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Captain America: Super Soldier | |
| Developer: Sega Publisher: Sega Release Date: Out Now Players/Online features: One |
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SEGA’s latest offering for Nintendo’s new console (I still can’t get used to saying that) puts you in the red, white and blue onesey of "Captain America". The plot goes that after being declared too sickly for military service during WWII, Steve Rogers volunteers for a top secret research project that maximises his human potential and so the government turns him into the propaganda figure that is “Captain America”. When Doctor Erskine, the man responsible for Rogers’ amazing transformation is killed by a Nazi agent, our hero takes on the dastardly Red Skull and his band of nasty HYDRA research department Nazis. It's classic third-person beat ‘em up action with the added wonder that is the 3DS’s 3D enhancement, and although I didn’t play the entire game through with 3D turned on, I must say they’re some of the best I’ve yet seen.
Based, no, make that loosely based on the recent movie starring Tommy Lee Jones, Samuel L. Jackson and Chris Evans as Captain America, you’d be hard pushed to say this game wasn’t frighteningly reminiscent of Sega’s other recent foray into movie tie-in land Thor: God of Thunder. Fortunately the esteemed Captain’s game is a bit more interesting and varied than the dumb blonde hammer chucker’s,although having said that, the vast majority of the gameplay involves punching enemies (‘A’ button) and throwing your shield around to take them out from a distance (‘Y’). You can also jump with ‘B’ and block attacks or deflect bullets with ‘X’. Your shield can also be thrown to trip switches and blow up objects.
Compared to some recent movie tie-ins, Captain America: Super Soldier on the 3DS isn’t actually that bad at all, but unless you’re a huge fan of the comic book hero or the movie, it’s hard to recommend this game at full price.
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- A dynamic and powerful hero. - Hundreds of enemies to mow down. - Basic puzzles to figure out. |
- Hundreds of identical enemies to mow down. - Repetitive gameplay. - Needed more puzzling and less shield-chucking. |
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