits?)

The basic format of the game is an evolving storybook. You gradually work your way through the book unlocking more and more monsters in the book by completing fairly repetitive tasks. These tasks involve a mixture of waving, leaning and jumping.

Naturally enough the difficult level is set pretty low to allow younger kids to enjoy it. Animation and sound is excellent and you feel fully engaged in the Sesame Street environments. My daughter was at home with the game’s UI almost immediately and able to progress through the game unaided almost immediately. This is good to see, as several other recent games aimed at younger audiences seem to have completely lost the plot when it comes to setting up the game and general gameplay dynamics.

The only criticism of the visual interface is that she repeatedly had difficultly accessing each level. This requires you to throw your arms out to your slides like clutching the edges of a book and then pulling it towards yourself. As an adult this seemed to work OK, but as a smaller player this was often error prone, flipping pages backwards or forwards through the book instead of selecting the current one on screen. Maybe their play testing didn't include little folk—a job for Warwick Davies maybe?

In terms of playability the game is excellent, seamlessly noticing when a second player joins the game or drops out. This will probably be a regular occurrence with the attention span of a 5 year-old.

However the games all appeared to be generic derivatives of a recurring theme so she only played for brief periods at a time before getting bored. Sesame Street: Once Upon A Monster was not a game she repeatedly asked to turn back on. Overall despite some nice presentation, it’s a bit “meh”.

Today's score is brought to you by the number 6 (out of ten).

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Best Bits

- Excellent representation of characters.
- Real character voices from the shows.
Worst Bits

- Difficult menu navigation for children.
- Repetitive gameplay.

by: Telecoda

Copyright © Gamecell 2011