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Siren: Blood Curse | |
| Developer: SCE Japan Studio Publisher: SCEE Release Date: Out Now Players: One |
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It wasn’t quite my cup of tea as I like my in-game frights to be rather less forced, but Forbidden Siren on the PS2 was certainly a chilling entry into the survival horror genre, supplying our reviewer DC with plenty of scares and a genuinely foreboding and disturbing experience, despite some of the worst and least appropriate voice acting we’ve ever heard. Blood Curse is Sony’s next-gen (well, ‘this’-gen) sequel and we pay a return visit to the creepy, zombie-infested village of Hanuda. Blood Curse actually takes place at the same time as the events from Forbidden Siren. This time around PS3 owners can download the game in 4 chapters via the PlayStation Network, this is quite a good option in case the game isn’t “your thing”, and has been done quite craftily by making each of the 12 episodes into an individual character’s story, so that you have to buy all of the downloads to see the whole thing. This will fill in a few plot holes and shows previously experienced events from other character's perspectives as the plot intertwines. I think it’s a nice idea and what the original concept of “episodic gaming” was all about.
Blood Curse is extremely linear and doesn’t allow for any plot branching – the game will even send you marching back to a certain event or character to produce the required outcome in order for the plot to continue. So despite 7 characters don’t expect multiple endings. Apart from the awful “Eastenders” voice acting, Sightjacking was probably Forbidden Siren’s most notable feature, and allows you to see what’s going on through other character’s eyes. This supernatural power returns inBlood Curse and allows you to get a more useful view of a certain area, or determine what path an enemy takes so that you can distract and avoid them, or use whichever weapon or object (there are 50 in the game) you have in your possession to its best advantage. Sightjacking is done via a split screen so you can continue to move around whilst still seeing what’s going on through someone else’s eyes, a major improvement on Forbidden’s sluggish way of doing it.
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- The ominous, scary atmosphere never lets up - Sightjacking is cool - 7 different characters - Lots of weapons |
- As linear as a game can be - Some inane dialogue - The controls still feel clunky and responses are sluggish |
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