Echoshift
Developer: SCE Japan Studio/Artoon Inc.
Publisher: SCEE
Release Date: Out Now
Players: 1
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Echoshift is a sort-of sequel to Sony’s 2008 hit Echochrome and bears many similarities to it, with you completing puzzles by controlling a simple block outline figure. Where Echoshift is different is through the way you solve puzzles, unlike Echochrome where you had to rotate the screen around, in Echoshift you use time to help you control puzzles.

The game consists of 56 different puzzles, 7 in each letter area, with space at the bottom under ‘DL’ for another 7 DLC levels. The puzzles start off being fairly simple to complete, with you just having to press a switch to get to the door, but they gradually get harder, adding more doors and switches to get, requiring you to use more “echoes”. The echoes are the figure you play as. Each level has a time limit for each echo, generally 30 seconds, which means you have that time to use that echo to activate switches and buttons to allow the next echo to advance further towards the finish door. The aim is to use the least amount of echoes possible.

After you have got as far as you can with one echo you can skip straight to the next one or wait till the timer runs out. The next echo can then be used, and this time you will have a friend, the previous echoes will repeat their actions, helping you to get closer to the finish door (Clank’s levels in Ratchet & Clank: A Crack in Time on PS3 used a similar concept). Each level also has three different challenges, with a new one unlocking once you complete the one before it. These are ‘Cast’, where you have to complete the level using the least number of echoes possible; ‘Key’, where you have to locate a hidden key and finish the level; and ‘Illusion’, where you can freeze time for three seconds for each echo, allowing you to beat previous high scores.

The graphics are similar to Echochrome, cartoony, plain and minimalist, with the switches and doors in different colours so they are easy to locate. The puzzles are in 2D with a slight twist, being that there are a few 3D elements, with staircases to take you to higher floors.

The puzzles are relatively short (lasting at max around 3 minutes after using all your echoes), so are perfect for handheld gaming on the go. The 56 puzzles should keep you going for a while, and then there are the other modes on each level to complete as well, giving you a total of 168 levels to complete. In case that’s not enough for you extra levels can be downloaded from the PlayStation store to add extra challenges to the game.

The only problem I’ve found with the game (apart from being stuck on some levels for quite a while) is that many of the levels feel very similar and could get tiresome if the game is played for too long a period. If you were a fan of Echochrome or of puzzle games in general then this is definitely one for you. It’s a good game to dip in and out of now and again, rather than playing it all at once, so it should last quite a long time. Overall it’s a good game, keeping the standard of the Echo series high.


Best Bits

- Suits the PSP perfectly
- Great for short quick plays
- Lots of challenges to keep you going
- New challenges released as DLC
Worst Bits

- Some puzzles can get a bit repetitive
- Some puzzles can be very hard

by: coolalien

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