MySims: Agents
Developer: EA
Publisher: EA
Release Date: Out Now
Players: 2-4 wireless multi-card play
Words By:

The MySims franchise takes on a new slant with Agents. The game plays like a traditional RPG, with you searching for clues as to who’s committing all the crimes and misdemeanours around the town. As you’d expect with a MySims games there are plenty of opportunities for customisation so the town can be called whatever you want, and your agent and sidekick too. After many hours of painful consideration I finally named my agent ‘Bourned’, and his sidekick ‘Cue’. I named the town “Bourneville.” Yeah I know. You can customise your character’s appearance and clothes, your house, the town, and eventually even design your own A-Mazeing race game.

Mayor Hopkins has called you in to solve crimes and unlock new mini games you need to explore the towns various areas and meet the people. Conversing with them via the text speech windows is frequently long-winded but you usually learn something interesting or important, which will be added to your contact list so you don’t forget it. You soon learn that the chief suspect of the town’s crime wave is a guy called ‘Thief V’, and so you set about tracking him/her down.

The Mayor provides you with a place to stay and you’re free to customize it just how you want (handily it has your secret officer/HQ built into the basement) with new furniture and other items paid for with “Simoleons” that are earned playing mini games around the town. Moving your agent around (either with the D-pad or the stylus) you soon meet a girl named Ashley, and she gives you a gadget called the “Extractor” that ummm… extracts the essence of things (buildings, trees etc.) for use with the F-Synthesis machine that Ashley gives you when you’ve collected your first set of essences. The F-Synthesis machine makes a wide variety of items (including new buildings, fountains, gates, lamp posts, phone boxes, flower beds and walls) depending on the mixture of essences and sub-essences. Once made (with some nifty stylus wielding) you can place the new objects wherever you want on the town map, renovating your town and making it completely individual.

As you talk to townspeople they’ll often let you know when something you need to be present for is going to happen, and some events are time dependent and may occur in the morning, afternoon, evening or at night, so you may want to go home to sleep early which will fast-forward the game to the next day - something you'll end up doing a lot.

So if you were expecting some kind of cutesy Metal Gear Solid or Splinter Cell game then you’re out of luck. Agents is a fun compendium of simple mini games loosely held together by a little cartoon town. It’s by no means a bad game but the constant to-ing and fro-ing that the game requires wears thin extremely quickly. As much fun as some of the mini games are the principal gameplay just isn’t. I should probably also mention that I lost a good couple of hours’ play because strangely there’s no auto save facility. In a game that tells you absolutely EVERYTHING else that’s going on in no uncertain detail it’d have been nice to at least be warned that the game doesn’t autosave. Agents might well give you something to do on a long train journey or long haul flight, but could just as easily put you to sleep.


Best Bits

- Typically customisable everything
- Some fun mini games
Worst Bits

- Tiresome general gameplay
- Too much text speech
- No autosave

by: Masonic Dragicoot

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