Once the sole territory of the PC gamer, real-time strategy and resource management games seem to be appearing more and more on consoles these days; Command and Conquer immediately springs to mind but here comes an iconic name of the genre; Sid Meier’s Civilization Revolution. Past efforts at porting RTS to consoles to be played with a joypad have met with extremely mixed results, but thankfully Civ Rev really has has been designed for the consoles from the ground up, and it shows – this game is just so darned playable.
The object of the game is fairly simple; to build a world-dominating civilization. You can play the main single player campaign game, scenarios or online multiplayer. There’s also an option to download new scenarios. Scenarios decide which civilization you play as, but in the main game there are 16 civilizations to choose from, each having their own strengths and weaknesses; the Roman empire will build impressive road networks easily and cheaply, Germany has experienced and effective warriors, the Mongolians can join forces with Barbarian villagers, and African warriors can travel larger distances per turn. These characteristics give each scenario lots of different possibilities and each new game an entirely different feel. The tactical options aren't exactly myriad, but you can turn up to three units into one larger (and thus more powerful) army and destroy your enemies more easily. When your army wins enough battles they will become veterans, and then later elites. You can then choose from a list of powerful upgrades that will give elite units even more strength to dominate even more easily in battles!
But hang on - to start off with you’ll have just a ragtag bunch of settlers and warriors with which to start your first city, and can choose where you want to place it in the huge world map, with all unexplored areas misted out. As you progress you’ll meet different civilizations and cultures, at which point you can decide if you want to trade peacefully or try to destroy them and invade their territory. Your diplomats will give their individual opinions on the situation if you’re unsure whether to trade or invade, but the ultimate decisions are always up to you – closet megalomaniacs will feel right at home here. I found the AI to be a little over-aggressive, so initially a number of alliances are a good idea in case you get attacked when you're fighting on more than one front and need to defend, as on the harder difficulty many Civilization leaders of state in don't hesitate to turn on you and declare war on you within three turns of first contact (George W. Bush anyone?)
The controls for navigating and exploring the world map have been mapped superbly to the analogue sticks. Whether you’re selecting a unit, a city, or picking out units from within a city it’s all slick and easy, as is the selection and movement of units to new positions, or issuing construction orders. You can easily select and command individual units with the D-pad. I wouldn’t dare suggest this is as immediate or instinctive as using a mouse, but it’s as close as I’ve seen anyone get. Play Sid’s Civ Rev for an hour and you’ll wonder why RTS haven’t been more popular with console gamers. Firaxis really have set the standard for RTS controls on a joypad once and for all. Even the on-screen tutorials are extremely well done (you can turn them off if you don’t want them), and maybe a few other games could learn from Civilization’s prowess in this department, rather than making us read some crappy manual that gives you the button layout and no insight into how to actually play the game.
Graphically this Sid’s Civ Rev is an interesting one. We were lucky enough to test both PS3 and 360 versions and they’re virtually identical; the style appeals to some people and others are turned off by its colourful, cartoony caricatures. Personally I like it, and the animation and detail of each character are excellent, despite the cities being rather out of scale and crowded. There’s no in-game music (Civilization veterans might agree this is a good thing), instead you have the moody noises of the cities and the occasional mutterings of the in-game characters.
As much as I enjoyed it, I still wasn't convinced that Civ Rev would convert console newcomers, but a couple of mates who have always previously turned their noses up at RTS (they’re both FPS and racing game mad) had a go and admitted they’d like to try it again. The scenarios are entertaining and make for a relatively short game time (which is a good way to get into the genre as well as being good for a quick session for experienced players), but I still would've liked some more options for varied terrains and map sizes to add more customisation to the options.
I must admit that despite playing a lot in the past, recently RTS just haven’t ‘done it for me’, PC RTS come with huge manuals or PDFs and the menus are often incomprehensibly overcomplicated requiring you to learn and identify 50 different icons before you can so much as move a soldier or build a city. Sid Meier's Civilization Revolution has no such pitfalls, it plays a fine game, a fun game, and may well convert RTS-curious to the genre. For console gamers who’ve been waiting for this, it’ll surely keep you coming back and back again for more megapower struggles.
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