|SOCOM U.S. Navy SEALS: Confrontation|
|Developer: Slant Six
Release Date: Out Now
Players: 2-32 online only
Socom Confrontation is the seriesí first outing to PS3. It is very similar to previous games, but this time focuses entirely on online play and the global community. Socom Confrontation is a Third Person Shooter with the typical over-the-shoulder view, but the controls are very different to any other other similar games I have played. The controls and the button mapping took a while to get used to but once they've become familiar I wondered why I ever had a problem to begin with.
The gameplay is the same as ever, going round the large maps shooting the other team in suppression or playing one of the six other game modes. The game has a ranked system where you can go up levels by playing ranked games but in my experience hardly anyone plays ranked games and there is much more fun to be had in the 16 Vs 16 unranked matches. Although the new maps are interesting at first, and undeniably well-designed the gameplay gets repetitive after a while so you may not play it for long periods of time. It is alright to play for a few hours but after that it seems very repetitive. Those of you looking for a fast-paced and addictive shooter will not find it here; there are not many kills to be made per match as it concentrates on tactical team work rather than all out shooter - a headset is an absolute must.
The characters lack detail too, and their animation is rather basic and seem puppet-like. There is a character customisation option where you can change the guns, side arms and even the colour of the camouflage for your two characters, mercenary and commando. Even though you have this customisation it is a bit limited and could have been made better. You only have a choice of three kinds of torso and legs, and each is only a different type of armour.
- Large, well-designed maps
- Customisable characters
- Controls take getting used to
- No solo campaign
- Long install
- Samey maps
- Feels like a stopgap