Prince of Persia: Revelations
Developer: Pipeworks
Publisher: Ubisoft
Release Date: Out Now
Players: 1
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Prince of Persia: Revelations is an updated version of Warrior Within, a big hit on PS2 & Xbox last Christmas, a sequel to Sands of Time and the middle game in a trilogy - and I have to say it works surprisingly well on the PSP. With the series’ trademark flowing platform leaps, rolls, swings and combat moves, above all else PoP games demand responsive controls - and thankfully you immediately realize that you get those. This means you can get straight into the action and you soon think you know exactly what the Prince is going to have to do, and that you know how to do it. A pleasant surprise then this, because despite some really pretty PSP games having already appeared, I wasn’t really expecting Revelations to either look or play as well as it does.

Far from being a simple port, new levels and puzzles abound in Revelations, and you’re taught to use new combination moves and techniques for the early part of the game, with no need for instruction booklet reading which is nice. By linking together combo moves, you’ll soon be performing extravagantly stylish moves to kill enemies, and when it comes multiple targets you almost feel sorry for them as the Prince runs along walls, swings, vaults and springs off of the walls, poles and ropes to slice and dice opponents with the greatest of ease.

Always a problem in 3D platform adventures, the camera in Revelations keeps up with the action pretty well, and on the odd occasions that it does falter it’s surprisingly easy to control with the aid of the L button and a trigger to rotate the camera into the desired position. The view can quickly be centered back behind the Prince too, by tapping the left button on the digital pad, and an aerial view can be called up with a tap of the “up” button.

The story begins a few years after the conclusion of Prince of Persia: The Sands of Time - the Prince has returned to Babylon only to find himself hunted by a supernatural creature bent on his destruction. Seemingly from the other end of the spectrum from 'Sands of Time', and like 'Warrior Within', Revelations is a darker, almost gothic game, and I’m not sure I like the direction it’s gone in. After a few hours I longed for the warm, sandy colouring, the dreamy castle and the heady heights that I expect from a PoP game, and as clever and stunning to look at as some of the levels are, they don’t really ‘do it’ for me.

And despite a promising start, the combat in the game is also far from what I’d call fun. More combos and some flashier-looking moves are one thing, but there’s still far too repetitive button bashing/repetitious hacking and slashing, and the gameplay feels imbalanced on that score – in my humble opinion you should be figuring out how to get to a higher or lower platform or avoid traps or enemies in a PoP game, not bludgeoning your way through countless look-alike enemies until your thumbs are sore. Unfortunately the glossy looks sometimes fall down with occasional silly looking glitch and the PSP’s Achilles heel – too frequent and intrusive loading pauses and some dodgy sound don’t exactly add to the overall effect either.

As for lifespan, Revelations’ new sections certainly add to the game's length, but with some hugely challenging and at times frustrating sections with strangely placed restart points as well as far too much combat (once again), the game is far from an easy one to just “pick up and play” – it feels far more like it should have been a data disk for the PS2/Xbox than PSP game, and my strangulated, anguished cries when I die for the fifth time during a tough platform puzzle or frustrating fighting section might be acceptable at home or within the walls of Gamecell towers, but on the bus or train…? Nevertheless this is a quality title with some clever level design that deserves your attention, and having fought my way through both Sands of Time on PS2 and this PSP instalment, it’s a tale that I’m desperate to see the end of…


Best Bits

- A good game, but too demanding at times
- Clever level design and puzzles
- Looks good…
Worst Bits

...Apart from the odd glitch
- Too much fighting
- Those usual painful PSP loading times
- Don’t play it on the bus

by: Mike Honsole

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