Remember when games didn’t take themselves too seriously and had completely ridiculous worlds in them where the developers had let their imaginations run wild? I miss those days. I miss Ridge Racer and Daytona USA and I also miss SSX. Those mad tracks with crazy jumps and stomach churning drops down mountains and hillsides. They really were the bee’s knees.
Say hello to Pure.
Pure takes the crazy jumps, drops and environments from SSX and switches snowboards for quad bikes and snow for mud, gravel and sand (umm… and there’s snow too). Pure is a hyper-fast racing game where depending on the game mode the aim is to either come first by crossing the finish line first, or come first by getting the biggest score.
Score is calculated by how fancy your trick is, and what other tricks you can link together before you land back to earth again. Each rider has a large array of tricks each (they are all shared with each other except for the special tricks) which you pull off by pressing either ‘X’, ‘O’, or ‘Triangle’ and a direction on the left stick. You only get ‘X’ tricks to start with until you have filled a boost gauge up, and once you reach a certain point you can then use ‘O’, ‘Triangle' and eventually Special Tricks to pull off.
Whilst you are racing around waiting for the next nutty jump, you can use the boost you gained from filling the gauge up to boost you even faster around the track which ultimately means you’ll be getting much higher on the jumps thus meaning bigger scores. Land badly though and you’ll lose your extra trick buttons so it’s a classic risk versus reward mechanic.
The handling of the bikes feels good and the second you start the game up you can ride them accurately straight away; there is no learning curve with the handling so it’s enjoyable from the start. Bravely, Black Rock has decided to only put one camera in the game, and it’s a chase camera, which follows you around at a decent distance. I think putting in on-bike or bar-cam would have been pointless due to the nature of the game with its tricks and stunts, so it’s good to see a developer make a logical decision like this.
You are able to design and build your own bike from a huge array of parts. You can either build a Race bike, which has good handling, or a Stunt bike, which is better for tricks, or make something in-between. There are sliders for each part telling you its rating for Speed, Acceleration, Tricks, Handing and so on, so you can tune the bike to your needs. The tools is actually rather deep with lots of options, so a fantastic feature is the auto-build mode, where it will build a Race or Stunt bike for you. Even better though, is that you can interrupt it at any time and fit specific parts yourself – very neat.
The environments in the game look amazing are generally all super high quality. Lighting, texturing and effects are all superb and the draw distance on the jumps is outstanding; you can see for miles and miles – it’s really very impressive. The tracks all have multiple routes much like Motorstorm, and unfortunately they suffer from the same problem where there is really only one route through the track if you want to be successful, and the rest are there for decoration. If you’re if first place and you take the “wrong” route, within seconds you will be last place, whereas if you’re first and you take the correct route you’ll suddenly jump ahead by 20-30 seconds from the second placed racer. It’s rather annoying as it means you’ll need to repeat tracks later because you took the “wrong” route around the track and suddenly came last when you were leading just seconds before, with no way to make it back and recover.
Another issue with the game is that you will find it much harder if you play the game the way the tutorials tell you to. They tell you to pre-load every jump to get maximum air and to do tricks whenever possible, and to make sure to use a Stunt bike over a Race bike for Freestyle Mode. These are all complete lies. I found it easier to use a Race bike throughout the entire game and only preload when racing in Freestyle events - and never in Race or Sprint events – you simply lose too much time in the air.
I enjoyed Pure, and thought it was a very fun and enjoyable game (bar the route issue and difficulty), but it is rather shallow and once you have completed the 8 hour World Tour you would never go back to it. There is a Trial Mode which is effectively a practice mode as you don’t unlock anything within it or progress through it, and online mode is rather light too, with the three game modes playable online; Race, Sprint, and Freestyle. It’s for up to 16 players though, which is rather impressive, and it usually holds up well.
If you were desperate for a quick fix racing game then Pure will fill your needs for a long weekend, but don’t expect to be playing it much after that, it’s just too short and doesn’t have enough game modes to keep you interested for long periods of time. There is massive potential for a kick-ass sequel though, and some of those tracks are fabulous to race around.
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