Spider Man: Web of Shadows
Developer: Treyarch/Shaba Games
Publisher: Activision
Release Date: Out Now
Players: 1
Words By:

New York's in trouble again. It has been infected by a plague of alien symbiotic black goo that is turning the city's inhabitants into monsters (like Venom). Spidey has also been infected by this ichor and through his very own evil black costume is allowed to access more monstrous fighting moves and less goodie-two-shoes plot devices.

With this in mind, this review will take a similar approach to Spidey's in-game dual personality.

First the red and blue-costumed good aspects.

Swinging around New York is a lot of fun. Just like the previous Spidey games, you can alter your swing speed by shooting a web at different times, and tying this into different tricks like running along the sides of buildings is exhilarating.

The combat is easy to get to grips with. By completing missions in the game you're soon able to string enormous combos together with which you can beat the baddies to a pulp.

Now the evil symbiotic alien bad side. It gets very repetitive very quickly.

As hinted at not so subtly earlier, this game is very much a button masher. Find some bad guys, hit the X and Y buttons a lot, and you win. The appeal of some of the more dramatic moves soon wanes when the game requires you to arbitrarily perform that same move countless times against a collection of bad guys as part of a mission.

This brings us nicely to some of what can be laughably referred to as ‘plot’. The appearance of other Marvel characters (like Black Cat, Wolverine, and some others I'm unfamiliar with) seems mostly random where the missions are along the lines of "Hi, I'm [insert character here]. I want you to beat up 10 baddies". There are moments of story where you have the option of making either a good or evil choice, which can open up some story options that are mildly diverting. For example, should you have the patience to grind through the game, seeing the absurd outcome of when Spidey decides to put Wolverine out of his misery is cornily amusing. If you lack the patience I'm sure the sequence is on YouTube.

This game feels like a wasted opportunity. Without the constrictions of being tied into a movie, this game had the freedom to tell a story that worked within the context of a game rather than a film. Instead we get odd characterisation (a good guy Spidey being fine with throwing people off tall buildings), repetitive action, and a hackneyed story. It's also hard to take Peter Parker seriously when the voice actor has a slightly squeaky voice.

Outside of the main story there isn't much to keep you occupied either beyond the almost obligatory token collecting. Beyond the main story, there are no race sections that would make excellent use of the games swinging mechanic. Would resurrecting something so simple from earlier Spiderman games have been so tough?

Yes, swinging through New York is fun, but not when you know how dreary the mission at the end of it will be. Yes, button mashing fighting can be fun, but not when you've had to perform the same thing countless times and knowing you'll have to do it countless times more to progress. Despite appearances, there’s really nothing new to see here, move along.


Best Bits

- Swinging around New York is still fun
- "So good that it's bad" plot, if you can stand the grind
Worst Bits

- Repetitive missions
- Repetitive combat
- Repetitive missions
- Repetitive combat
- ...and so on

by: Jason Rainbird

Copyright © Gamecell 2008