Ninja Blade is an action hack & slash game, with a huge dose of Quick Time Events, a dash of platforming and some on-rails shooting; it’s a mash-up of God of War with a bit of Prince of Persia, some Resident Evil and a lot of Dragon’s Lair. Oh, and some of the most insane Ninja action you’ll ever see. Anywhere. Ever.
What little plot there is goes like this: there have been a series of zombie-mutant outbreaks around the world, with effects very similar to an outbreak of Ouroboros or the T-Virus. Apparently this was caused by a ‘new species of hook worm’ known as Alpha-Worms and ‘not an infection’, as the intro firmly points out, although the first creature you see in the intro looks exactly like a Licker from Resident Evil. Anyway, these worm infected mutants are on a Wesker-style quest for total global saturation, declaring themselves the evolution of humanity. The only force that stands against them is the secret squad of Ninja of which you (generic videogame Ninja-looking guy Ken Ogawa) and your Dad are members. The latest outbreak is in Tokyo and it’s up to you to defeat the worms before the city has to be sterilised via an orbital strike. The story is told through cut scenes that range in quality from fairly decent to awful, with voice acting and scripting of a quality that will also be familiar to Resident Evil fans. It’s ‘Don’t open… that door’ terrible, although the line ‘We’ll drain your corpse and use it as a funhouse!’ from a worm-controlled human is certainly original. Other in-game sounds are decidedly average, although the music fits the action well.
Right from the start of the game it’s clear this is a port of a 360 game with the first menu prompting you to make selections by pressing ‘A’ or ‘B’. Not too much of a problem in the menus, but in QTEs when the screen prompt has a big, blue ‘X’ button in the middle, with ‘Attack – [Left Mouse Button]’ written above it, it can get very confusing. Bad enough if you’re using a keyboard and have no time to react after reading all the text, but if you have a joypad with buttons labelled differently to the 360 pad you’re almost certain to miss the prompts. Missing a prompt immediately rewinds the game and lets you repeat the last couple of button presses, so you soon learn what to do and won’t be stuck too long. It’s a shame there aren’t any death animations for failure in these events, but with so many QTEs there would never have been time to animate all of the various outcomes.
Also a leftover from the 360 is the error message warning you that you haven’t selected a save device. The manual specifically tells you that this is a known error you can ignore, which someone apparently also told the programming team. This isn’t the only bug; voices occasionally disappear during cut scenes and the game hangs whenever you try to quit from the main menu. It’s worth noting that the game auto saves after each mission, with no option for a manual save at any time. A mission lasts for up to 60 minutes, so this can be a little frustrating and means that if a bug comes up, you can’t stop and reload unless you want to lose an hour of progress.
Graphically, the game is a mixed bag. The 3D cityscape backgrounds look great but actual levels look very plain. Most of the character designs are very forgettable, but some of the bosses are awesome, although they are all reused later in the game. Some textures are rather low-resolution, but you’re normally running past them too fast to notice. Oddly, the graphics settings only go from Low to Average, with Average being about what you’d expect from the game on the 360.
Most of the hack & slash part of the game is spent fighting basic humanoid mutants using your collection of swords and a Shuriken with elemental attack powers. The swords range from a big heavy sword which can break enemy armour and smash weak walls to a pair of quick-hitting Kratos-style sword chains which let you pull yourself across gaps. Defeating enemies drops red and yellow orbs; collect red orbs to upgrade your weapons and yellow orbs to restore your health. Perform a successful combo on an enemy and you get the chance to do a mini QTE for a more stylish kill and bonus orbs. Upgrading weapons unlocks new combos, but almost every enemy in the game can be killed using the most basic attack with the heavy sword.
Your Shuriken adds a little extra depth to the repetitive combat. The ‘Wind’ attack is occasionally needed to extinguish fires, the ‘Fire’ attack to burn through plants blocking your way or light an area, and ‘Lightning’ to reflect projectiles and paralyse enemies. The maps are very linear and there’s even a level later in the game that recycles entire sections of earlier levels, although there are a couple of moments of really exciting and imaginative level design that do stand out. One level set on a Jumbo Jet springs to mind; you approach in a gunship, manning the side gun and fighting off insects and a three headed Hydra, then land on the wing and have to run from one wing to the other fighting off exploding bugs, then the Hydra again, then a couple of worm controlled helicopters, then finally the Hydra again.
Luckily the main body of the game is actually made up of the boss battles, which contain some of the most mind-blowingly physics-defyingly over-the-top action sequences ever made. The bosses are the biggest and baddest of the mutants, including a 30-storey snail that spits cars, a fly the size of an elephant and a spider crab the size of a football pitch. Most of these battles start off traditionally enough with you learning their attack pattern and countering when you get the chance, but it’s when they’re near death that the game actually comes alive. When they fall you get a chance for a QTE finishing move, God of War-style. These bits are far and away the best part of the game and allow the inclusion of events that would be uncontrollable or impossible without QTEs. These include surfing on a missile, riding a motorbike down the side of a couple of freefalling busses and into the mouth of the huge worm which spat them at you before detonating the bike with a throwing knife, and riding a giant bug hundreds of feet into the air after launching it from a huge Evangelion-style mechanical catapult, then jumping off the bug and plunging back through it, making it explode. At one point you actually ride into battle standing on the underside of your plane’s wing. With your arms folded…
The whole game can easily be completed in under 10 hours and there’s not much motivation to play through again. There are a couple of collectables, but they are just ridiculous colour variations of your default outfit and some logos to wear on your forehead. There are also health and Ninja power bar upgrades to collect, but after you’ve already made it through the game without them why would you need to bother? Oddly for a 360 port, the game doesn’t use Games for Windows LIVE so there aren’t any Achievements to go for, even though they must have existed in the original version.
Provided you like your action OTT and tongue in cheek and you don’t care about plot, it’s a decent enough game with occasional glimpses of how good it could have been. It’s definitely more of a rental than a must buy, which is tricky for a PC title. Then again, it’s really a 360 game through and through so maybe you’d be better off renting that version instead.
|