Burnout: Legends
Developer: Criterion Games
Publisher: Electronic Arts
Release Date: Out Now
Players: 1, 2-4 wifi
Words By:

What a month we are having. First we get Burnout for the PSP, and then the big brother version for PlayStation2 and Xbox soon after. Going back a year, I remember playing Burnout 3: Takedown and saying how cool it would be to play on the PSP when it came out.

Well Burnout Legends is exactly that. It’s portable Burnout. It’s a mixture of the first three games in the series, and takes tracks, cars and modes from all three and mixes them into one game. The ‘Takedown’ game mechanic is in of course, and all the modes that go with it, like Road Rage, which is still as much fun as it was 12 months ago.

Legends, like Burnout 3, is split into a huge World Tour mode, with many different races and series to enter. It’s also split into car categories, and you start in the Compacts, and work your way through, getting faster and faster with each one. Each part of the world has many different events, like Time Trials, Eliminator, and Burning Lap, just like Burnout 3. After every race you get pages of stats, giving you new unlocks and awards etc, which normally result in a new car, or at the very least, a new event to play in. This format still works really well, and the game keeps you hooked to the screen, as you get addicted and want to complete everything.

Along with the vast World Tour mode, you of course have single player events, like Crash Mode, Single Race etc, and you also have wifi multiplayer. Up to 4 people can race together, and it works well. There is no shoddy EA online service to mess things up for you on the PSP (as it did with Burnout 3 on Xbox Live), so it’s much more stable. The game supports Game Sharing too, meaning four people can play with only one copy of the game. We tried this with two people, one with the game, and one without. From the server lobby, it took THREE minutes to load the track. This is beyond laughable, and completely unacceptable for a multiplayer game, and I am sure Nintendo are laughing to themselves at the rather feeble performance of the UMD format on PSP. Games on DS take less than 30 seconds to load in for one-cart multiplayer, and that’s it. Just getting to the lobby server on Burnout Game Sharing takes a couple of minutes. It is much faster with two discs though, so that’s good.

Graphically Burnout Legends is fantastic. It’s very smooth, with lots of traffic, effects, and good draw distances, and the frame rate is always perfectly stable. It’s very impressive for a handheld title. It’s not as smooth as Ridge Racer, but this game is doing a fair bit more than Namco’s title. On the minus side there is a bit of nasty polygon splitting like you used to get on PlayStation 1 games, but for the most part it’s a very pretty game and looks very much like you’d expect. Audio is American rock, brought to you by EA Trax. You can turn it off though if you find it offends your ear too much.

Overall this is another superb title for PSP, and really shows what the machine is capable of. It’s a full-on Burnout title, and although some of the challenges are direct rips from last year’s games, they’re so much fun that you won’t mind playing through them again. I certainly didn’t, as it’s a great game and still lots of fun. Highly Recommended.


Best Bits

- It’s a full-on Burnout game for PSP
- All the modes are in
- Multiplayer is great
Worst Bits

- Game sharing load times are a joke
- You might hate that music

by: DC

Copyright © Gamecell 2005