Eric Young’s Squad Assault – West Front
Developer: Freedom Games
Publisher: GMX Media
Release Date: 25/11/2005
Players: 1
Words By:

Dr Who has a Police call box, Marty McFly had a DeLorean and it would seem with the help of DAS Entertainment I have my own time machine in the shape of an Optical Disc.

At its heart Squad Assault is (yet another) WW2 RTS game. However (and maybe this is just me) once the game was up and running I had a feeling of being here and doing it all before – you see this game seems to look and feel as if it’s just combined the Close Combat games (from the end of the 1990s) and the Combat Mission games (which I reviewed going back 12 months or so) – and therein lies the problem.

It’s not that Squad Assault is a terrible game, but the WW2 RTS genre is already overfull and Squad Assault really does seem to other nothing new. For the graphics whores out there you will probably not even get as far as selecting the first batch of units. The visuals are nothing more than serviceable and not even as good as the last Combat Mission game. The strategy purists may be yelling at this point that the graphics don’t matter and they are correct, but only if the rest of the game works.

The game came with no instructions and the interface, whilst looking like a combo of the above games, just felt badly put together, this along with what seemed to be a very unhelpful tutorial really put me off. It took me a couple of hours to actually start to get the feel for the game and by then I just had the feeling I could be doing so many other things.

Not only was I fighting the enemy but I felt as if I was fighting the game as well – it crashed a fair number of times and after struggling to get to my first battle, the game decided to lock up leaving me no option to actually have to turn the computer off before I could start again. In an attempt to make things a little simpler the game allows you to pause the action (‘action’ used in loosest sense of the word) and issue and review your orders, the problem is though that the game seemed to offer little indication of what is going on and what your unit's goals are. Most of the time I found it was more down to me trying to remember who I had sent where that was a problem and this was not helped by the graphics engine.

For me the whole thing felt very awkward and clumsy – maybe if I had of gotten the instruction book (which as I understand it is designed to be read along with the tutorial) then things would have been different. Squad Assault is definitely not a game for casual gamers and it just felt as if you would have to be a real hardcore strategy fan (with nothing else to play) to get the best from it.


Best Bits

- The sound is quite good
- That’s about it, sorry
Worst Bits

- Feels old and clumsy
- Fighting the game rather than the enemy

by: dUnKle

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