Blitzkrieg 2
Developer: Nival Interactive
Publisher: CDV
Release Date: 14/10/2005
Players: 1 (8 LAN/online)
Words By:

Much as I like the base building of many real time strategy titles such as the Command and Conquer series, it's a comical concept:
“Right chaps, we need to destroy this enemy base, so we're going to land a building team nearby, build a military base, and then start training some cannon fod... er, crack soldiers and build some tanks. The enemy won't know what hit them.”
“Won't we need a lot of supplies to do that?”
“No, we'll be landing with a minimal amount of supplies, and mining what we need there. We'll also need power, so we'll be constructing a grid of nuclear power plants too.”
“How long is this all supposed to take?”
“About three hours... Hmm.”

At the same time, entirely historically accurate strategy games are a little dry for all but the military buffs – since the middle of the 19th century and the advent of accurate long range weaponry and then air to ground ordnance most people involved in a war spend 99% of the time hiding.

Blitzkrieg 2 splits the difference as a real time strategy game in a World War II setting. There's no base building and next to no supply management, but the weaponry is all historically accurate in both look and capabilities, and the game concentrates on letting you lead your small squad of units (about a dozen at the start of each mission, although you can bring in reinforcements regularly) onto various objectives such as capturing or destroying enemy bases. The maps aren't more than a few miles long or wide, so the action is quite compact and frenzied. In the campaign mode there are three different campaigns to choose from, each one representing a different participant in the war – the US, Russia or Germany. Each campaign is divided into four sub-campaigns that are aligned with actual actions in WWII, with the sub-campaigns being themselves made up of multiple missions. All in all there are sixty-eight missions, which range in size from fifteen minutes (if you're quick) to two or three hours. That's a lot of game.

On each mission you start with a set number of units, but are able to call on reinforcements at regular periods. You can choose how you want your reinforcements, be it a unit of light tanks, heavy tanks, infantry, or perhaps you want to call on your bombers to do some damage. But you only get one unit - a ‘unit’ being two groups of twelve infantry men, or four light tanks, or three medium tanks etc - and once you've called on your reinforcements you'll have to wait a few minutes until you can call for more. To stop you cheating and stockpiling your reinforcements you only get a limited number of reinforcements for each mission, as well as a total for the whole sub-campaign. As you progress through the campaign you get more types of reinforcements to call upon, and your existing types of units will gain experience and be able to perform new actions; tanks will be able to fire while moving; bombers will be able to fly in bad weather; infantry will be able to dig trenches. It certainly keeps the game moving as you constantly have new units and tactics available to you.

Blitzkrieg 2 has full 3D graphics engine, a new development over the 2D engine of the previous Blitzkrieg games. The view can be pulled in and out as well as rotated, although the zoom doesn't go back quite as far as I'd like. The user interface itself is fairly uncomplicated – you can see details of the currently highlighted unit, as well as a choice of the instructions you can give them. There's also a 2D mini map in the bottom left which gives a very clear view of the battlefield. The interface is very nice to use, apart from making life difficult when you want to deselect units from a group. The 3D graphics look nice and tidy, with explosions from artillery fire looking particularly good, but they are some way behind those of comparable games such as 'Codename: Panzers Phase Two'. While the bomber runs will shake the very earth beneath you with their shock and awe, they will pull the frame rate right down on almost any hardware without the graphics being anything too special.

The music and sound really capture the battlefield feel well – tanks are carried into battle on the crest of a booming orchestral score, while the general babble of the units in their native language is nice, but occasionally infuriating – more than once I was baffled why a tank wasn't moving until I realised that the unit was saying that he couldn't get to where I wanted, but in German. After that point I became infuriatingly well acquainted with the German for 'I cannot get there Sir' as the mass movement of units in Blitzkrieg 2 is plagued by the old RTS problem of bad pathfinding. It's not helped by the fact that units will not get out of the way of another one’s path, causing them to take a long and often dangerous route around obstacles as well as their allies. Worst of all was when I was moving across a bridge – I moved five tanks across with another five to go when an allied AI unit decided to go half way across the bridge and stop, blocking the only crossing point for my remaining tanks. Although I took control of the other side of the bridge with my five units, the AI unit wasn't budging, and I had to resort to some friendly fire to remove the barricade (It would be an interesting letter home to the family of the deceased for that incident: “Dear Sir, We are deeply saddened to tell you that your Son was killed because he wouldn't move his tank out of the bloody way...”. Having said that, the pathfinding issues weren't insurmountable, and were really the only gameplay problem I found.

Nival seem to have really taken criticisms of the first Blitzkrieg game on board and have managed to mostly remove the flaws, finally letting the quality of the underlying game actually show. The reinforcements mechanic of the game is very nice and gives the player plenty of options to choose their own strategy, and the 3D engine is welcome, albeit a little under par. I can honestly say I didn't find a dull moment while reviewing Blitzkrieg 2, and it's a solid game with plenty of content for anyone looking for a real time strategy game at the moment.


Best Bits

- Good mix of game action and realism.
- The orchestral score.
- Plenty of game to play.
- Ground shaking bombing runs.
Worst Bits

- Graphics are a couple of years behind the times.
- Crappy pathfinding and AI.

by: Peter Potatohead

Copyright © Gamecell 2005