Athens 2004
Developer: Eurocom
Publisher: Sony
Release Date: Out Now
Players: 1-4
Words By:

Every four years someone has to try and capture the magic and intensely competitive feel of the many diverse Olympic sports on our consoles, and this year as the games return to the place from which they originated (Greece), respected developers Eurocom have their stab at it…

Athens 2004 gets off to a good start with a 60Hz option (finally it seems that nearly all PS2 games are getting this), and with some rousing Olympic-fanfare type music in the background, the game immediately grabs your attention and offers you its options:

Arcade – lets you practice any event, have a Single Event competition. Then there's a Party Mode (you use a dance mat instead of a joypad - this option is completely impractical, potentially dangerous and brilliant fun!) and Challenge mode, (1-4 players, no CPU competitors to get in the way).

Competition – 1-4 players, choose your continent and country and compete in any individual event or various types of competition; Decathlon, Heptathlon, Athletics, Aquatics (used to be called ‘swimming’ I believe - "Aquatics" my arse), Gymnastics or "Champion" – for the hardcore virtual athletes in which you compete in all the events, one after another. Finally there's an option to customize your very own games program.

There are an impressive 25 events in all, although naturally many of these are close derivatives of each other, with similar or identical control systems that hark back to the classic joystick-breaking, blister-inducing 8 and 16-Bit sports games of yore, like Daley Thompson’s Decathlon or Summer Games I and II.

Field events consist of Long Jump and Triple Jump (both performed by paddling X and circle to build runway speed until you reach a ‘power lock’ point, then pressing L1 at the precise moment of take off – obviously you do this 3 times in the triple jump). The High Jump is a little more technical as you have to time your button presses with your jumper's footsteps in order to get a good jump. Then you have the Pole Vault (X & circle again, build up speed but this time you have to stop a cursor in a precise “Good Jump” window), the Discus (rotate the left stick, but not too fast, then time the throw angle with L1), Javelin (press X & circle quickly, build up speed but this time set the throwing angle with the left stick before throwing with L1), and finally the Shot Putt, which was presumably finished late on a Friday afternoon, and is a simple matter of timing two presses of X before the quickly-moving line reaches the red zone – it’s utter rubbish, and undoes a lot of the good work that the other events put in.

On the Track you get to compete in the 100, 200 and 400 metres, in each you simply press X or circle as quickly as possible to make your runner go faster. The 100 metres Hurdles has the same basic principle, with the added problem of timing your jumps with a press of L1 – this seems a little awkward at first, as L1 doesn’t feel like a terribly instinctive or particularly accurate button, but you do get used to it and it gets used throughout the events. In the longer races (800 & 1500 metres) thankfully the button bashing gets a rest, and the race become a matter of steering your runner (where necessary) with the left stick, and controlling their speed with the right. You have an energy ‘bank’ so a careful balance between keeping on the pace and conserving enough energy for a good kick finish has to be struck. In the Swimming pool there are 100 metre Breaststroke, Freestyle, Backstroke and Butterfly events, all of which simply need quick presses of X and circle, and the occasional tap of L1 to make your swimmer breathe quickly and have plenty of potential energy to keep their speed up, and not drown.

Gymnastics features the men’s and women’s Floor exercises. The men’s is a combination of hammering the buttons (again), this time the more power you build up, the bigger the sweet zone you’ll have to time your presses of L1 as your gymnast rotates. The women’s more balletic performance is simulated by the now standard rhythm action dance game style interface – match the on-screen arrows with direction presses (this is insanely difficult on the “Gold” setting).

The Rings is one of the cleverer events for me, both analog sticks represent the gymnast’s arms, and you have to hold then in the right place before tapping L1 & R1 quickly to hold position in the strength poses (all of which look agonising as your guy trembles with the sheer effort).

The Vault is a straightforward matter of hammering X and circle again, until you reach the ‘power lock’ point, at which time the amount of runway speed will directly relate to the amount of slow-motion “bullet time” you have to perform the button press combination that simulates the twists and somersaults of the vault.

The Jumping is probably the best looking event in Athens 2004 (this is what has always been known as “Showjumping” or "Equestrian" to us, y'know, with a horse, this isn't some new, formerly unheard of, leap-based sport), and it has a beautifully modelled and animated horse and rider. You steer your ride around the arena with the left stick (following ‘idiot’ guidelines so you don’t get lost) and control the horse’s speed with the right stick, pressing L1 at just the right moment to jump – too early and the horse will clatter the fence on the way down, too late and it’ll refuse, costing you time and 4 fault points.

The Weightlifting (clean and jerk) is more button pressing, this time divided into three sections; the “clean” (lift the weight to the shoulders), the “jerk” (press the weight above the head, and then more frantic button pressing to keep the strength level up and keep the bar steady until the judges lights all go on.

The Archery is played out over four rounds of three targets, with the wind (indicated by a little flag) playing a big part in the required aiming point of your arrows, the longer you take to shoot the smaller the aiming reticule gets, and the more the joypad trembles, simulating the strain of pulling a powerful bow well – possibly our favourite of all the events.

Shooting allowed us gun mad lot to get our hands on a double-barrelled shotgun again, but this time you’re only allowed to shoot skeets (or clay pigeons) as they’re fired across the range. Sometimes they’ll fly high and slow, sometimes low and fast, and they throw in the occasional double (that fly in opposite directions) to keep you on your toes. It’s simple matter of tracking the skeet across its flight path, and timing your shot perfectly with a press of X – sounds easy, looks easy, but it’s tougher than it looks, and like the Archery, the lure of that perfect score will keep you coming back.

Athens 2004 looks consistently nice, with some praiseworthy attention to detail and superb motion capture throughout. On the downside few of the sports show any real imagination in terms of their control systems, and you’ll most likely get fed up with hammering buttons (or alternatively perfect the well-known gamers “Sock-Slide” method). Only some less than convincing eyes and skin (some of the women athletes look positively diseased) spoil the overall look of the 25 events. Other downer include an annoying “autosave” feature that you can't turn off that saves things that don’t need saving, and the commentary, as you'd expect, is a bit crap - the crowd noises and responses are good though. Now we're not the most nationalistic lot, but we were amazed that there are no national anthems at the final medal ceremony – and for gamers who learned many of the World’s national anthems whilst playing Epyx/US Gold's "Games" series, this seemingly insignificant feature was sorely missed. Also with very little practice we found ourselves equalling world records, which obviously shouldn’t happen, although some events seem a lot easier than others to perfect.

Athens 2004’s straightforward and accessible gameplay means it’s probably a perfect rental or party game for most gamers, but once the Olympics is over we can’t imagine it getting played much. Tidy, playable, competent, and probably in the bargain bins within a month.


Best Bits

- Excellent motion capture.
- 25 events.
- Good fun with 4 players.
- Similar, easy to remember control methods.
- It’s the official game of the Olympics.
Worst Bits

- The Shot Put.
- Similar control methods – (loads of button bashing)
- A bit easy overall.
- As usual with “Official” sports games, longevity will be a problem for solo gamers.

by: Jensen Buttons

Copyright © Gamecell 2004