What do you get if you make a sneaky-assassin World War II era Metal Gear/Splinter Cell/Hitman-type game with an upper class girly English heroine instead of smelly old Solid Snake, Sam Fisher or Agent 47? Only Velvet Assassin, that’s all. You take on the role of Violette Summer as she goes behind enemy lines to thwart the German war machine. The game shares many similarities with the aforementioned Splinter Gear Solid Cell, with hint of Hitman mixed in.
The haunting story is told in a series of surreal flashbacks as terribly posh, MI6 operative and femme fatale Violette Summer lies comatose in a hospital bed after she gets careless whilst completing a mission and is hit by a sniper’s bullet. Between Violette’s memories of past missions (that’s the parts you play) she hears two French resistance men discussing what they should do with her; save her and protect her, or kill her in her sleep or hand her over to the Nazis and a horrible fate. Vials of painkilling morphine are strewn on Violette’s bed, and when you find a vial of morphine in game it can be used as a sort of ‘bullet time panic button’, to either give you the time to escape after being discovered, or just to get behind and finish off an enemy who may have been alerted to your presence.
Gameplay is about 90% sneaking in shadows and 10% gunplay; this is NOT a shooter by any stretch of the imagination. Pressing ‘RB’ puts Violette into a crouch and “stealth mode”, and means she can sneak around completely silently unless say, the surface of the floor is covered by broken glass. The HUD shows a silhouette of Violette which can be in one of three states; Purple means she is hidden completely in the shadows and invisible to enemies unless they get right on top of her. White means she is exposed in light, but not yet detected. Red means she has been spotted and enemies are actively searching for her. If she is detected, she will either have to fight off the guards or leg it (run away). The German soldiers tend to patrol in regular paths, and sometimes you might have to wait for two or three to be in the right part of their patrol route before you can make your move, whether it’s to take one of them out or just to sneak to the next bit of shadow.
There’s no Metal Gear-style mini map with the patrolling enemies’ line of sight cones clearly indicated, so you have to be able to see where the enemies are, and which way they’re facing, and due to some clever level design, there’s always some accessible spot from which you can observe what all the enemies in the vicinity are doing. For gameplay purposes to make all this sneaking around possible, the enemy guards are blind as bats, and at times the things you can get away with seem daft, especially with regard to hiding dead bodies, but when alerted the enemy are aggressive and lethal, so the game always manages to conjure up a good, tense atmosphere, aided more than a little by some excellent sound. Sneaking up on so many German soldiers means you'll eavesdrop on a lot of conversations, and plenty of them aren't happy with the way the war is going. You'll feel like killing a lot of them simply because of the song that so many of them sing; I have no idea what it is (it's not Lili Marlene) but it's the same voice sample singing it over and over again in area after area, and in a game with so much varied dialogue it rather lets the side down.
Many sections required a few play-throughs before I figured out how to get through them alive, and there are some mean restart points so if you’re allergic to sudden, violent deaths or replaying bits of a game this probably isn’t the game for you. You can often run away back through previously explored areas, and although the enemy will follow you through certain doors this will usually result in them losing interest in you and returning to their original patrol paths after a couple of minutes. You can also spy through the keyholes of certain doors so you don’t just blunder into a patrolled area and get caught.
The difficulty can be set to “Normal” for less experienced stealth action players and “Agent” for Metal Gear and Splinter Cell veterans. Unfortunately all turning the difficulty to Agent seems to do is make the German soldiers bullet resistant, so they’ll take 3 or more rounds from Violette’s silenced pistols before they drop. It’s a silly and lazy way of making the game more difficult. The game allows Violette to blend in when she acquires a female-SS uniform. She can change her attire at pre-defined points (usually wardrobes) in the game. When wearing the SS garb guards will not identify her as a threat unless she gets too close to them, or she performs a suspicious action - such as aiming a gun at them or running around like a loony.
Violette’s character model is nicely detailed and attractive in a ‘frail yet tough brunette with a thousand yard stare’ kind of way. She’s nicely animated but the control system leaves a bit to be desired. There’s no jump button so when she needs to climb over an object or even climb up a ladder you need to press ‘A’ when right next to the object, and this can be a temperamental system at the most inopportune of times, it all feels and looks old and clunky and mechanical, especially when compared to Lara Croft’s latest movement-related enhancements. The gunplay isn’t easy and shooting enemies is frequently actually quite difficult and (on ‘agent’ difficulty at least) head shots are the only way of guaranteeing death. Most games seem to have “aim assist” or auto aim these days, but Velvet seems to have the opposite (whatever that is – “aim-hinderance”?), and although I fiddled with the sensitivity I could never make aiming feel accurate. Weapons include an ever-present (and very pointy) knife, a silenced pistol, Luger, shotgun, MP40, and a rather underused sniper rifle but why oh why doesn’t the game ever let you just pick up a downed soldier’s machine gun and go postal? Although you do get to do quite a bit of shooting later on, the occasional shootout would have been hugely cathartic early on, and killing a guard and not taking his machine gun when all you have is a knife to protect yourself with is hardly logical or realistic is it? If caught by an enemy soldier Violette will usually die, even though you can select your knife you still have to press the left trigger to go into aim mode, then stab away at him with the right trigger until he’s dead, so Violette will nearly always come off second best in a face-to-face encounter, which is a shame – she should have been as good with a gun or in a knife fight as she is at taking enemies unawares, but Velvet Assassin is all about stealthy killing.
Ah yes , when it comes to killing Germans soldiers quietly Violette is in a class of her own, and just by sneaking up behind them and pressing ‘A’ she’ll stab ‘n’ hack them to death in a number of preset ways. Sadly you don’t get to decide how she stabs them and animations are performed randomly, but needless to say there are a few variations and a lot of Nazis get a combat knife right where the sun doesn’t shine. It was interesting to see that later on in the game having seen some of the horrors perpetrated by the German invaders Violette seems to “lose it” a bit, and stabs a few victims in a frenzied, psycho kind of way – and who could blame her? You can also use some set piece traps in certain places, like shooting puddles of oil to burn an unsuspecting guard to death, releasing gas to poison them, electrifying puddles of water to frazzle them or sneakily pull the pin on a guard’s grenade and retreat to a safe distance, hopefully timing it right and catching his buddies in the blast – it’s a nice touch, but the resulting wimpy explosion should have been more violent and gory. You can even whistle to lure a guard to a secluded area and jump him.
You’ll find collectables as you progress through the game, most are in plain sight but some are cunningly hidden. These collectables earn XP and Violette’s skills can be upgraded in one of three ways - Either Improved Stealth (sneaking speed), Morphine (the length of time it lasts) or Strength (how many hits she can take). The player can upgrade her skills based on individual gameplay style requirements, so if you're really cluimsy, upgrading the morphine attribute is probaby a good idea.
Velvet Assassin is a quality story told in a unique way, I can see it being made into a movie starring maybe Kate Winslet or Cate Blanchett (hopefully not directed by Uwe bloody Boll though). The game engine looks less than state of the art and basic at times but gives the game a dreamy (or nightmarish) look that suits the subject matter perfectly. Kudos to the German developers Replay Studios for broaching a subject that can’t have been easy for them - for all sorts of reasons, and making a pretty decent addition to the stealth genre.
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