Disney·Pixar WALL·E
Developer: Heavy Iron Studios
Publisher: THQ
Release Date: Out Now
Players: 1-4
Words By:

Robots eh? I seem to either have had a soft spot or been fascinated by them all. Robbie the Robot, Marvin the Paranoid Android (from Hitchhikers Guide to the Galaxy), Huey, Dewey, and Louie (from Silent Running), the robot from Lost in Space (I don’t think he had a name), K-9 from Dr Who, R2D2, that mean thing from The Black Hole (was it Maximilian?), Johnny Five from the Short Circuit movies, Robocop yeah I know, he’s a Cyborg), The Terminator, Kryten (Red Dwarf), Bender (Futurama) ... But never mind about them - what would happen if humanity deserted a polluted Earth and forgot to shut off the last robot...? And what if he just happened to be cuter and more endearing than E.T. and R2D2 put together?

I always think a developer has to be either brave or completely mad to take on a Disney/Pixar conversion. I mean, how can you possibly do the subject matter (Toy Story, A Bug’s Life, Monsters Inc., Toy Story 2, Cars, The Incredibles, Finding Nemo, Ratatouille, and erm... WALL·E) justice when the animation, characterisations, humour and general appeal are far in advance of anyone else in the business, with the possible exception of Dreamworks and Aardman Animations. Pixar's latest blockbuster opened to huge acclaim in the U.S. last week, and is set to be a massive summer hit worldwide. But the green message at the heart of the story is attracting fierce criticism from both the loony American right and the lefty eco lobby too. Yes folks, Conservatives have described it as 'left-wing propaganda'! And the tree-hugging lobby has accused Disney, Pixar’s parent company, of hypocrisy for seemingly satirizing consumerism on the one hand while profiting from spin-off products on the other (you just know that all the kids are gonna want a cuddly/remote/radio-controlled WALL·E this Christmas!). The humans in the movie (and obviously the game too) are obese, lazy slobs who move around in robotic recliners and are completely reliant on technology, and naturally this has upset some fatties too. I’ve actually seen this sweet little movie called ‘leftist propaganda about the evils of mankind’!

Meanwhile, back on planet Earth, the film's creator, Andrew Stanton, says he was just trying to tell a love story...

Anyway – what was I talking about? Ah yes, the WALL·E game; It’s the 22nd century, and the Buy N Large mega corporation has taken control of every facet of life on Earth, including the government. Overrun by un-recycled trash, the planet eventually becomes so polluted that it can no longer support human life. To save mankind Buy N Large sponsors a five-year evacuation to outer space aboard hundreds of massive Starships, the largest of which is the Axiom. There’s just one problem, however - the planet is still too toxic to return to, and 700 years later only one rusty little WALL-E trash-compacting unit remains operational. As WALL·E (it stands for: Waste Allocation Load Lifter – Earth class) hunts the seemingly barren city for trash to compact and stack he finds a tiny plant in a pot, and sticks it in his belly storage area. WALL·E’s existence is lonesome as all the other robots have either been shut down or are broken; his only company is his pet cockroach and his only comfort is his favourite video, the musical Hello Dolly (which for me is probably the most disturbing thing about the movie). One day the peace is shattered when a rocket ship lands in the city, nearly flame-grilling WALL·E in the process. From the rocket emerges a beautiful white flying probe droid that turns out to be called EVE (Extraterrestrial Vegetation Evaluator). After a few adventures together WALL·E is so taken with EVE that he offers her his plant, and she takes it with great glee. WALL·E doesn't understand the significance of this discovery and shockingly, once EVE receives this sample of organic life she shuts down, and is soon picked up by her ship.

Understandably WALL·E doesn’t want to lose EVE and clings to the side of the ship, and the adventures continue in space. Onboard the mighty Axiom colony ship you meet lots of other robots, from cleaning bots like M-O (Microbe Obliterator - he acts like a jobsworth traffic warden) to security robots that just want to shoot you for being a WALL·E. You even get to zoom around in space playing as EVE for a few levels, and the size of the Axiom and the amount of outer space you get to play in is quite impressive.

The game mostly plays like a third person exploration/ platform adventure, with a fair bit of shooting on the side when EVE’s around, or when WALL·E borrows her laser arm. The control system ignores the familiar left stick for movement, right stick to look method we’ve all become so used to in favour of a Mario 64-style left stick for all movement, right stick to adjust the camera setup. It took this old wally a bit of getting used to but is without doubt more instinctive for younger gamers – and you just know the little sods are bound to want a go and will soon be running rings around your clumsy efforts. There’s some fun and innovative gameplay with WALL·E & EVE doing a virtual co-op mode; you control both robots (it’s easier than it sounds) as EVE lifts WALL·E to inaccessible platforms and over big gaps, and shoots enemies/barricades for him. There are also some more traditional and testing moving/disappearing platform levels.

WALL·E’s only real ability is to compact trash into cubes, but he can use various types of cube for different purposes. They can all be thrown as projectile weapons, but some are heavy and can be used to trip levers, some glow with energy and can be used to energise things, and the cleverest of all, the magnetic ones can be used to repel or attract metal objects to WALL·E’s advantage. Unfortunately, whilst it’s a nice game mechanic the whole trash cube thing is a bit underdeveloped and repetitive. Other nice ideas include magnetic walls that WALL·E can roll along to bypass obstacles and ‘tumbler’ sections which WALL·E can rotate to form different routes and puzzles through a level. Each level has plenty of hidden secrets for you to seek out for achievements and extras like concept art and skins to make WALL·E look different in the multiplayer games.

WALL·E’s multiplayer levels consist of ‘Robot Tag’ (shoot each other over 9 maps), ‘Keep the Cube’ (hold on to a trash cube whilst everyone else tries to shoot you and steal the cube over 3 maps), ‘Eve Aerial Arena’ (fly through rings to capture them in an allotted time) and just one co-op sub game level,so if you see 'co-op' on the back of the box, don't get too excited. This co-op mode is a ‘simple’ matter of passing a block to each other in order to be able to stop the clock from running down. This mode could quite possibly drive you to distraction as knowing which clock needs stopping and getting your partner to throw the cube to you in time is not an easy process. All these modes are perfectly playable but I can’t help thinking that the development time would have been better spent making a proper co-op mode for the story mode – the subject matter is perfect for it and co-op games are so popular right now, especially one that a parent and child could play together.

OK so let’s cut to the chase, the game isn’t gonna blow you away with its next gen graphics, it looks like it shares textures with its PS2 stablemate in places, and most disappointingly I managed to crash the game a couple of times (mind you, I do tend to go wandering and asking for trouble off the beaten track). And yet here and there the level design and detail is excellent, with WALL·E and EVE in particular looking great and oozing the same sort of charm that they do on the big screen. The game? Well it plays well enough but isn’t likely to do anything for anyone but fans of the movie, and depending who you perceive the target audience to be, the difficulty might be a bit daunting for younger gamers in places despite the game being rather short – and having underestimated just how good kids can be at games before, I’m not going to do that again in a hurry. The nine levels won’t take long to finish (even if you seek out all the hidden items and collectables) and the multiplayer modes will be mostly ignored. You can’t ignore the fact that WALL·E and EVE are a cute couple, some of the gameplay is well thought-out and fun to play, and it’s definitely one of the better movie-to-game conversions of late, but sometimes you just wish a game was better than it turned out to be.


Best Bits

- WALL·E and EVE look great and control well (most of the time)
- A few big levels match the feel of the movie
- Some clever level design and game mechanics
Worst Bits

- Some scenery looks unfinished
- A few holes in the gameplay
- Disappointingly lame multiplayer modes
- It’s not a long game
- The camera can be an arse near level boundaries

by: Diddly

Copyright © Gamecell 2008