Motorstorm: Arctic Edge
Developer: bigBIG Studios
Publisher: SCEE
Release Date: Out Now
Players: 1-8
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It has become something of a tradition to try and squeeze a big name console franchise onto Sony’s portable machine and the results have been mixed, often because games that get ported just aren’t suitable for a handheld experience. Motorstorm: Arctic Edge, which was developed in conjunction with a PS2 version, is the latest stab at trying to get the balance right.

Pop in the UMD (or download if you’ve got a fancy PSP Go) and you’re greeted with a familiar pumping soundtrack and a ridiculous intro. So far, so good.

The bulk of the racing is done within the ‘Festival’ mode, which is in essence the game’s career mode. Here you’re presented with a spiral grid of 100 events, which are split into different ranks. Progression through the races by getting placed in the top three allows you to move up in rank and work your way to the top of the grid.

Playing the game is a relatively sedate affair for the first hour or so as the game never really challenged me to begin with, and if I’m honest I’m usually pretty poor at racers. It didn’t last though and as I reached the later ranks I found my palms getting that horrible sweaty feeling which I know means I’m going all-out. The boosting is satisfying but I never quite got that jolt of adrenaline I felt when playing the PS3 game which is almost certainly because it doesn’t play as quick or have the stunning visuals, but it is an admirable effort.

Controls are intuitive and work surprisingly well. The right shoulder button is used to accelerate, the left is for braking and X gives you the all-important nitrous boost. Unusually for a PSP game I managed to work with the analogue nub rather then automatically going for the D-pad. Other then Ridge Racer this is the only racer I’ve been able to feel completely comfortable with on a handheld.

With regards to the vehicle line-up there’s a wide selection of motors, as you’d expect. Highlights include the all-new Snowplow and the ATV. I tended to stick to the buggies but for those who prefer the heavier machines there is always an option there.

Without a doubt my favourite thing about Motorstorm has always been the incredible track design, and this PSP outing is no exception. There are 12 tracks on offer, which may not sound a great deal, but when you consider the many different routes available to you in one race the game's replay value truly shows. The snow-covered environments are diverse and look great with sharp turns and steep hills to fight. There are also a number of environmental set pieces throughout the races including sheer drops and avalanches, which can sometimes seem a little unfair but at least it helps keep things interesting.

If you need a bit of practice there is the ‘Wreckreation’ mode (see what they did there?) which lets you take part in time-trials and practice with any vehicle you have unlocked in the main game on any of the tracks. There is also of course the Multi-player. This gives up to 8 players the opportunity to smash into each other either in Ad-Hoc mode or online and includes online leaderboards. As with the PS3 this is probably where the most fun is to be had, especially during some of the more frantic races.

For the obsessive collector, Arctic Edge allows players to collect badges by winning events, which in turn unlock body kits, paint jobs and various other bits and pieces which can be slapped on vehicles in the game’s garage mode. These vehicles can then be saved and used in any of the different modes. A photo option allows you to pause the game and take a picture of the action at any point which can then be shared with other players. These additions are little gimmicky perhaps but I’m sure some will find them interesting enough to have a dabble with.

Cramming the essence of PS3 Motorstorm onto the PSP must have been a challenge for Bigbig Studios but they have done it with style. The game is a little rough around the edges, particularly with regards to the physics and car visuals but when it plays this well you can’t really complain.


Best Bits

- Feels like a Motorstorm Game
- The tracks are well designed and worth playing through several times
- You never get tired of that boost button
Worst Bits

- A little too easy to begin with?
- Some of the tunes are awful
- Upgrades are purely cosmetic

by: Pedro

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