I am standing on the bridge of the Supertanker ‘Latitude’, peering out into the murk ahead. We are edging our way through the Solent on our way to Fawley and it is an absolutely filthy night. The radar scope is alive with contacts representing other ships all around us, but so long as we stick to our designated course all should be well. Suddenly, out of the gloom on our port side a huge container ship appears on a reciprocal course to us, less than half a mile away. He should pass us easily but I send a lookout outside with a pair of binoculars just to be sure. The distance closes as we inch past each other on our respective courses, but he passes by without further incident and slides back into the murk with a farewell blast on his horn…
Sounds good doesn’t it? And in places it is, but Ship Simulator didn’t quite cut the mustard with me for a number of reasons.
Now, I am a self-confessed geek as regards all things motive. Planes, mainly, but trains, boats, hey - even buses. So I quite fancied the chance to take a break from the virtual skies and see how I would get on guiding a massive ship through the busy Solent, maybe doing a few lifeboat rescues, or just messing around in a speedboat in some pleasant scenery.
Hmm. The problems started with the installation. I was given Ship Simulator 2008 to review, along with the official expansion pack ‘New Horizons’. This add-on contains a patch which upgrades the main game to version 1.4, adding multiplayer capability, and also adding more missions, boats and a new playing area, Padstow in Cornwall. As far as I can gather, the 1.4 patch is not available for free download to owners of the original game, so if you want to go online with your nautical chums, you have to buy the expansion pack. Admittedly you get a load of other goodies that you would not get with the patch, but still. Seems a bit mean to me.
Installing the game was a bit of a palaver, with the game refusing to recognise the serial number when I installed both packages together, leading me to have to uninstall both packages, reinstall the main game first, register it, and then install the expansion after that. This was not stated anywhere in the manual, and I was not best pleased at having my time wasted in this way.
Further fiddling then took place as I tried to work out how to enable the multiplayer functionality. For this you have to register the serial number of the game on the manufacturer’s website, but it is far from clear where you go to do this. Again, little or no help from the manual. Teething troubles maybe, but hardly the way to win friends and influence people. Having finally got past the odd installation procedure and the somewhat minimalist manual, the game itself has a lot to offer the armchair captains out there. 23 different vessels, from jetski right up to a massive supertanker. (Actually, squashing jetskis with a tanker sounds like great sport to me, but they’re too damn quick). You can use these vessels in 70 missions covering various scenarios, all of which take place in 8 ‘detailed’ environments across the globe, including our very own Solent and the aforementioned Padstow location. It is also possible to ‘free roam’ in any of those environments, or join in a multiplayer session in one or more of those locations.
At first glance then, the game looks pretty good. The locations are pretty ‘busy’, with lots of other different types of boats criss-crossing the areas you are in. The graphics are reasonably detailed too, with all the various masts, bolt-on goodies and sticky-out bits represented on the various boats. The locations themselves are also nicely detailed for the most part, with the Solent being my particular favourite. A fun mission here is to operate the hovercraft service from Southsea to Ryde, dodging all the shipping and avoiding the Napoleonic forts and static buoys along the way. There certainly seems to be plenty to do in terms of the missions, with a variety of different tasks using the various different marine crafts. The environment is well represented, with nice water effects including big waves which actually made me feel a bit queasy on occasions, and varying weather conditions. As described in the introduction, cruising through thick fog in the Solent with loads of other ships around you can be quite atmospheric!
So playing the game initially is quite fun, and it is a while before the shortcomings begin to reveal themselves.
Firstly, the controls for all the boats are more or less the same, i.e. a wheel, throttles, a button to start the engines, and a control for side thrusters (Oh behave!) where the vessel has them fitted. This applies whether you are driving a jetski or the Titanic. This does have the advantage of making the game quickly accessible, and all the boats have handling and inertia qualities appropriate to their size, but it tends to make the game seem a bit bland and arcadey after a while. This is not helped by the fact that the interiors of the boats are quite lacking in detail with fuzzy imprecise graphical representations of the various instruments. You can wander around the boats in ‘walkthrough mode’, but the ships are all quite lifeless, although I did find it quite atmospheric walking right up to the bow (the pointy end) of the supertanker in the teeth of a storm and looking back along the miles of deck to the bridge. Also there is absolutely no interaction with the crew. The big ships are ghost ships, with you, the ancient mariner, doomed to sail the seven seas alone. A bit of crew resource management would go a long way to increasing the interest and atmosphere on those long voyages. Silent Hunter springs to mind here.
In terms of the game mechanics themselves, the AI is pretty stupid, following pre-defined tracks and making no attempt to avoid you. And don’t be tempted to plough through that stubborn yacht in your cruise ship as the collision might very well sink you! The damage model seems to be based on an incremental model which pays no heed to speed or mass, etc. Yet at other times it seems quite random with little or no consequences to your actions. To test this I bumped the harbour wall a few times at low speed with one of the medium size boats. 4 bumps and that was my lot! Down to Davy Jones’s Locker! I then wound a speedboat up to full power and drove it straight into the wall. It simply bounced off! Now I don’t expect Hollywood-style fireball explosions here, it isn’t that kind of game, but the whole point of what separates a simulation from a game is that your actions in the virtual world have consequences which represent what would happen in the real world. Now if I know that I can drive my boat across the Solent, bouncing off shipping and objects with little penalty, where is the tension? What is my motivation for doing the job properly?
It also becomes clear as the game goes on that missions mainly consist of sailing from point A to point B, picking up at point B, and going to point C, or even back to point A again. After a while this does get a bit samey. The most enjoyable missions are those where there is a lot of traffic to contend with, navigating the busier ports and waterways, and carrying off a difficult docking manoeuvre for the first time is a nice feeling. But since the controls are all the same, and there is little or no penalty if you hit anything, the tasks quickly become too easy. I did try going online on a few occasions, but there was never anyone else around, so I was unable to evaluate this. Finally the printed manual is brief to say the least, and there is no online or .pdf manual to increase the content. Ok, just about everything you need to know can be found out by scanning the official forum, but it shouldn’t have to be that way. Plus there are still a few people out there without internet access, who will be left high and dry here.
In summary, it’s not all bad, the game looks nice and it is fun to play for a while, but it needs more to keep the interest long term in my opinion. I want to yell down the voice tube “Full ahead!”, maybe bugger of for a cup of coffee and read The Cruel Sea while my first officer does the driving, laugh as I charge down the Solent in my container ship while small boats swerve out the way and hoot furiously at me - more interaction in short. At the end of the day, this program sells itself as a Simulation; the cover art cheekily even looks like Flight Simulator, but unlike that game, it doesn’t quite cut the mustard in terms of realism on some fairly fundamental points, keeping it in the average camp. Comparisons must be made with Silent Hunter which, although a Naval Warfare simulation, has a realistic damage model, crew you can interact with and delegate key tasks to, and graphics both inside and outside the boat which are immersive, realistic and lifelike.
Even with New Horizons Ship Simulator appears to be a work in progress, this being the second version so far, and there is certainly a thriving and active community supporting the game. You can feel the lurv when you scan the message boards. So hopefully some of these issues will be ironed out over time and we will be looking at a more realistic and immersive simulation in the future. Unfortunately for now, the game falls somewhat awkwardly between game and simulation, without being quite good enough at either.
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