Coming from creator of the well-received Dark Fall series, Jonathan Boakes, I was expecting something atmospheric and original from The Lost Crown. Well... umm... let’s start by saying that no one else wanted to review this and maybe the developers should have stuck with the first-person flick-screen format (like Myst & Syberia) that Dark Fall used. You start your adventure as the seemingly lost, dazed and confused ghost-hunter, Nigel Danvers. Nige’s train doesn’t go as far as the coastal town of Saxton, his intended destination (for reason's that I can't remember), so needing to find his way on foot he soon finds that the ‘locals’ are a fairly weird lot (and I’m talking The League of Gentlemen weird). Anyway, Nige sets out on adventure as he attempts to unravel an ancient mystery, and search for hidden treasures on England's fog-shrouded coastline, famed for its legends of smugglers, pirates, ghosts, oddly placed anchors, piles of dead lobsters and seagull poop.
The good news for Nigel is that all the local characters he comes across speak in the same, slow, laborious and unrealistically precise way that he does, so he soon feels right at home. The voice acting in the game is remarkably free of any emotion or feel for the plot, and frequently unintentionally amusing. The nearest comparisons I could draw are that they sound like a “Learn English in 10 Days” CD. Or maybe the voice actors had all previously exclusively supplied voices for Sat Navs... Either way, what should have been a refreshingly different “The Prisoner” or “Village of the Damned”-esque English location for an adventure is almost as boring as I imagine wandering around a real Fen village would be. Some people might crave games with this sort of pace, but then, some people think Deal Or No Deal is exciting...
Visually The Lost Crown has to be one of the most mixed games I’ve ever seen. The photo-realistic 2½D backdrops are nearly all black and white with just flashes of colour here and there, meaning they have plenty of atmosphere but won’t be winning any prizes. But Nigel and the locals are badly drawn and really poorly animated, moving in slow, robotic fashion that at least matches their speech. It would have come as no surprise if the twist at the end of the game was that Nigel and all the locals were, in fact, androids – now that would have made it worth playing.
But, although I’m being harsh (harsh but fair), should you be able to bear the awful voice acting and daft dialogue then there’s not a bad pointy-clicky adventure in here, despite our intrepid explorer Nigel often saying things like “I have no idea where this leads” when he reaches a path that you haven’t ‘unlocked’ yet – you’ll want to shout “well go and have a bloody look then!” Other irritants include the cursor arrow, that tells you what you can interact with or where you can leave the current screen, which is often misleading and vague, and there’s also plenty of the genre-typical passing cursor over on every flippin’ object on the screen to see what you can interact with, where you can go or where you can exit the current screen from. Yawn.
Even in 2008 there’s certainly a niche in the market for Lost Crown and its ilk, and each new point & click adventure is welcomed by a loyal userbase, but its plodding pace and aged gameplay won’t be tempting any Crysis or Call of Duty 4 players away from their genre, or displacing the Monkey Island series in anyone’s top ten adventure game lists. But fans of the genre will like its easy-to-use interface and undemanding gameplay, combined with some teasing, mind-bending (sometimes -numbing) puzzles, and a few instances that are intended to make you jump (and may well do so). But some bizarre interactions with objects (I mean, who knocks on a public toilet door?) and inane conversations with the "locals" soon turn your wanderings in and around Saxton into some sort of Royston Vasey-on-sea waking nightmare.
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