Driver San Francisco
Developer: Ubisoft Reflections
Publisher: Ubisoft
Release Date: Out Now
Players/Online features: 1, 2-player split-screen, 2-8 online multiplayer.
Words By:

Well here’s a welcome return, I haven’t played a Reflections game since Driver: Parallel Lines, a game that had a very cool plot but the same not-as-good-as-GTA on-foot action as the much-maligned DRIV3R. Driver San Francisco dumps the out-of car action altogether and returns John Tanner to San Francisco, one of the cities featured in the first game, and its varied terrain, steep streets and sweeping freeways that make for a perfect driving game setting.

Firstly I’d like to say that the plot, told in excellent rendered cut scenes with superb character models, is mad as a bag of cats and monkeys-with a ferret in it, and features crime boss Jericho – drug-running smuggler, murderer and the man Tanner has been chasing around the world. Jericho makes a daring escape from a prison van and when Tanner and his partner Tobias Jones try to foil his escape, Tanner’s critically injured when a trucks smashes into his car, leaving him in a coma. Whilst deep in his coma, Tanner dreams, and discovers his ability to "Shift" into another person's body! When he does this he retains his persona while to anyone else the Shift-ed body appears normal.

‘Shift’ allows Tanner to “mindjack” other drivers and take control of their vehicles. When you press ‘A’ the view zooms out to an aerial view, eventually you unlock 4 levels of Shift, which gets higher and higher and allows you to see more and move the Shift cursor from place to place more quickly.

Using this bizarre new power Tanner helps local residents get places, chases criminals as Shift-ed cops, and generally plays with his new power. Driver:SF, like seemingly every other game under the sun these days, uses a XP system, known here as WP (Willpower Points). Completing the story missions, winning races and challenges earns WP which is your currency to buy new vehicles and upgrades (like ability bar extensions, recharge speed, an income multiplier.) Earning WP so you can afford all the vehicles never seems to be the grind that it is in so many driving games, and you have to love a game that rewards you every 20 minutes with a big WP bonus just for being there and playing it.

Vehicles that were used in classic car chase movies such as Bullitt, Vanishing Point and Smokey and the Bandit, and in TV series like The A Team, Starsky & Hutch, The Rockford Files and Dukes of Hazzard are included, as well as James Bond’s iconic Aston Martin DB5, the DeLorean from Back to the Future and, perhaps most surprisingly of all, amazing street versions of Group 2 rally cars like the Ford RS200 and the Audi Sport Quattro S1, cars that you probably only expect to see in Codemasters rally games. The vehicles are virtually all real licensed ones and the real surprise comes in the fact that you can damage them all, severely. The handling model is just has just enough simulation in it to keep lovers of the more serious racing games happy while retaining enough of an arcade feel to be instantly accessible to all comers. You won’t need to be Sebastian Vettel to navigate your way around the city but the game steadily ups the difficulty of the tasks as the story progresses. That said, some challenges a one-try doddle and some are a lot harder, even seeming impossible until you have the eureka! moment and figure out how, when and with which vehicle to do it (I even found myself thinking about how to complete a particularly tricky challenge in bed one night—how many racing games have you thought about when you’re supposed to be sleeping?) It was a surprise and a joy for me to find that the game not only has an excellent first-person in-car view, but that’s it’s possible to perform even the trickiest of manoeuvres while using it. I’m happy to say that I completed the entire game while using it, and for me it was a real bonus as I think it adds to a game’s atmospheres a lot and didn’t think it would be practical to use it in a high-action game of this sort.

In the solo game you have three main special abilities; Shift, Boost and Ram. Using these requires a full ability bar which recharges over time. Eventually you can upgrade so you have three ability bars. I explained Shift earlier, boosting is done by pushing the left steering stick forward (not all events allow boost). ‘Ram’ is basically like doing a shoulder charge in a car, this causes much more damage than a normal rear-end collision and if you need to ram other vehicles to damage them enough to stop them, you hold down the ‘LB’ button to charge it up and release when you’re close to the target vehicle to zoom forward and smash it.

As I mentioned before, the change in game philosophy back to something more like the original means you can’t leave the car and walk around but in every other respect Driver:SF is about as “open world” as a game can be. Unlike Test Drive Unlimited the city feels like a populated area and there can be 30 or 40 vehicles and literally hundreds of pedestrians in view at any one time. As you sit at a roadside deciding what to do the action may come to you, and the spectacle of 3 or 4 cop cars chasing a bad guy is a frequent occurrence. You can ignore it if you wish, or Shift to one of the cop cars and earn WP by chasing down the speeder, or Shift to the fleeing car and try and escape the cops, it’s up to you.

The game’s looks seem to be a cause for much debate, the well-modelled vehicles are the highlights but the scenery, though expansive, and not unattractive to look at is low detail and muddy, and drawn with what appears to be a muted palette. This does however seem to help keep the action smooth and judder-free, even with dozens of vehicles, countless pedestrians (who all manage to leap out of your way no matter how you may try to run them down) and all kinds of mayhem in view. I only remember a couple of occasions when the frame rate dropped during the entire story mode-amazing when you consider that some racing games with only 6 or 8 cars to draw can’t manage it. The game has a visual flourish in that certain missions are performed in a ‘60s/’70s style film effect (complete with blemishes, scratches, hairs etc.) and even have the traffic limited to vehicles from that period, suggesting to me that at one point Reflections may have at one time intended to set the story on two different time periods, like Parallel Lines.

There are Chase, Escape, Dare, Stunt and Race icons dotted around and these allow entry to quick, crazy driving challenges such as apprehending a certain car, escaping from the cops, maintaining a minimum speed for a certain time or jumping a certain distance. Success in these is rewarded with WP or unlocks new activities, challenges and cars to buy. When you’re zooming around there are also Movie Challenge clapperboards to find, some of which are placed high in the air and will take a bit of reaching either with fast vehicles or crafty use of the numerous car transporters that handily have their ramps down, as seen in certain other driving games. Every ten of these collected unlocks a new movie challenge, which will be viewed through a movie-style scratched film filter and may be related to some driving chase movies you’ve seen over the years such as Bullitt or Smokey and the Bandit. With the ‘Driver’ challenges, ‘Uplay’ challenges and ‘Special’ challenges there are more challenges than you can shake a stick at.

The “Shift Protect” activity involves quick Shifting and quick thinking, and small amount of driving skill too. An armoured security van will be under attack and you must Shift to well-placed vehicles and ram the incoming attackers. A bizarre mixture of RTS and Burnout’s Crash mode, it’s one of the most original ideas in the game and you’ll probably either love it or hate it as it invokes a sense of panic that I don’t think I’ve experienced an a driving game before.

There are 10 garages spread across the San Francisco Bay area and buying each one unlocks a unique set of vehicles to purchase. Driving through the forecourt also repairs a damaged vehicle and this is worth remembering when you’re being chased and can’t Shift. D:SF’s unique approach continues here as a badly damaged car doesn’t start to pull to one side or make grinding noises like other fames, but starts to make a cardiograph ‘flat line’ noise until you repair it or Shift to a new vehicle.

The Film Director mode will be familiar to Driver 3 veterans and it’s a welcome return for an easy-to-use and entertaining “game within a game”. It allows you place the camera just about anywhere, slow down the speed and zoom in close, You can edit up the 5 minutes or so of gameplay into a movie of your very own and save it or upload it to the online Driver Club, the possible length of the upload seems to depend on how much traffic there is in the clip. Cutting together an exciting sequence can see an hour or two disappear, and thanks to the ability to position cameras, the slo-mo and the same film blemish effect that I mentioned earlier the results can be very moody and impressive. I’m sure some gamers who just want another driving game won’t even try this mode, and boy are they missing out.

Multiplayer modes include Straight racing (classic race and sprint GP), Free For all; these are quick, straightforward games like Trailblazer (follow in the trail of a vehicle to amass a score) or Tag (just like it says, only in cars!), Capture the Flag and Blitz (attack & defend a base in turns), Takedown (Cops vs. Robbers), Shift racing (Shift race & Checkpoint Rush) and Team racing (Relay race & Team Rush). This mixture of team and solo objective-based and classic racing makes for a more varied experience than just about anything around, except possibly GTA IV. I haven’t had as much fun playing an online driving game since Burnout Paradise and the feeling is amongst players that it’ll be a long-lived community game.

Driver: SF also has a vertical split-screen mode that works extremely well and runs very smoothly, it even supports the in-car view. It has co-op games similar to the online game (Trailblazer, Chase and Escape) and competitive Tag, Trailblazer, Classic race, Sprint GP (a series of short races), Checkpoint Rush. It even has a Freedrive mode in which you can just explore and arse around. I could see this being a good thing if you have a well-matched buddy to play it with, but a handicap system would have been a great idea.

The game is one of the best-presented I’ve seen in some time, and you even get a “Previously on Driver San Francisco” TV-style recap whenever you start playing again. However, the soundtrack is a feature that’s caused me great consternation. A confused mess, it features allsorts from Aretha Franklin and The Chi-Lites to Elbow and Primal Scream. Some tracks seem to suit driving perfectly, other are just an annoying racket in the background that sounds like your car has a mechanical problem. The original music is brilliant however, and very evocative of the wheelman/car chase movie genre.

I was quite surprised to see real licensed vehicles in a Driver game, especially as most of my vehicles seem to end up as twisted smoking wrecks at the side of the road and certain developers have always claimed they can’t model significant levels of crash damage because the manufacturers won’t let them. Reflections have put that myth to bed once and for all and have assembled a line up that any serious racing sim would be delighted to possess. The list of manufacturers would be impressive if this were a simple circuit racer, but a game of this sort getting all these licenced and passed for damage is a feat in itself. I include the full vehicle list below including the fictional buggy, trucks and vans.

Vehicle list:

Abarth 500 (2008)
Abarth Fiat 695 ss Assetto Corse (1970)

Alfa Romeo 159 Ti (2009)
Alfa Romeo Mito (2009)
Alfa Romeo Giulietta (2010)
Alfa Romeo Spider Duetto (1966)
Alfa Romeo 8C Competizione (2007)
Alfa Romeo Giulia TZ2 (1965)

AMC Pacer (1980)

Aston Martin Cygnet (2011)
Aston Martin DB9 Volante (2010)
Aston Martin Rapide (2010)
Aston Martin V12 Vantage (2010)
Aston Martin DB5 (1963)

Audi A4 2.0 TFSI (2010)
Audi Q7 4.2 FSI quattro (2010)
Audi S5 Coupe (2010)
Audi TT RS Coupe (2010)
Audi RS 6 Avant (2008)
Audi R8 5.2 FSI quattro (2010)
Audi Sport Quattro S1 - Rally (1985)

Bentley Arnage T (2005)
Bentley Continental Supersports (2010)

Cadillac DTS (2010)
Cadillac Escalade (2007)
Cadillac CTS-V (2010)
Cadillac XLR-V (2009)
Cadillac Eldorado (1959)
Cadillac Escalade - Police (2007)

Caisson Fairview (bus)
Caisson Whippet (coach)
Caisson Elementary C (School bus)

Camion Hydramax 505 (Fire Engine)
Camion Hydramax AERV (Airport Fire truck)

Chevrolet Impala (2006)
Chevrolet Impala Taxi (2006)
Chevrolet Blazer (2001)
Chevrolet C10 (1965)
Chevrolet Volt (2011)
Chevrolet Chevelle SS (1970)
Chevrolet El Camino (1973)
Chevrolet Camaro Z28 (1986)
Chevrolet C10 - Tow-Truck (1965)
Chevrolet Camaro SS (1968)
Chevrolet Bel Air (1957)
Chevrolet Camaro SS - Jones' car (2010)
Chevrolet Corvette (1960)
Chevrolet Corvette Z06 - Drift (2009)
Chevrolet Corvette ZR1 (2010)
Chevrolet Corvette ZR1 - Police (2010)

DeLorean DMC-12 (1983)

Dodge Challenger R/T - Tanner's car (1970)
Dodge Monaco (1974)
Dodge Neon (2002)
Dodge Grand Caravan - Taxi (2009)
Dodge Grand Caravan (2009)
Dodge Charger SRT8 (2009)
Dodge Challenger SRT8 (2009)
Dodge Charger R/T (1969)
Dodge Charger SRT8 - Police (2009)
Dodge Viper SRT10 ACR (2009)

Dykemann Bison 453 (garbage truck)
Dykemann Dolva R-575 (car transporter)
Dykemann Dolva C-575 (concrete mixer)
Dykemann Dolva S-575 (flatbed)
Dykemann Dolva T-575 (tanker)
Dykemann Boldius 278 (semi/artic tractor)
Dykemann Haulier SF (semi/artic tractor)

Ford Crown Victoria (1999)
Ford Taurus SHO (2010)
Ford Crown Victoria - Taxi (1999)
Ford Crown Victoria - Police (1999)
Ford Mustang Convertible (2008)
Ford F-150 XLT SuperCrew (2010)
Ford F-350 Super Duty (2008)
Ford Gran Torino (1974)
Ford Mustang Mach 1 (1973)
Ford Mustang GT Fastback (1968)
Ford Shelby GT500 (2010)
Ford GT (2006)
Ford RS200 – Rally (1985)

GMC C5500 - panel truck (2008)
GMC Savana - News Van (2005)
GMC Sierra - pickup (1998)
GMC C5500 - Ambulance (2008)
GMC Vandura (1983)
GMC Sierra - Monster Truck (1998)

Hudson Hornet (1951)

Hummer H3X (2009)

Jaguar XFR (2010)
Jaguar XKR (2010)
Jaguar E-Type (1966)

Jeep Wrangler (1988)

Lamborghini Jalpa (1986)
Lamborghini Countach LP400S (1978)
Lamborghini Diablo VT (1994)
Lamborghini Miura (1972)
Lamborghini Gallardo LP560-4 (2009)
Lamborghini Murcielago LP640 (2007)
Lamborghini Murcielago LP670-4 SV (2009)

Lancia Stratos - Rally (1974)

Lincoln Town Car (2010)

Maserati GranTurismo S (2008)

McLaren SLR (2008)
McLaren MP4-12C (2011)
McLaren F1 (1997)

Nissan 370Z (2009)
Nissan 370Z - Drift (2009)
Nissan Skyline GT-R (R33) - Drift (1998)
Nissan GT-R (2010)

Oldsmobile Vista Cruiser (1972)
Oldsmobile Cutlass 442 (1970)

Pagani Zonda Cinque (2009)

Pontiac Lemans (1971)
Pontiac Solstice GXP (2009)
Pontiac Trans Am (1975)
Pontiac Trans Am (1977)
Pontiac Solstice GXP - Drift (2009)
Pontiac Trans Am (1980)
Pontiac GTO The Judge (1970)

Dodge Ram 3500 Laramie (2010)
Dodge Ram SRT10 (2006)

Range Rover Sport Supercharged (2010)

RUF RK Spyder (2009)
RUF RK Coupe (2010)
RUF RT 12 (2010)
RUF CTR Yellow Bird (1987)
RUF CTR 3 (2010)

Shelby GT500 (1967)
Shelby Cobra 427 (1966)

Van Doorn Atlus (panel truck)
Van Doorn Carson 3.8 (security truck)
Van Doorn Carson 3.8 (penitentiary truck)

Volkswagen Beetle (1963)
Volkswagen Beetle Convertible (2009)
Volkswagen Camper (1965)
Volkswagen Baja Buggy (1963)
Volkswagen Scirocco R (2009)
Volkswagen Scirocco R - Rally (2009)

Y.A.R.E. Buggy

Impressive list isn’t it? And they all handle pretty much like I’d expect them to as well. But the exotic and diverse roster of cars would be next-to pointless if the game didn’t play so well. The fact that it all works in such a slick, entertaining and polished way and never feels forced or silly is a credit to Reflections.

So then, Driver’s biggest gimmick is a doozy, but “shifting” isn’t exactly a new idea; Battlefield 2: Modern Combat had it years ago (developers DICE called it ‘HotSwapping’) and recently FEAR 3’s secondary character Fettel allowed you to take control of other people’s bodies. Driver San Francisco does however utilise the concept brilliantly, keeping what could have been just another driving game fresh and innovative, and without ever getting complicated or fiddly it serves up a collection of ideas and game mechanics that border on genius.

We’ll even let the nutty plot go without criticism and even pass by Tanner’s incessant Disney–esque “humorous” quips with a mere mention. Driver San Francisco is an absolutely marvellous piece of modern entertainment, and signals a long-awaited return to the top for Ubisoft Reflections.

>Buy Driver San Francisco from ShopTo.net<

Best Bits

- Sublime driving model and physics.
- Remarkably varied and innovative gameplay.
- Over a hundred licenced vehicles that you can smash to smithereens.
- Massive play area.
- Well-designed and varied online play.
- Director mode.
Worst Bits

- Mad plot will alienate some.
- Bland, low detail scenery.


by: Jensen Buttons

Copyright © Gamecell 2011