All-terrain vehicles, or ATVs are a bit like guns and binge eating; they might not be that popular over here but in the States those fellas love eating their McFat burger while shooting a rifle from a moving quadbike. Probably. Anyway, the popular series of ATV games is under new management this time around and it looks like there have actually been some changes…
The previous incarnation of ATVOF3 was actually a hybrid with Motocross bikes called MX vs. ATV Unleashed and it’s main problem has only become apparently after playing this recent game. The handling was good when you were cornering and on the ground but as soon as it came to jumps or bumpy surfaces it was more unpredictable than the US Army. The ATVs didn’t react too well to landing jumps and would often go haywire over bumpy areas, and tapping the lightest obstacle or touching another ATV would knock you off. There was also no variation in handling between any of the vehicles, they would just sound like a different type of pepped-up moped. This year British developers Climax have overhauled the way the ATVs handle and it really shows. Each ATV handles a little differently, with its own feeling of weight and speed. The ATVs don’t randomly bounce into the air through bumpy sections and they react properly to jumps. You’re also given some leniency when colliding with the crap strewn across the courses and when it’s you versus the computer, you come out on top every so often.
The environments have also been given the same treatment, with each surface making the ATVs react quite differently; tarmac tightens up the acceleration and cornering while gravel loses grip on the corners. Ice and snow are a complete nightmare but feel like ice and snow should, so are challenging rather than just annoying.
The graphics have been given a slight tune-up too and, as well as improving ATV and rider animations, a lot more has been shoved into each race; more trees and logs litter the track and the draw distance has been pushed even further back. There are a few little things too, like how your driver and wheels get caked in mud/snow as the race goes on and the little trails of debris your ATV kicks up behind it. The frame rate holds steady most of the time but the main problem is shearing, which only happens every so often but is a pain in the ass, especially if you’re lining up for a jump at the time…
But it’s not all sunshine and flowers I’m afraid, the game still has a few problems that haven’t really been fixed since the last outing, the biggest one being the Supercross mode. You’re given loads of different ways to thrash your ATV around, which include Checkpoint races over the large open-plan environments, freestyle challenges as well as Nationals (outdoor racing) and Supercross (indoor racing).
Supercross is basically a race across man-made tracks, usually staged in indoor arenas, so naturally they’ve got loads of jumps and tight corners to fill the space. Because the courses are tight corner upon tight corner, you never get a chance to see what’s ahead of you and plan where and how to jump without losing time or crashing. The computer riders seem to know exactly how to take each corner to line themselves up for the next jump, leaving you in the back flying all over the place. If you happen to be in first place for a few seconds the narrow tracks will make sure you aren't for long. The tracks are so narrow that if you happen to come in at the wrong angle on a jump, you’ll either land off the track or, better still, crash into these huge bales which cordon off the track. In ATVOF3 one crash will put you at the back of the pack and in SX mode, you can never recover.
I breathed a sigh of relief when I finally got through the SX stages (which they put first) and got to the nationals and cross-country. Nationals are outdoor stages with more detail, wider tracks and huge jumps (rather than loads of little ones). This is where I started to love ATV, as the minute timing of jumps and corners of SX was replaced with high-speed jumps and big sweeping corners. The competition is just as fierce as the computer riders in ATV are dangerous; it just feels a lot fairer and more fun.
One theme does run through every section of the game though; the AI knows every inch of the tracks and what line to take, and you don’t. This leads to a lot of restarting until you’ve gone around the track enough to know what you’re doing. You occasionally see a couple of computer riders bump into each other and fall off but when it comes to racing I just want to see them make a couple of mistakes, maybe mis-timing a jump or taking a corner too shallow. It’s ironic how we spend years telling developers to make their AI more intelligent, but to be realistic, it’s got to be able to make those stupid mistakes it used to with the old AI models...
The tricks system of ATV is a bit of an anomaly, as there still doesn’t seem to be any real reason why you’d risk bailing a perfectly good jump and losing hard-fought positions. At the moment it feeds into the points system, which you use to buy new ATVs, maps, mini games and loads of other extras, although you get more points for winning a race than risking it all for loads of trick points, so it’s best to play it safe. In the freestyle section there is a string of challenges, such as finding certain targets, but the main focus is on tricks. There are challenges for high scores as well as original combos and stringing loads of tricks together, which is now done by using a Tony Hawk-style manual system, in the form of wheelies and endos. It’s fun for a while but ultimately takes the focus from the main part of the game, which is good cornering and balancing of the patented Pre-Loading system to get jumps right.
We also seem to be punished over here, as instead of the apparently very well-done online modes, which actually have stable servers and uses voice comms, we get a 4-player split-screen mode. It isn’t too bad and can get quite heated in post-pub sessions but it’s rare that you actually have a group of people over solely to play games anymore and the Internet is there to solve that problem, or replace the imaginary friends that keep you company…
ATV Offroad Fury 3 is an improvement on the last incarnation in quite a few ways and feels much more like you’re racing an ATV than a clown car with big suspension. The environments are larger and more detailed and the AI gives you a run for your money. The game is let down by the occasional graphical glitch and the bloody annoying Supercross mode but if crazy racing with big jumps and a lot of dirt is your bag there’s plenty to keep you busy, and you can’t do much better.
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