B-Boy
Developer: Freestyle Games
Publisher: SCEE
Release Date: Out Now
Players: 1-4
Words By:

From the initial boot up screen this title oozes style. Reminiscent of the GTA artwork and street graffiti style it is a pleasure to watch.

The breakdancing hip-hop soundtrack kicks in, and I’m already feeling a grin begin to spread across my face. I have often enjoyed watching televised B-Boy battles and considered going to the DMC mixing championships to see a few of these guys in action.

Not being graced with the breakdancing skills myself I have always enjoyed watching someone who really can. We all had a bit of a go at school with caterpillars, wiggley arms and moonwalks. But were often laughed off when someone who could really pull off the moves turned up.

NOW is my chance to be a B-Boy master as I pick up the trusty dualshock. I start the game, choose to be a B-Boy or B-Girl (very P.C.) and select various physical attributes. As I zip through the options keen to play the game I miss the option to select my name. So now I am know as “Custom”, quite a cool ring to it anyway…

The tutorials explain the basics of the game. Essentially it is a rhythm action game. Select a move and hit the ‘X’ button on the beat to sustain the move. Improve on your moves and unlock more moves.

Unfortunately I have managed to summarise the entire premise of the game in the previous paragraph. Yes it looks good, with smart visuals, varied locations, motion captured B-Boys & Girls with slick animation. Yes it sounds good, with 40 licenced hip-hop and classic funk tracks (although after initially loving the track in the practice room at the beginning of the game, I am beginning to loathe it now). But the sad thing about the game is there is very little depth.

Practice, unlock moves, battle, unlock moves, repeat to fade.

It feels a little like a Tony Hawk’s game in the way that stringing combinations of moves together warrants great success. But that is where the similarity ends. In a Hawk’s game you have a sprawling level to explore and unlock. In this game you have the excitement of the four corners of your vinyl mat (or cardboard for variety).

Freestyle Games have done an excellent job with the presentation and playability of the game. Sadly this is just not enough depth to it – it feels like it could be a pastime in a GTA-style game.

I’m sure it will strike a certain chord with “real” B-Boys and Girls out there, but from a gamers perspective it lacks any real substance, or reasons to come back and play again and again.


Best Bits

- Artwork
- Style
- Soundtrack
- Character animations
Worst Bits

- Repetitititititititive gameplay
- Pressing ‘x’ to the beat
- No depth

by: Telecoda

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