Darwinia
Developer: Introversion
Publisher: Introversion
Release Date: Out Now
Players: 1
Words By:

I've been into games for as long as I can remember, maybe even longer (who knows). I have seen the rise of games from a minor and relatively geeky pastime to a massive entertainment industry where a game from late last year had the biggest opening weekend of any piece of entertainment ever (film, music etc. included). To go with that, development teams have grown from one or two blokes in their bedrooms coding a game inside 3 months up to teams of 100+ dedicated developers, specialising across the fields of art, script writing, music, graphics, physics, A.I. and more. Now, while the development team of Darwinia, Introversion, is not two blokes in a bedroom (it's four blokes, although I reckon they work in an office), it does show that there is still room for smaller developers to compete with the big guns. I'm not going to go any easier on it because of that though...

Darwinia is the name of a virtual world, created by some beardy bloke on the world's most powerful supercomputer that he accidentally created out of a bunch of supposedly broken video games consoles. Darwinia is inhabited by thousands of Darwinians, each one a single A.I. program designed to interact as intelligent creatures and learn as they go. When they die their 'souls' are recycled into new Darwinians, so that they evolve. As a way of funding this project, the beardy professor decides to sell tickets for people to visit this virtual world (one wonders why he didn't sell the design of his supercomputer instead), and you arrive for a visit just as Darwinia has become infected with a computer virus. Beardy enlists you to help clear up some of the virus while he does what he can from the outside, and instructing you in what to do next. Of course, you can't go into the world yourself, what you actually do is run and then command computer programs in the virtual world.

Darwinia itself is a polygonal landscape, dotted with occasional wire frame trees that look like they were created by a fractal algorithm. The Darwinians themselves are little green (non-articulated) stick men, and the virus comes in a number of flavours. The basic virus is a short snake of 2D triangles that moves across the landscape randomly, although usually stays in groups. The rest of the manifestations of the virus are 3D creatures of various types. All of them are capable of killing the helpless Darwinians and also the computer programs that you summon onto the landscape to help fight back against the virus.

Programs are summoned by holding 'Alt' to get to the 'Task Manager' screen. In the space on the middle of the screen you hold the mouse button down and draw a shape, according to which program you wish to run. It can then be created in your controlled territory (around buildings you have recaptured generally). The two programs that you directly command are the 'squad', a laser armed group of soldiers used to destroy the virus, and the 'engineer', a hovering unit that can turn buildings back to your command from the virus. Both units are moved around by left clicking on the point of the landscape that you wish to move them to, and the squad will fire their lasers in the direction of the pointer when you hold right click. The squad also has a choice of secondary weapons, such as grenades and air strikes, fired by holding the right mouse button and clicking the left, and you switch between the secondary weapons by going to the 'Task Manager' screen and drawing the appropriate shape. After some time in the game, you will be able to choose individual Darwinians to be commanders and to lead the rest of the green stick idiots around.

The game mostly consists of you moving your squad around, blasting the virus, creating safe passage for your engineers to reclaim buildings for your use, and thus a safe place for your Darwinians. Later in the game you get to use the Darwinians as an offensive force though, initially as a mini army with their own lasers, and then later to arm laser turrets to drive back the virus. It's simple stuff – you never have to juggle a vast number of units at once, and the action is never frantic – you just mow down the virus, and move on – and this is going to cause you to find the game either quite compelling or quite monotonous. It's a problem throughout the game – having to create programs by drawing the correct shape is an amusing idea at first, but the novelty may wear off. At other times you have to guide your units around very carefully – your squad will get stuck if you direct it to a point that would cause them to cross water as the crow flies.

I do like what Introversion have tried to do with the whole theme of the game. The entire graphical style is simple, but it looks all the better for it, and everything looks just right: lob a grenade into a group of Darwinians and they flee away, those that get caught in the blast get blown away and disintegrate; the centipede monsters attack in the same way as the centipede in the original 'Centipede' game; the soul destroyers attack like monsters from 'Space Harrier'; when some monsters are close to death they have little graphical glitches. I could go on with the graphical things that I liked from Darwinia, but it's better for you to see all the little game references yourself if you loved games pre-Playstation.

Darwinia took me around 25 hours to complete, not too bad for a modern game. I'm sure they could have easily put in more maps if they had wanted, but to be honest it would have stretched the concept a little thin – the game managed to pull out enough tricks in the 25 hours to keep it interesting, but it did come a little close to feeling like a grind at times though. I guess that feeling comes from the fact that there are certain things in the game that could have been done better, and a large part of the game play was borrowed from Sensible Software's Cannon Fodder (there's a nod to that in one of the numerous loading sequences). It is a unique game though, and certainly worth downloading the demo to see whether it can cast its spell on you.


Best Bits

- Lovely theming throughout.
- Highly addictive.
Worst Bits

- Some stupid AI.
- Can be a bit of a grind at times.
- Somewhat dated gameplay.

by: Peter Potatohead

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