Brian Lara International Cricket 2007
Developer: Codemasters
Publisher: Codemasters
Release Date: Out Now
Players: 1-4
Words By:

Although England hasn’t been the inspired cricket team that it was last year there’s been more drama than a season of Eastenders, and Brian Lara is back again with Codemasters’ 2007 instalment of cricket action. But is it a yorker or a stinker?

Graphically the game is pretty sound, with some nice models of real cricketers- if you can’t tell who they are from the garbled unlicensed names. The character motion is probably the most impressive, with the bowlers all moving realistically and completely differently depending on what type of bowler they are. The batsmen swing with real weight and each shot feels different and needs different timing. Unfortunately, like the rest of the game there are a few niggling things which spoil the sheen, such as the glitches where when batsmen walk off the green in cut-scenes their bat jerks around like a mad animal under their arm. At other times the fielders will pick up the ball and facing the crowd throw the ball towards them, only for it to magically be thrown in the direction of the wickets instead.

The gameplay is quite straightforward and once you get used to the controls you can pick it up fairly simply; when bowling you press X to start running, aim the ball and press the button referring to the type of ball you want to play within the power bar. Batting is simply a matter of aiming your shot and pressing the right button in time; ‘square’ for a defensive shot, ‘circle’ for a slog and so on.

There are still a few problems with the batting, such as the timing meter only showing you how early or late you were with the shot rather than helping you time the shot at the time. It is pretty easy to score sneaky ones and twos, as the aiming is quite precise and the fielding system is poor (which we’ll come to later), but scoring boundaries isn’t a common thing.

The bowling is the easiest to get the hang of, as there’s no real timing to learn, but after ten minutes you reach a stalemate: it’s almost impossible to bowl them out so unless you get LBW the batsman will get a guaranteed one or two runs from each ball. This is mainly due to the really poor fielding system that really does you no favours.

Firstly, the fielding formations aren’t that great and always have huge gaps that can be exploited so you have to set up your own custom formations (for each batsman), which takes a while. Then you’ll be happy to know that for some reason the computer doesn’t seem to save them, meaning you have to redo them every time you play again. You can catch batsmen out by pressing X in the middle of a bar which appears briefly in the middle of the screen. When I say “briefly” I can’t stress how little time you have to react, and if you hit the button just a tiny bit away from the middle you’ll drop it. Part of the confusion is because the same reaction bar is used when a fielder comes upon the ball rolling along the ground, but this time you have to press L2 or R2 (depending on which end you want to receive the ball), and figuring out which button to press in time is almost impossible. This is made harder in ground fielding because the camera will be “realistic” in taking time to catch up with the ball, and off-screen the fielder has already approached the ball and the bar is already running before it appears on camera! How hard it would have been to super-impose the bar on-screen rather than above the fielder I don’t know, but I just can’t hit a target when I’m given no time, multiple buttons to press and when I can’t even see the bloody thing!

Sometimes the wicket keeper or bowler (depending on which end) will completely miss the catch and stand gormlessly while the ball rolls behind him and another fielder has to run in and get it, losing at least another two runs.

This frustrating imbalance in gameplay is luckily more manageable when you play against a mate rather than a computer; when we finally get a sunny day you can pop the window open, wear some big white hats, crack out a can of Fosters and you can almost forgive the game for having such glaring bugs. Nevertheless, things are less annoying because you both are disadvantaged by the bugs and gameplay equally, so once you get passed the being annoyed stage it’s actually quite fun playing multiplayer with a mate.

All the options a cricket fan would want to play are here, from the ICC Cricket World Cup to One Day Internationals and 20 over matches for quick play.

Overall, Brian Lara International Cricket 2007 is a fun game, with lots of skill and realism. Unfortunately the awful fielding system and a few other minor niggles really got to me when playing it, even when it only happened every so often. Fans of cricket will enjoy the great character animations and playing twenty overs against a mate, but due to the slightly irrational AI it’s definitely not one to play alone.


Best Bits

- Nice graphics
- Good animations
- Easy learning curve
- Feels realistic at times...
Worst Bits

- ...Defies all logic at other times
- Inconsistent controls
- Batting too easy and fielding too hard
- Buggy
- AI not too great

by: Crazypunk

Copyright © Gamecell 2007