Tiger Woods PGA Tour 11
Developer: EA Sports
Publisher: EA
Release Date: Out Now
Players: 1-4, 2-24 online team play
Words By:

Well another year another Tiger Woods game… And what a year it’s been for Tiger personally with some revelations that may have surprised and shocked some, and certainly affected the great one’s golf game. Like me you probably thought “who cares?” But whatever your personal view of Tiger’s off-course antics the future of Tiger Woods’ as a marketable entity was under serious risk. Fortunately along with many other of Tiger’s wiser sponsors, EA had the common sense and self-awareness to stick with him and so here’s the 2010 version of the best-selling golf franchise ever. And no, sadly despite rumours to the contrary there is no Cadillac Escalade-sponsored fire hydrant & tree slalom racing minigame, and no sign of any waitresses, lapdancers or irate (ex) wives in-game either. The main difference for this year’s game is replacement of cold, hard cash with XP (eXperience Points).

The addition of an RPG-esque levelling system fits golf perfectly as you improve your player’s individual attributes in terms of power and accuracy and unlock better equipment (clubs, shoes, gloves etc) that allow you to hit the ball further or boost attributes above and beyond what your base XP allows you. As before you can make your own player character and use a digitised “Gameface” via an Xbox Live camera or by uploading a higher res image of your mug to EA’s website and then downloading it back to your 360. The results of this process seem to vary considerably and as my character ended up looking like a slightly retarded cross between a zombie Jeremy Clarkson and Desperate Dan (and no, I don’t look like that) I got the missus to design me a female character to play with instead. The ladies in the game might not be overly attractive and don’t really act like lady golfers either (mine tends to sashay-strut off the green like some kind of deluded hip-hop gang banger when she holes a putt and swings a golf club like a pitch and putt hacker), but any female character is infinitely preferable to my mutated “Gamefaced” character. The players all look a bit nicer than in previous years thanks to some much nicer clothing made with fabric that appears to ripple in the wind—unfortunately this effect has been rather overdone so players’ clothes often resemble rippling flags. The player models could also do with some heavier shadowing as they sometimes look a bit “pasted on.” Players also react to shots better than before and don’t just act like a golf robot that switches off as soon as the ball has been hit—it’s nice attention to detail but some of the reactions are still stupidly exaggerated and over-the-top. Honestly, you’d be embarrassed to play with someone who reacted to good and bad shots like these players do…

The 17 courses are a fine selection of the world’s best “spoilt walks” with TPC Sawgrass, Turnberry, St. Andrews, Bethpage Black, Oakmont, Wentworth, Pebble Beach, TPC Boston, Hazeltine, East Lake, Torrey Pines, Wolf Creek, Liberty National, The Greenbrier, TPC Scottsdale, Whistling Straits and this year’s Ryder Cup venue Celtic Manor, with several other courses already available to download for the Xbox 360—some of which are what I’d term an exorbitant 800 Microsoft Points each (currently £6.85/€9.60/$10.00).

The weather is now truly dynamic and the wind isn’t constant and easily allowed for either; meaning that you need to wait for the wind to drop or at least settle in a constant ‘blow’ before hitting a shot or your carefully aimed and perfectly hit shot may be blown 20-30 yards off line by a sudden gust. If it comes on to rain during a round this’ll also affect the speed of the greens substantially, and the rain may also stop leaving the greens wet for a while before drying out and speeding up again…

Gameplay has been tweaked and tuned, the ball physics are even more realistic than before and TW still plays a damn fine game of golf, but there still seem to be huge gaps in yardages so you’re often expected to perform 30-40% swings with the analogue stick to achieve the desired distance, which not only looks daft but is quite difficult to do. Low-flying punch shots have been improved and act more like a real punch shot should, but even this doesn’t fill a noticeable gap in the range of shots available. Short shots are easier to judge accurately with the alternative pre-analogue stick “3 click” method (you can toggle between control methods in-game by clicking R3) but this of course shouldn’t be the case and it shouldn’t be necessary. For some reason this year’s game’s shots out of rough or bunkers seem to have been completely randomised and the guideline percentage distance you’re quoted literally means nothing when you’re in a bad lie. While a bad lie in the rough obviously affects the accuracy of a shot and the distance it’s possible to hit the ball, this wild inaccuracy isn’t very realistic for the typical shot with an average lie in the rough. While any increase in the difficulty in a TW game is a good thing in my opinion, this wasn’t the way to do it. You also still can’t hit woods out of a bunker or rough, and, given the fact that the game features the latest hybrid clubs designed specifically for this type of shot, makes this a completely daft omission. You won’t have many problems with trees as the game seems to move your ball to a favourable position nearly every time you ever go near one, but should the overhanging branches of a tree be in the way then the game’s simplistic and clumsy collision detection are revealed. There’s no chance of hitting through the branches (something good old Outlaw Golf 2 allowed 6 years ago thanks to its aiming trajectory line) in this game, a tree is a completely, and unrealistically, solid obstacle, and although you can change the elevation of the player view slightly you can’t pull the camera out to get a better view of a shot, meaning it’s a matter of “hit and hope.” I mentioned the improved ball physics (the ball seems to follow contours even more realistically than before) but there are still no eventualities for those putts that lip the hole and “horsehoe” out, or the ball hitting the back of the hole hard, popping in the air and dropping, things I’d have expected to see improved upon.

Around the green chip shots have been improved slightly but are still too vague, and need to play a lot more like the putting mechanic which has finally been tweaked to near perfection. There are now 3 methods of control available to the player, the newest of which (Precision mode) works beautifully. The player also now has a ‘focus’ gauge, which has a finite amount that can be used to enhance a shot’s accuracy or add power or spin, or be used for a “putt preview” to give the player an invaluable glimpse of where the ball will go. This limited amount of focus means that you can’t just overpower (as before by tapping ‘A’ during the backswing) or control the spin on every shot. This introduces a new element of resource management to the game that it didn’t have before, and means that the game constantly asks you questions on virtually every hole; like ‘do you hit your longest drive possible or spin your approach to get it a bit closer to the pin, or maybe it’d be better to save focus to make sure you have a putt preview when you get to the green…?’

Focus is recharged with good shots that don’t get “tweaked” by you, and items can be bought from the pro shop to enhance the recovery speed of the focus gauge. If this all sounds a bit too fiddly and like cheating then you can of course play the game on “Tour Pro” setting which doesn’t allow for any power-boosted shots or in-flight spin control. A new mode (“True Aim”) even removes all the pretty camera angles and means the game plays like golf games of old, with no yardage meters or aiming lines to help you judge distance. While this may feel and look more realistic and may be the Holy Grail for TW fans who’ve always wanted a more sim-like experience, I found I missed all the bells and whistles that the more familiar Tiger game gives you, and that playing the game reminded me more of good old Leaderboard on the C64 and Amiga than playing real golf…

There are problems with the replay cameras which frequently pan out so far during a shot that you can’t see where the ball is (even on the 42” screen we playtested the game on) and the gameplay camera also frequently cuts away just as the ball reaches the hole, leaving you momentarily clueless as to whether the ball actually went in or not! — how daft is that? There is also what can only be described as a bug that means sometimes the camera will cut off while the ball is still moving; this has happened to us with shots that are rolling down slopes or off the cliff at Pebble Beach—this was out of bounds, but the screen went BLACK for something like 30 seconds (during which time we began to think the game had crashed) before the ball finally came to rest at the bottom of the slope and the game decided we could have our game back.) It even happens with putts on particularly quick or slopey greens, and needs to be patched—it’s amazing, truly AMAZING that a glitch this obvious and common got through the beta testing stage—presuming that there was one. The camera also arbitrarily gets stuck to a green-end view of the shot from which you can’t do anything but hope (usually in vain) to catch a glimpse of the ball. Honestly, it’s like the cameras are being operated by a crew of monkeys, and the director is the biggest monkey of all. When you do hit a great (or just plain interesting) shot you still can’t just call up a replay of it and save it for posterity, you have to save it as a Gamernet challenge and replay it that way.

The whole Xbox Live Gamernet component thing has been kept in place and the endless user-generated challenges “play the pros” and live tournaments will keep TW addicts busy until TW12 comes along. The addition of team golf has added a whole new aspect to the online play that (like team deathmatches in first person shooters) you’ll either love or hate. One thing we did notice and has been reported elsewhere is that should you take on a Gamernet challenge your game may be imbued with the settings with which the challenge was set (i.e. if you play a “Tour Pro” challenge when you return to your career it’ll be set to that difficulty and have all the other settings that the challenger had on his/her game). This is obviously deeply WRONG and needs to be fixed ASAP.

The Ryder Cup (a 12-aside team game played between the USA and Europe every two years) is featured in the game and you can either play it as a one-off event and play as any of the pros or wait until the end of the career year and play it with your own player. This works quite well; you choose which team you want to play as and can even select the team lineup, and you can switch between matches after every hole, maybe to take over a game/player that's losing to turn their match around. As I mentioned earlier the venue for the match (Celtic Manor) has been beautifully realised and this famous old event would have been quite a special addition if it hadn't been done in such a half-assed way. There are no "gimmes" so matches don't really feel like matchplay, and the player roster doesn't have enough of the real players, so the teams include interlopers like Retief Goosen (South Africa), Adam Scott (Australia), Camilo Villegas (Colombia), Vijay Singh (Fiji) and even a couple of women to make up the numbers! (shudder). When you think of the money EA spend on the licenses for FIFA, NBA, NFL and NHL players being too tight to pay for at least 24 European & American golfers' names and likenesses seems ridiculous, and spoils the whole thing—maybe we should be generous and presume it was down to time constraints, but it does seem remarkably slapdash.

As usual in the TW series every improvement seems to be countered by a new or recurring flaw, so while they (finally) seem to have got the rules regarding drops after the ball is hit into a hazard, in water or out of bounds correct (most of the time) you still aren’t given the option of what to do with a ball that’s landed in a hazard. At least now sometimes you’ll see your player take a quick, honour-breaking and realistic hole-out for tap-ins, but as I just said; there’s still no “gimme” option during matchplay! Given the fact that the all-matchplay Ryder Cup is such a big part of this year’s offering it seems a strange—careless even—thing to miss out. And as the game loves to spout the rules of golf at you (until you turn them off), it’s kind of ironic that there are also a number of camera platforms on the courses but there’s no provision for them so you should manage to land a shot behind one you just have to play it as it lies, directly in conflict with the rules of professional golf.

The commentators voices in the game are the instantly recognisable Kelly Tilghman from the Golf Channel and ESPN’s instantly detestable smug-twat Scott Van Pelt; in case you’re lucky enough to have never heard either of them then Kelly sounds like a man using a voicechanger and Van Pelt is of the arrogant DJ-sounding type who makes smartass comments and says useful things like “this one comes from the left” when you have a putt that bleedin’ obviously slopes from the left, and says the same thing whether it’s a just-outside-the-cup putt or a 10-foot borrow. Van Pelt also uses the awful saying “this one’s about a buck fifty” (meaning 150 yards) far too many times for my liking, but of course that could just be because I keep leaving shots 150 yards away from the pin... The sound continues to annoy with overdone bird song that can irritate after a while (one of these “birds” actually sounds just like someone is blowing one of those party whizzers in your ear—usually at the top of your backswing) but at least the music is good, with some apt after-hole music and some catchy instrumentals on the menus and minigames. The crowd noises react positively to good shots but are sometimes misleading as they sigh with disappointment if a ball pitches in semi-rough but don’t recognise the fact that it may run/bounce onto the fairway or green. The same spectators stand in ridiculous positions too, often surrounding a green and being far closer than they’d ever really be allowed (standing on the aprons of the greens in some places!) or even blocking your shot so you have to hit over their heads!—not even American golf spectators behave this stupidly–although if you saw the US PGA playoff they do come close on occasion...

So there you have it; another badly flawed Tiger Woods game that brings some good new ideas to the table but does so in a sloppy or half-assed way. It’s still the best game of golf out there but really needs more dedication, care and attention if it’s to recapture its best form, not unlike Tiger himself.


Best Bits

- A good, solid game of golf.
- Very pleasing to the eye.
- 17 courses plus premium downloadables
Worst Bits

- Bugs and camera problems.
- Extra courses cost way too much
- Certain short shots and shots from rough are ridiculously hard to judge.
- Why can’t you hit a wood out of rough?

by: Diddly

Copyright © Gamecell 2010