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Hidden & Dangerous 2: Sabre Squadron | |
| Developer: Take Two Publisher: Gathering Release Date: Out Now Players: 1+ multiplayer |
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Sometimes I wonder why I really bother, I really do. Hidden & Dangerous 2, was for me the most played game of 2003 and quite rightly so. As you can read from the original review >here< I loved it and bored anyone who would listen by telling them just how good it was, but did anyone listen? Did they chuff as like! – with the exception of me and I would imagine the families of the developers and publishers I don’t think anyone even bothered. So what is Sabre Squadron? Well essentially it’s more of the same with a few tweaks. Single player wise you get a new campaign to play through. This has the same high class presentation as in the original game; the problem comes when you actually get into the missions. There is a HUGE sense of Déjà vu to the whole thing. It’s all a bit too similar, but 12 months on.
I may sound as if I am being unfair, and the game does try; there are a few new vehicles thrown in and the enemies seem to have been smartened up a bit, but it’s just not enough. Also many of the bugs have been ironed out from the original game, but this just highlights another issue. I enjoyed the original, bugs and all, but just could not find myself enjoying the expansion pack as much.
As I said, I may sound unduly unfair but I fully expected that I would love this and try as I might I did not - maybe you can have too much of a good thing. I can’t help but feel that the time spent creating Sabre Squadron would have been better put towards a proper, full-blown sequel.
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- Co-Op mode. - More of the same… |
- But too much can be a bad thing. |
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