Role playing games have come a long way – what was once just a case of typing text or moving a square around a screen has now developed into eye candy that can rival many an FPS. However for me an RPG has always been about imagination rather than nice graphics, and RPGs also happen to be my favoured genre.
Everything about DS2 should make me like it. It’s deep, it’s involving – it has stats galore to boost up your hero, loads of varied locations, numerous characters to interact with and... Unfortunately for various reasons I don’t like it that much…
It has a story – quite a deep and involved one apparently – however like I have found with many RPGs of this type it’s just too deep and involved and with so many side quests and characters to talk to you soon kind of drift off the beaten track.
None of this is really a bad thing – after all RPGs should be the most open and freeform games around – but there still needs to be a structure and a way of getting you back on track. For me DS2 falls into a similar trap that Morrowind did. Using an old pen and paper analogy; it’s like having every D&D rule book and guide, but it’s not good if you have a rubbish dungeon master running the thing.
DS2 is a party-based game. You create your hero and along the way find others who can help you with your quest. Each have different skills and abilities – so if you choose to be a hardened armour wearing warrior you need to miss out on the fireball throwing fun of the wizard. The game then features numerous automated functions for your team mates – so you can assign them to get stuck in or hang back and attack from a distance. It works rather well and it’s a good job it does.
You see the BIGGEST problem I have with DS2 is that it’s not really an RPG. Well not by my standards – to be honest I think Football Manager has more in common with an RPG than this does. You see almost from the beginning DS2 is just a hack and slash game. It’s Gauntlet 05 with added stats and character upgrades. Your progress seems at times nothing more than mouse click after mouse click, needed to take out wave after wave of enemies.
Yes, this results in getting your stats up – but all it really means is that you are strong enough to face the next wave of increasingly powerful enemies. Never in the first few hours of play did I feel like I was being tested – as long as I upgraded my stats, equipped the best weapon and clicked fast enough with the mouse I was unbeatable - especially when enemies drop helpful potions to bolster your stats and health meters. It never felt at all challenging and because of that it just got boring.
The story thus feels tacked-on and the game makes no attempt to make you sympathize with your party or its characters. With more care and thought this could have been something a little special – the party dynamics and automation do work really well and you can configure the party to your liking – it’s just a pity that the other members are really nothing more than an extension to your main attack.
DS2 would be fine to those people who just like to get their stats up and boost their characters, but for those who want something a little deeper then this is best avoided.
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