Cold War
Developer: Dreamcatcher
Publisher: Mindware
Release Date: 11/11/2005
Players: 1
Words By:

Appearances can be deceptive. Just because something looks good does not mean that it’s fun to play with. An experience learned quite often in the past after a Saturday night on the town.

Cold War is the video game equivalent. At its heart it’s a stealth action adventure – similar in style to Splinter Cell. It features you as Matt Carter who has travelled to Moscow to uncover a conspiracy of international proportions. You see, Matt is an investigative reporter and the year is 1986. The game opens with you at the entrance to Lenin’s Mausoleum, your task to get inside.

As the game opens it does look stunning. The graphics are crisp and clear, there’s plenty of detail and lots of atmosphere. The characters look chunky and well drawn – and there really does seem to be a gritty realism to them. It’s night, the rain is lashing down around you and the graphics do give a “being there” feeling. That is, until you actually start to move around.

This is a stealth game and as such you need get the obligatory movement speeds – it’s here that the first problem strikes. The slowest movement would be fine if the next speed actually felt faster. You go from a slow crawl, to walk, to “run like your dad” and the animation here is laughable. None of them feel really any faster and when you want to cover ground at speed you can’t help but feel like you are running in treacle.

This is highlighted as you try to get into the mausoleum. The perimeter is surrounded by guards and you need to take these out to progress. Starting the game unarmed you have to sneak up behind the first guard to knock him out. As you move towards them you start to feel like a French street mime walking against the wind. It seems to take forever and makes it hard to judge how long you have until you are discovered. You could switch to run mode, but this just seems to make you noisier as opposed to going much faster.

With the first guard taken out the game again hints at its potential. Searching the guard you find a gun, bullets, drugs and a plastic bottle. Not being allowed to kill anyone makes the gun and the bullets a little redundant until the game gives you the option to combine items to create new ones. So the bullets and the plastic bottle become rubber bullets - it’s real A-Team stuff, with some of the items you create being even more ludicrous! Handled with more care and realism this could have been a great feature but as it is, it’s just case of making sure you have enough of each item and choosing to create the new one.

The only “feature” the game pulls off with any grace is the X-Ray camera that you acquire early on. Using it you can look through walls and other solid objects and see what is on the other side – the graphical touches here are great. Pipes and wires in walls become visible and living creatures appear as skeletons. The X-Ray camera can also be used as a weapon or a tool. High bursts of radiation from it can set off explosives, destroy cameras or render people unconscious.

It may be rude to say this but unfortunately Cold War feels cheap – it has some great ideas and does, for the most part, look great, but when put all together it just doesn’t work and is much more of a miss than a hit. It is to Splinter Cell what the late night DTV action movie on Channel Five is to Die Hard - a poor relative.


Best Bits

- Looks nice
- Has a few nice ideas
Worst Bits

- Feels cheap
- Never lives up to its potential

by: dUnKle

Copyright © Gamecell 2005