After the splendid adventures we had playing through War For Cybertron as a co-op team of 2 or 3 and the spankingly spectacular new movie, we were expecting a lot, but Dark of the Moon suffers a bit, from both our unrealistic expectations and the law of diminishing returns.
In Dark of the Moon the Transformers now have three states; normal bipedal Robot form, Stealth Force mode (the vehicle state only with weapons bristling and ready) and standard vehicle form. Stealth Force mode means extra firepower and also manoeuvrability as vehicle’s wheels act like casters, so you can strafe just like in a FPS. Stealth Force mode also lets you target lock with ‘LB’, jump with ‘A’ and hold the ‘L’ trigger to go into proper vehicle disguise. Now you control the vehicle’s speed with the ‘L’ stick and steer with the right; pressing ‘RB’ is turbo mode for long jumps (or road-killing smaller enemies) and you can drift around corners by holding the ‘R’ trigger. From vehicle mode you can either release the ‘L’ trigger to transform back to Stealth Force mode or click ‘L3’ to slickly stand up in full robot form. The transformations are superbly done and never impede the combat at all.
As a robot you fire with the ‘R’ trigger and can hold the ‘L’ trigger to go into aim mode for more accuracy. You swap between weapons with ‘Y’, jump with ‘A’, melee with ‘R3’ and throw a grenade with ‘B’. ‘LB’ is your individual “Cooldown” ability (could for example be a limited-use super-powered weapon or cloaking device) that fills up as you kill enemies and needs to cool down before you can use it again. ‘RB’ is the individual Autobot’s Energon ability (Energon is collected from downed enemies), which could be a temporary weapon or enhancement item.
Zooming along in your vehicle form or beefed-up weaponized Stealth Force mode and clicking the left analogue stick to smoothly transform into your Autobot sounds like an absolute blast, and it is, until you realise just how fragile most of them are in their robot forms. This means you spend a good part of the game driving around taking pot shots at enemies and hitting and running, not the best of news for a franchise built around the archetypal robots that know no fear. The damage indication is also extremely vague, so initially I found myself dying frequently before I even knew what had hit me. I shouldn’t have started on the “Hard” setting, as, perhaps unsurprisingly, it’s HARD.
Levels are also very linear, frequently funnelling you into passageway after passageway, where you’ll inexplicably find hordes of 40ft tall identical-looking Decepticons (identicons?) who want to kill you, or just delay you a bit before you arrive at yet another rather predictable level ending. I guess it’s inevitable but most levels climax with a familiar stand-off battle or a fight against a super-tough “boss” character and a few annoying minions, none of which will be winning a ‘Boss Battle of the Year’ award from us. I should say however that when playing as Starscream the Stratosphere aerial fight came as a refreshing surprise, and we really like the way Autobots will arrive as reinforcements to help you out in a fight just when you think you’re outnumbered or out-gunned, and this sets the game apart from many other first and third-person shooters that still have you fighting solo against countless enemies with solitary gameplay that sometimes feels old, and at other times just feels plain daft.
The multiplayer mode comprises of a straightforward all-on-all or team deathmatch game for 2-10 players, or a game called ‘Conquest’ in which each team battles for control over a set of power nodes. You can design your own Transformer and choose whether it should be Autobot or Decepticon, which class they should be from: Scout (car), Hunter (plane), Commander (truck) or Warrior (tank). You can choose a custom weapon and ability set, a larger selection of which unlock as you level up. You can also choose your own colour scheme and rename the class.
Online plays well enough, but actually feels like a substantial leap backwards from War for Cybertron as the action is uninspiring and the levels (which are based on open areas from the campaign story) are kind of well.... boring. Fans of the 2, 3 or 4 player co-op modes (including a full campaign co-op mode for 2 or 3 players) from War for Cybertron will also be disappointed to see that these modes have been dropped altogether!
War For Cybertron was great but the constant search for ammo soon became tiresome, and thankfully that no longer seems to be a problem as most weapons seem to have unlimited ammo (although you can reload a partially used clip and weapons reload automatically when unequipped.) This gives the game more of a Michael Bay-ish feel, I think it suits the Transformers style better than ammo hunting and I definitely prefer it.
Abrupt deaths were a frequent problem for me, even on the ‘Normal’ difficulty setting. You seem to swan along quite happily blasting Decepticons here, there and everywhere but, particularly in robot form, damage seems to accumulate very quickly if you get caught napping.
In the original Transformers game and in Revenge of the Fallen you could climb buildings by holding ‘B’, but for some unknown gameplay-related reason this ability as been removed. I hope it wasn’t to make room for grenades, because they’re kinda crap and not a very authentic Transformery thing to have anyway.
The environments are not quite as open as they appear and there are invisible walls all over the place, which means that several areas that appear accessible or usable for cover actually aren’t, and this really hits home when playing as the tiny recon Decepticon Laserbeak. Also I thought that the total lack of teeny-weeny humans running around (as in RotF), is a shame as they really added a sense of scale to the action.
Other gripes include some of the objects, switches et cetera that you interact with that are fiddle-farty to actually make work, and you’ll standing there half a sodding pixel away from the place where the switch works despite that fact that it says “press X to interact”. These are never fatal in battle, but annoying nonetheless.
Despite the game having tons of explosions and heavy weapons there’s also a lack of destructible scenery, the damage that does occur seems very localised and there are no collapsing buildings and the like. This could be because several of the human-inhabited areas are also used for the multiplayer maps, and the game engine clearly wasn’t designed for as much destruction as perhaps a Transformers game should have. When any large structures, walls etc. do get blown up it feels very scripted.
The story would seem to be a prequel to the Dark of the Moon movie and is also now a single continuous story, so it switches between the Autobot and Decepticon perspectives. This means that the format of the previous three Transformers games (being able to dip in and out of separate goodie and baddie campaigns) is gone-which is a shame. The lifespan is also a bit short, and most seem to plough through it on ‘Normal’ in 5 to 6 hours, with only a few collectibles and a overabundance of suspiciously taxing achievements to tempt you back for a second play-through, which I suspect would be a real grind.
The sound really booms the weapon effects out and the music by Jeff Broadbent, Bobby Tahouri and Steve Jablonsky (who did the orchestral score for the movie) is excellent and matches the action perfectly. Many of the voice actors from the movie also appear in the game, which adds a lot.
The game features a host of the best-known Transformers from the movie; Bumblebee, Ironhide, Mirage and Optimus are playable Autobots and Soundwave, Laserbeak, Starscream, Megatron are the playable Decepticons. You’ll also encounter Sideswipe, Optimus, Stratosphere, Warpath, Mixmaster, Starscream and Shockwave as AI allies or enemies.
This is a good, solid, and at times spectacular, game that doesn’t quite have the ‘Wow’ factor of some of the other big name shooters, and lacks the all-round appeal of its predecessor. But if you love the Dark of the Moon movie, this is a pretty good way of expanding the Bay-universe Transformers story.
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