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Company of Heroes: Tales of Valor | |
| Developer: Relic Publisher: THQ Release Date: Out Now Players: 1, online multiplayer |
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The original Company of Heroes was one of the best WWII strategy games around, and that's saying something considering the amount of competition it has. Running from the same engine Relic used in their Warhammer RTS, Dawn of War, it offered large-scale battles with great unit customisation and balanced resource management and control point-capturing really well. Tales of Valor is Relic's second expansion for the series, this time working as a standalone game, but feels more like a diversion...
So what's new, you ask? The answer is: not too much really, in fact it’s almost business as usual in the CoH war room; the graphics look a little more polished but aside from that it doesn't look too different and the levels are still split into several smaller missions, all with their Andy Gray-style briefings with lots of animated arrows all over the place. The only real addition is the direct fire mode which allows you to, well, direct the fire of your troops manually. Sometimes it can be useful to suppress a particular group of units but your troops are already pretty smart and the basic commands themselves do the job well enough already. To be honest most of the time when I switched to the DF mode it just made things more fiddly, so unless the AI's doing something silly you won't need it.
As fun as the campaigns were I couldn't help but feel cheated that they could all be completed in an afternoon - they are the shortest campaigns I have ever played in a PC strategy game. What sticks the knife in even more is that the focal point of the main menu is this long list of campaigns you can play, except they're all greyed-out. On the box it says you don't need the other CoH games to play, but they've put the campaigns of games you don't have on the menu just to tease you, to show you how rubbish your copy of the game really is. It's as if I'm being mocked by the game for choosing the Company of Heroes 'Lite' version: "Oh, you've only got the three campaigns, have you? How quaint..."
I've never been a massive fan of playing RTS' online. They're ridiculously complicated and hard to get into, as every player has already worked out the most efficient sequence of building a hundred tanks in a minute and a half. Instead of in the offline games where you can try out all types of units and do a bit of sneaky strategy online games are all about spawning the most munitions for the least manpower and rushing the other guy's base in under 35 seconds. It's like comparing a sensual massage in a health spa and a quickie in an alleyway that smells of pee.
The brutal truth is that Company of Heroes: Tales of Valor is a very small package indeed. Three brief campaigns that won't last past a day and three new multiplayer modes that no-one apparently fancies playing. With the funny stuff Relic is pulling at the main menu I'm surprised this was released on its own at all-it really belongs as part of a Gold Edition bundle of the original CoH, along with the other expansion. Any CoH fans buying this expecting a complete package will be bitterly disappointed, especially if they pay full price for it. Newcomers to the series would be better off buying the original and the real expansion, Opposing Fronts, which has much more in terms of content and will be slightly cheaper.
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- Good graphics - Engaging campaigns - Doesn't require the original Game to run - Comes in a Box, with a Manual |
- Doesn't come with much else - Campaigns very short - Hardly any resource management - Online Mode |
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