Terminator Salvation
Developer: Grin
Publisher: Warner Bros.
Release Date: Out Now
Players: 1-2 Split screen
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If you’ve been playing console games for any length of time you’ll know that movie tie-ins are almost relentlessly umm… crap, with only a few notable exceptions over the years being anything more than a cynical cash-in.

Well, first let’s mention the blockbuster Terminator Salvation movie starring Christian Bale that the game is loosely based on - I thought it was a good return to form after the rather disappointing, almost lampoon-like Terminator 3. Sadly the game is less impressive; firstly, although the visuals do an excellent job of portraying Los Angeles’s hazy sunlight, the textures are extremely basic, and the game engine doesn’t allow for any destructible scenery or exploration of any kind, it’s one of the most linear games I’ve played in some years. You play as the beleaguered Connor (or Blair, Connor's girly ally if you play split screen co-op) and the game is a cover shooter, plain and simple. You wander forward along what are almost un-erringly linear paths until you come across a machine, then press ‘A’ to cover, shoot, flank, cover, shoot till it’s dead. Then repeat on the next machine, ad nauseam (or until you feel sick). You might find a new weapon every now and then, but it's mostly M4 rifle & shotgun stuff. There are mounted machine guns and rocket and grenade launchers, an M249 SAW machine gun, grenades and pipe bombs to be found along the way which make slightly quicker work of the robots, but the ammo for these heavy weapons is usually limited so you go back to the basics. For some reason ammo and weapons glow and show up like you were a terminator yourself, you can even see where they are through walls! This seems like a needlessly nannying approach to me, the game is easy enough as it is, and there's hardly any exploration required whatsoever.

So it’s Gears of Warinators to all intents and purposes, with one slight problem. When you don’t have the budget, the development time or the production values that Epic had, you end up with something like this: A game that vaguely resembles the blockbuster movie, and plays a bit like a much, much better game - but only vaguely and a bit. The game’s one original idea is its cover and "quickmove" mechanic (which, come to think of it, is just a simplified version of the quickmove device Grin used in Wanted: Weapons of Fate, so scratch the "original" bit), which gives you the option of scampering/rolling/skidding quickly to the next bit of cover, as indicated on-screen with a crescent-shaped icon when you push the left stick in the direction of the next bit of cover. This’d be great - if it worked all the time, but you’ll find plenty of bits of scenery that look like perfectly good cover, and would act as a perfect bit of cover, but John (or Blair) aren’t interested in using them for some reason. Arrgh.

As I mentioned the game does a pretty good job of replicating the look of the movie, but it doesn't follow the plot at all, which is a shame, because it was rather good. All you do is plod along an almost entirely linear path battling an incessant stream of flying, scuttling and stomping machines that you have to destroy along the way. These come in the shape of hundreds of the T-7-T (or spiders - which weren't in the movie), the Aerostat (wasp), the moto-terminator (bike with machine guns/rockets), the T-600 (a.k.a. walker, terminator or endo) and the slightly scarier and tougher partially-skinned T-600 "skin job". They all look pretty good and act in suitably aggressive - if dumb - ways, but apart from a couple of ridiculously easy boss battles against HKs (Hunter Killers) it's all a bit repetitive and easy, and thus disappointing. You don’t even get a John Connor that looks like Christian Bale (no doubt due to Batman licensing), he’s actually much better looking and reminded me at times of poor old Jack from Lost. There are a couple of on-rails bits that add some much-needed variety as you gun from the back of a pickup truck, the back of a train or control a tank, but these are but brief respite from the game's overwhelming cover-shoot-flank-shooting shootathon. You also only briefly see the massive Reaper machine from the movie, but you don't get to kill it, or even attempt to destroy it as they did in the movie, you just run away down a sewer instead... Sheesh!

Apart from the repetitious gameplay, the game has awful, overlong cut scenes with lots of speech and non-existent lip synching. These cut scenes also seem to frequently feature some of the most basic character animation we’ve seen in years, in stark contrast to the game’s widespread mo-cap elsewhere. It’s no shock that the whole thing smacks of being rushed out to coincide with the movie premiere, but coming from a talented developer like Grin it’s disappointing nonetheless. There are also a couple of technical problems; aiming issues pop up throughout the game, and the cover mechanic doesn’t help with this as sometimes you won’t be able to hit a machine that you can clearly see. You can also “blind fire” safely from cover, but in severe contrast to the 007 Quantum of Solace game (in which blind firing was just as accurate as aiming normally) this has to be the wildest, least accurate "blind firing" in any game, ever. Honestly, Stevie Wonder himself would hit more robots than this particular John Connor... Surely, surely there has to be a happy medium between the two extremes - We also had severe loading/game freeze problems when playing the game through in co-op split screen mode from the hard drive, it’s another game that is obviously designed to load from the disk and not the HDD, but it’d be nice if someone at Grin had bothered to test that, and either fix it or mention it in the manual.

All in all, you can file this in the massive stinking pile marked “substandard movie tie ins”, and leave it at that. This Terminator’s only Salvation is that it’s rather easy, and despite some cruel restart points you’ll be through it in 5 or 6 hours for one of the easiest thousand Gs you’ll ever get – if you can bear its unremitting sameyness that is. The fact that it's priced at a tenner less than most games in many outlets suggests that the publisher is aware that it's rather a lightweight, average effort, and should be applauded for that. One thing’s for sure, once it’s finished you won’t be back.


Best Bits

- Looks, and even smells like the movie.
- Co-op mode.
Worst Bits

- It smells a bit.
- No Bale.
-No online co-op.
- Sub-Gears gameplay and level design.
- Looks and feels rushed.
- Doesn't follow the movie plot.

by: Masonic Dragicoot

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