Frantix
Developer: Killer Game
Publisher: Ubisoft
Release Date: Out Now
Players: 1
Words By:

“Get FRANTIX and get ready to go” the blurb says... “Challenge yourself in the first character-based 3D puzzle-solving adventure for the PSP" Still awake? - "But careful, the obvious path is not always the best solution and each level is filled with devious characters, unique obstacles, dangerous hazards, and deadly traps along the way”… If this description doesn’t set your pulse pounding in these days of hi-def home console gaming then you’re not alone – it didn’t exactly grab me by the collar either, but man is this an addictive little number…

Oh yes, the PSP has had addictive puzzlers ever since it was first released (Lumines and Mercury in particular stand out), and here’s yet another imaginative “time waster”. Actually, “Time Gobbler” would be a better description as I seem to have lost hours, days even during the recent holiday period – my new Xbox 360 sulking in the corner as I enjoy some of the best puzzle-action gaming the PSP has yet offered me, gameplay that starts nice and easy, but progressively gets more challenging…

A very simple game is Frantix, although it has its own unique feel, there’s nothing complex or weird to get used to. Different coloured gems (how original) are scattered through the myriad levels set in the game’s different worlds. The object is to collect all the gems and get to the exit portal before the time runs out. Finish the level quickly enough and you get a bonus Gold gem. Some levels have gems with different colours, which you can use to open doors of the same colour, opening up new sections of the world. Simple. Yep, simple, simple to play but fast and complex enough to make your brain work overtime - and addictive as hell to boot.

The game starts simply enough, but things gradually get harder and, unlike some games that pile on the difficulty quickly in an effort to artificially extend lifespan, the difficulty curve in Frantix is beautifully set, and the challenge only makes things more addictive. You have to avoid lava, water and even quicksand (this is really cleverly done and can be both a hazard and an aid to you) and pickups that you find along the way can be good (time bonuses etc) or bad (the one that slows you down can be a killer, and you learn to stay well clear of certain hazards). Objects can be used in various ways, some to make bridges or there are bombs that can kill your enemies (or you too if you’re not careful!)

Visually Frantix is pleasing if not earth shattering, with its tidily drawn and interesting 3D themed worlds. Music and sound FX do the job and seem nice and apt, but they still annoyed me enough for me to turn them right down. This is an enjoyable little game with some excellent, addictive and cleverly progressive gameplay that is perfect for a handheld console, and it even manages a few unique features of its own. If you loved Mercury and Lumines this is a no-brainer next purchase for you - highly recommended.


Best Bits

- Tidy graphics and a 3D world
- Addictive, progressive gameplay is perfect for a handheld game
- A couple of hundred levels should keep you busy for a while
Worst Bits

- The camera doesn’t always keep up
- Could have done with a bit more variety and freedom

by: Mal Function

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