Worms Open Warfare 2
Developer: Tean 17
Publisher: THQ
Release Date: Out Now
Players: 1-4
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Ever since I played Worms on the Mega Drive I have always owned at least one copy for every console I’ve owned. It was the party game back in the day, but how does it cope in the latest version for the teeny-screened PSP?

The Worms series has never really advanced that far from the original, but here that’s a good thing. Following from the softer, brighter cartoony visuals of the series Armageddon-onwards WOW2 has a bright, colourful presentation that has an element of dark humour in it too - both kids and adults will like the look.

The graphics aren’t going to strain the PSP and do just about what you want them to - the worms and environments are nicely drawn and the backgrounds are more active than other games, littered with swaying battleships, chugging tanks and buzzing bombers, all swaying about and occasionally taking pot-shots at each other mid-match.

Team 17 pretty much took the ‘if it aint broke’ approach and anyone who’s played a Worms game before will pick it up almost instantly. The controls are simply mapped to the PSP and are very intuitive. The use of the analogue stick to free-move the camera definitely was a smart option. The mainstay of the game is still the four-on-four battles across obstacle-ridden battlefields, but WOW2 has included a few other game modes that shake things up a bit.

The single player campaign has you fight across 6 eras of war, from pirates through WWI and II to space-age. You fight a number of enemies in set situations which aren’t necessarily straight battles; your worms will have half-depleted health, or the landscape will already have huge craters which you have to climb out of, or you’ll only have limited weapons to make use of. When you get to the end of each stage you fight a ‘boss’ worm. This is essentially just a worm with more health than the previous ones and is rarely a straight out fight, you’ll have to cross obstacles to get to them or go across the map to get the weapons you need. Although there are some nice touches you only use a few weapons and you can breeze through this part of the SP campaign quite quickly.

The AI is a bit of an anomaly, which is not surprising for a Worms game. Most of the time it’s smart and cheeky, dropping grenades with perfect fuses right on top of your worm through the smallest hole and you can’t help but applaud the skill. At other times it will back flip into the water, like a suicidal diver, or simply blast away at a rock in front of it only to nearly kill itself. I was playing a mission against the Army Sergeant boss and spent time carefully parachuting my worms down to the bottom of the battlefield, avoiding sentry gun fire and picking up the extra health only to have the boss aim straight down and me through the floor and blow him up. I won without even firing a shot, and I was kind of disappointed that I couldn’t unleash the Banana Bomb or the Holy hand grenade.

On to the puzzle mode. In these missions you do not necessarily have to kill opposing worms to win, or even take it in turns when you do - some of the missions play more like a platform game than the shoot ‘em up you’re used to with Worms. These are quite hit and miss as some can be great fun but others (especially the low-grav platform mission) are just tedious as they take so bloody long and then you fall off right at the end!

When you play the normal 4v4 single match games the game does add a few interesting additions that make the gameplay a whole lot more interesting. As well as airdrops of weapons, items and health there are also other random intervening events. These range from Earthquakes to Airstrikes and can really turn the tide of battle.

Worms Open Warfare 2 is a nice little game and well suited for the PSP - it’s best to play in short bursts, like on the loo or the train. The controls are exactly what you’d want and the graphics are all you need really. The only problem is that there isn’t a hell of a lot of variation in the game and you’re essentially playing a ten year-old game.

The problems with the AI make things a little inconsistent and unrewarding and it would have been nice if we could have found someone to play against on the servers via Wifi. But there’s enough charm and fun to be had in the same old way that you can’t help but chuckle when you prod a helpless worm onto a mine and then into the sea…


Best Bits

- Nice cute graphics
- Intuitive controls and camera
- Short and sweet arcade gameplay
- Create-a-team options.
Worst Bits

- Seen it all before
- Not a lot of variation
- Inconsistent AI

by: Crazypunk

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