Chaos League
Developer: Cyanide
Publisher: Digital Jesters
Release Date: Out Now
Players: 1
Words By:

One of my favourite games from years back was not on a computer or console but was in fact a board game. Not your average board game mind – this was a combination of American Football and role-play conducted in turns on a board. The aim was pretty much the same but the way in which it was played had many differences. Never has the Superbowl had a group of armoured skeletons running for the end zone, or an ogre picking up a dwarf and kicking him down the field along with the ball. It was a great game – it was called Blood Bowl.

Now I don’t think anyone who has ever played the above can be in any doubt where the idea of Chaos League came from, and to be fair to Cyanide they have not done too bad a job of capturing the spirit of Game Workshops classic. Chaos League seems to have everything that Blood Bowl had. Vast legions of undead and fantasy creatures meet on a pitch to play a game very similar to American Football or Rugby.

There is a lot to do; even before match begins, and as with most sports games these days, the list of play modes is vast as are the numerous options associated with each one. The bulk of the game is the league mode though, where you can create your own team, decide which type of players you wish to have and then compete for the top.

The graphics are very nice and detailed. The on pitch action is very clear and it’s easy to identify each team and each player apart which always helps. You have three modes in which to play the match in. The first is straight RTS controls: click a player, click on where you want to go, click what you want him to do when he gets there and also click on who you wish to attack as you go… It’s more point and click, click, click, click … Etc.

You then have a turn-based mode which is the same as the above but pauses every 10 seconds or so allowing you to refine your tactics. The problem here though is that whilst your players are carrying out your orders you can do nothing but sit back and watch, this mostly sees the players you send for a ball nowhere near it as they are beaten by the rather dubious AI.

The final mode is active pause which as you can probably guess sits in between the previous options and allows you to pause the action and change tactics as and when you want.

The problem with Chaos League though is that it tries to do too much. I mentioned above just how much clicking there is to be done, and that was just for one player. Imagine that example played out for another 6 or 7 players whilst trying to watch the opposing team, second guess their moves and monitor your own team’s health and available special moves. It’s very, very hectic and soon becomes more of a chore than a game, which is a major shame.

Chaos League is fine for a quick 30 minute kickabout, but it’s the first sports game which is probably as tiring to play on the computer as it would be in real life. It’s a shame that no official Games Workshop licence could have been obtained, or that Cyanide hadn’t just made their homage much closer to the board game and made the game with a proper turn-based mode (complete with action points etc). There is just too much to think about on the pitch for one person to worry about, especially with a point and click interface.



Best Bits

- It’s almost Blood Bowl.
- Looks lovely.
- Lots of features.
Worst Bits

- It’s not quite Blood Bowl.
- Too much to think about.

by: dUnKle

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