Gran Turismo
Developer: Polyphony Digital
Publisher: SCEE
Release Date: Out Now
Players: 1
Words By:

Any racing game fan will no doubt have owned at least one of the previous 4 incarnations of the GT franchise. Since the first release in 1998 on the original PlayStation they have single-handedly created a new genre of game, the “CarPG” or car-collector’s racing sim. The original GT boasted a previously unthinkable number of 178 fully licensed cars and 11 tracks. This most recent version on Sony’s hand-held PSP has an unbelievable 800 (yes, that’s right I said 800!) of the most popular and exotic cars in the world. The game also features 35 tracks raced forward and in reverse boosting it to 70. These are amazing numbers when compared to the previous versions on home consoles and really shows the work Polyphony have put into GT PSP to make it a real sequel rather than just a PSP port of an old game. It has also been promised that you can export the cars you buy in this version to the PS3 game that is due to come out soon, again giving you a lot of incentive to really put the time into this game. With enough effort you could have a massive garage of cars ready for GT5 before it even comes out. Originally planned for a 2005 release GT has a lot of expectation upon it to deliver a true Gran Turismo experience on the go.

The GT franchise has always been famous for its structured, licence-based career mode; this latest version is the first to not have one. The career mode being replaced with single races in which you unlock higher levels by completing the race. You start at D class and work your way through the rest with each rank being more difficult than the last. You can use any car you own for these races even in the lower classes but it does mean that if you choose a faster car you will be up against faster cars, so it’s probably best to stick with a slower car until you move up the ranks.

There is also a Driver Challenge mode consisting of 54 challenges spread over 9 categories ranging from the 'basics of driving' to the far more difficult 'advanced overtaking' challenges. Each of these challenges has 3 medals to attain bronze, silver and gold each being awarded for completing the challenge in a set time. Some of these are really difficult and will require you to use all your driving skill to get the gold. These carry huge financial rewards so it’s definitely worth doing to enable you to buy the more exotic cars the game has to offer.

GT PSP also has a four-player local wireless mode, allowing you to race and trade vehicles with your friends but there is no online mode as yet, although there has been talk of an online mode coming via PS3 connectivity. The ‘Trade’ mode allows you to swap vehicles you own with your friends wirelessly, a very handy way of getting the cars you want, especially if you have a friend who plays a lot more than you.

Now for the good stuff... I will start with graphics. All the cars in GT are beautifully recreated and are an exact likeness of their real life counterparts, as are each of the 35 tracks with 20 of the tracks being real tracks used in motor sport and the majority of the rest being set in real locations. The most impressive of these tracks is the full 12.95 miles of the Nürburgring Nordschleife brilliantly recreated. The game runs at a very smooth 60 frames per second. GT PSP uses the same engine as the upcoming PS3 game Gran Turismo 5 and was also developed by the same team at Polyphony, showing how seriously they took this version of the game.

For this PSP version they have also removed the option to buy any car whenever you want and replaced it with the choice of 4 manufacturers becoming available for each of the in-game days. This system works well as it makes you think about what car to buy rather than just saving and spending your money on whatever car you want - you may not get the chance to buy the car you want for 20 days so you will be more careful with your hard earned cash.

A lot has been made in the gaming press about the lack of a career mode in GT PSP but if you ask me I don’t think this version really needs one. I know I never play my PSP for more than 20 or 30 minutes at a time on the bus, the train, my lunch break, or dare I say it on the toilet, so I think the inclusion of a full career would have been a bit of a waste as I would never complete it. This way it allows you to pick up and play for short periods but still gives you the full racing experience.

There isn’t much to complain about in this game but at a push I would point a criticism at the PSP itself and say that the lack of analogue buttons hinders the gameplay slightly, with the power and brake buttons acting as a digital switch, either on or off. Racing fans will be used to the ability to feather the throttle and at first will miss this feature but it is quite easily remedied with a small tap of the buttons when needed.

All in all it’s a great game for the PSP; it rates amongst the best racers on Sony’s hand-held machine. Not only is it a great PSP game but it takes its place proudly alongside its bigger brothers on the home consoles and really whets the appetite for the upcoming PS3 title. Despite its slight flaws it stays true to the essence of what we have come to expect from a Gran Turismo game, real cars on real tracks with real car physics. Long standing fans of the series will not be disappointed.

I give Gran Turismo an awesome 9/10. It stays true to the original series and delivers a great racing experience on the go.


Best Bits

- Huge number of cars
- Huge number of tracks
- It’s everything good about GT on a handheld!!!
Worst Bits

- No online mode


by: Kent Hammer

Copyright © Gamecell 2009